Blackninja @GTB: vu la tête de l’héroïne ça ne m’étonne pas (il y a 3 Heures)
GTB Ah tiens, il semble y avoir un polémique sur Stellar 2. Pas surpris de ça. Par contre je m'attendais pas à ce que ça devienne carrément un jeu pedo (comme Pragmata). Tout dans la demi-mesure :s. (il y a 3 Heures)
face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 21 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 23 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 23 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 1 Jour)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7600 JoursEven more hopelessly far out of my grasp is graphic design, and I honestly have nobody to ask about these things. Currently working on a website, and sometimes working on logos and stuff that require this type of knowledge, I really would greatly appreciate some input. Of course, if anyone else has questions about this subject, go wild in this thread. Maybe we can all help eachother out.
So, for starters I'd like to know a (probably) super basic thing. When creating graphics that is purely text for a website or for some other purpose, where the text needs to be sharp and small/low res, how do you best go about doing that?
To clarify the issue I'm having:
If I use photoshop to type something using a fancy font, no anti aliasing, in a big size, then shrink the image down to a size suitable for the context it's to be presented in, I end up with what I percieve as an unnecessarily fussy looking picture. If instead I simply use a font size that suits the site to begin with, I inevitably end up with an "uneven" looking text unless I switch on anti aliasing. Anti aliasing however gives me the same result as the aforementioned shrinking of a larger pic.
When I resize, I use the "best for reduction" setting, too, which does make it sharper, but still fussier than I imagine it has to be.
Perhaps it's all in my head and it's as sharp as I can get it, but I'd like to know what the standard practice for this stuff is. Using a different application for it? Illustrator perhaps?
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7506 JoursWhen you save in photoshop make sure you select save for the web and choose to save it as a gif. See if that helps
Inscrit depuis 7600 JoursYeah I do save them as gif, I just get the impression that in smoothing the edges, it adds more smoothing than it has to. I mean if you had really round edges and fine, dynamic detail, more smoothing is necessary for it to look good, but with text I really just want to - literally - take the edges off some.
Maybe I'm just imagining that my text is fussier than normal though.
I vaguely remember back when I was making some comics for print that someone recommended that I use vector graphics for the text. Deadlines and me being late as always, I just went with what I knew, which was obscenely high resolution (since my print stuff is usually b/w) bitmap without text smoothing in photoshop.
Print is a different world from pixely computery graphics for sure, but maybe there's something to the vector stuff even in regards to this.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7698 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7600 JoursA friend of a friend possessed the know-how for this particular problem. Apparently, even if you use AA on your text, "native" resolutions (multiply/divide by the right increments from the font's original size) still matter even if you apply AA. If the font is slightly misshaped from being an uneven resolution/size, the AA will try to rectify this and you get a very fussy looking image.
Divide the px size right, however, and the AA will almost exclusively be applied to the pixelated diagonal edges and stuff like that.
And by no means do I intend to stop drawing dudes. :P
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7576 JoursI'm still a pretty competent image maker, but it would really assist me greatly if I had a better grasp on certain illustration skills. At the very least it would be nice to require less reference for illustration, if not just so I could work on certain projects more quickly. I'm mostly an Adobe Illustrator pro (and print designer) though, but if you have any other photoshop questions and can't find someone to bounce problems off of, feel free to hit me up on FB or AIM or Steam or whatever.
And there's definitely room for vectors online. Vectors rule!
Inscrit depuis 7506 JoursYeah I forgot about that math shit Simon. That was another possibility. It's been a while since I've done web design so I had forgotten.
Yeah I am unemployed right now too. It'd be cool if I were working but it's not bad getting paid by the govt for a while till I get back on the working wagon.
Gives ample time for art like you say.
Inscrit depuis 7570 JoursIf you expect several variations in size, go ahead and do as much as you can with vectors and, if needed, use some hires bitmaps for texturing.
Though if you are willing to fuss with it, you can get perceived texturing with enough vector detail, and the gradient tool can do wonders.
Oh well, whatever
Inscrit depuis 7576 Jours
Inscrit depuis 7570 JoursOh well, whatever
Inscrit depuis 7506 Jours
Inscrit depuis 7576 Jours
Inscrit depuis 7335 JoursOh yeah, and Vectors are always the way to go if you want a clean image.
I'm actually the most employed unemployed dude ever! Just like you Grift, I am working on my Portofolio and Demo reel right now so that I can get back out there(hopefully in the game sector).
Also Grift, the best way to get your people in order( from my experience) without relying on references is to, initially, rely on references. Understand where the muscles connect and how they look in different positions when they are pulled. Same thing with clothing wrinkles. Just do a ton sketches and quick throw away stuff, eventually you will start to instinctively know what looks right. And make sure you know all that stuff BEFORE you start getting stylized. I tried to tell this to my sisters, and they didn't listen- as a result, they are all far behind where my brothers and I are artistically. I'm sure you know this stuff, but I just wanted to share and I hope it gives you some ideas. Of course, you will never completely remove the need for reference material, lol..
Got any pointers for Illustrator? I'm starting a class on it this month( I've used it before, but haven't gotten deep).
Oooh, Profound, isn't it?
Inscrit depuis 7576 JoursJust don't be afraid to play around. There's so many tools and options when it comes to building work in illustrator. You'll almost undoubtedly start to lean on certain tools more than others, but becoming familiar with all of your options will give you a larger arsenal when it comes to solving problems. I hope you enjoy it. I love it.
Inscrit depuis 6902 JoursAs for differences between photoshop CS4 and CS5, i couldn't notice any, but i'm not that good with PS :P
Take a bath!? Get a bike!
Inscrit depuis 7335 JoursJust don't be afraid to play around. There's so many tools and options when it comes to building work in illustrator. You'll almost undoubtedly start to lean on certain tools more than others, but becoming familiar with all of your options will give you a larger arsenal when it comes to solving problems. I hope you enjoy it. I love it.
Oooh, Profound, isn't it?
Inscrit depuis 7600 JoursI do way too little goofing around for the sake of the goofing and learning. I always sit there with my pants firmly around my ankles and have to learn entire applications when I finally need something specific done in them. That's what I get for mainly being good at stuff I've found to be fun ever since I learned stuff as part of.. you know.. developing basic human skills.
Outside of learning new mechanics in games, I've been getting dangerously reluctant to learn things for the thrill of just having stuff make sense and solving problems. I've been learning CSS/some php lately in order to use Wordpress though, and that is slowly feeling more and more like a fun puzzle, so maybe that'll revive my keenness to learn.
http://www.twitter.com/simonlundmark - Follow me on twitter
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Inscrit depuis 7600 JoursI've tried the presets, "lettering" "single color logo" and so on, but none of them maintain the sharp edges. Is there a way to trace something and keep the shape exactly the same?
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7576 JoursYou could select the delete anchor point tool (the minus key/grouped with the pen tool) and clean up the paths manually, trace them with the pen tool from scratch manually, or use a higher resolution source to get better edges. Whenever I use live trace I always have to clean up after it. It never gives me the results I want without some additional work. Try using smart guides when you're cleaning stuff up too, it's not always beneficial but it could be for this task (control+u)--and if you're manually tracing from reference, put the reference on a separate layer, double click it and reduce images to 50%, and then put your work layer into outline mode (alt+click the eyeball thingy on the layers panel) for a better view of what you're doing.
Just a few thoughts. Live trace is really helpful but it's not terribly accurate and that becomes pretty apparent with non-organic shapes. That doesn't mean it can't give you a good result if you tweak its settings, but I usually just resort to getting it close enough and then do some manual clean-up. You can always try playing with reducing the points from object > path > simplify.. but I'd probably just break out the pen tool palette and get on in there. It's not the quickest method, but I'm really particular about details.
There could also be a more obvious answer, but I just drove (well.. passangered) 1000 miles in a car and I'm tired. This is the best I can do for now :P
Inscrit depuis 7335 JoursOooh, Profound, isn't it?
Inscrit depuis 7600 JoursIt's a fairly one-time deal in this case as it's going into a main logo and won't be used elsewhere, so doing it "by hand" is probably easiest and well worth the effort. The font isn't crazy at all, which is probably the problem in this case. It's not organic enough, as you point out.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7600 JoursI had an issue with an older version of Photoshop years ago where my tablet would randomly not work on some strokes in photoshop. All pressure sensitivity would randomly be gone, leaving a "max pressure" stroke, and then for the next few strokes it'd work again. I got rid of that problem somehow, but with the latest Photoshop it came back.
Mind bendingly mind boggles later I found a solution on the Adobe forums.
http://forums.adobe.com/thread/373929
If you ever have this problem, that there appears to be the solution. I'm gonna try it now.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7335 JoursOooh, Profound, isn't it?
Inscrit depuis 7576 Jours