Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 7335 DaysOooh, Profound, isn't it?
Since 7570 Daysan additional plus would be the opportunity to turn a Macintosh on its head :D
(last I checked the local colleges don't use Windows in their multimedia departments, but that was like 4 years ago)
Oh well, whatever
Since 7576 DaysI've been really lazy since I got back from Florida. I haven't really done much work but I'm going to force myself to get back into it this week. I have a logo gig to do which should help. I also have an idea for another print/shirt design which I want to start on, but I really need to go back over some old editorial and identity stuff so I can get some work up online that I actually like.
Since 7335 Daysan additional plus would be the opportunity to turn a Macintosh on its head :D
(last I checked the local colleges don't use Windows in their multimedia departments, but that was like 4 years ago)
Oooh, Profound, isn't it?
Since 7570 DaysYou end up with a nuke on a hair trigger.
Their lovely Windows machines are all tucked into the drafting departments and such.
Oh well, whatever
Since 7600 Dayshttp://www.twitter.com/simonlundmark - Follow me on twitter
Since 7335 DaysIf you have a reel, SimonM7, then I think Youtube is a great place to put it for exposure and ease of sharing. Especially if you pick the right tags...
Oooh, Profound, isn't it?
Since 6902 DaysAs for crits on the stuff, maybe do a lip sync rather than just blend shapes for the face, also bring that thing in to zbrush and sculpt the crap out of it :) The most glaring thing though, is the knight. His hand, looks rather floaty and unattached to the belt, you might want to try setting up a FK/IK switch on the arm chain and use IK for that part instead, as IK is a lot better for planting a hand somewhere.
Take a bath!? Get a bike!
Since 7335 DaysAs for crits on the stuff, maybe do a lip sync rather than just blend shapes for the face, also bring that thing in to zbrush and sculpt the crap out of it :) The most glaring thing though, is the knight. His hand, looks rather floaty and unattached to the belt, you might want to try setting up a FK/IK switch on the arm chain and use IK for that part instead, as IK is a lot better for planting a hand somewhere.
Oooh, Profound, isn't it?
Since 6902 DaysFor an animation done in one night, including rendering, the knight is passable, but if you plan on applying for work with it i think you should really spend some more time on it. But really, if you are going to do characters, get that zbrush up and running asap, it'll cut your time working on a body and face down by a whole LOT. I started sculpting on a sword hilt the other day, took me maybe two or three hours to get this far: http://i.imgur.com/IOt36.jpg
Take a bath!? Get a bike!
Since 7335 DaysFor an animation done in one night, including rendering, the knight is passable, but if you plan on applying for work with it i think you should really spend some more time on it. But really, if you are going to do characters, get that zbrush up and running asap, it'll cut your time working on a body and face down by a whole LOT. I started sculpting on a sword hilt the other day, took me maybe two or three hours to get this far: http://i.imgur.com/IOt36.jpg
Oooh, Profound, isn't it?
Since 6902 DaysCan't get the transparency to work with mental ray for some reason :\
http://imgur.com/tJNix.jpg
I snagged a real-time shot too, with working transparency.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7576 DaysShow and tell time? I just tried to print this yesterday. The layers are a bit off registration on my print, but it's the first time I've actually taken four colors to a silk screen before.
I'll probably give it a second go after I get a little better at it.
Since 7335 DaysCan't get the transparency to work with mental ray for some reason :\nhttp://imgur.com/tJNix.jpg
I snagged a real-time shot too, with working transparency.
On a side note, I was really digging Zbrush, but I can't seem to get the UV coordinates to transfer right from Max. Whenever I convert my displacement map in xNormal, it picks up all the edges on my faces, thus ruining it. Zbrush also exports the Map in little tiny peices. I'm thinking I am not prepping my meshes right before I export to obj. in Max.
@GriftGTX I like it. You have a nice style.
Oooh, Profound, isn't it?
Since 6902 Dayshttp://imgur.com/gwmrT.jpg
I'm using a regular maya material though and yes, that might well be it. Though i don't think i'll bother rendering it in mental ray, i'll just use vray or something instead, so much easier :P
As for baking in xnormal, how do you do it? Your low-poly mesh has to have correct UV-layout, the high poly mesh though, not so much. Just export the high-poly mesh as an obj from zbrush and it should be good to go.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7600 Dayshttp://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 DaysI'm submitting this one to some sites, starting with unitee.com. I don't know if it's a good choice for this particular design, but they do all-over prints and it certainly can't hurt. These contest sites are a little too big these days. The amount of really good content they have coming in almost certainly exceeds the demand. But while I continue to produce more work, it doesn't hurt to promote what I have, I guess.
I printed this a few times over the last week too. My registration skills are improving. On paper, that is, I haven't really started to print on clothing.
Since 7570 DaysAny news on the Pacman shirt printing?
Oh well, whatever
Since 7576 DaysTwo days left to vote: http://www.moderntee.com/vote/?usid=2837
Considering that Wotto just showed up on this site, I think this is doing pretty well. Hopefully Marius and Co. agree.
Since 7600 DaysIn addition to that, or separate from that perhaps;
I usually paint in b/w in photoshop, I'm just not that great at coloured shadows/highlights. What's the best method for colorising something that's black and white? I'm not talking simply a colour tone or a gradient map, I wanna be able to colorise individual areas. Greatly appreciate any pointers with this.
EDIT: Okay there's a "colour replacement tool", obvious enough for anything but 2:30 at night Simon.
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 6902 Days"I still don't know if snakes make good pets, but at least they've got your f****g back."
Since 7600 DaysI should probably get around to learning how to do these things in colour from the get go. I never painted much irl, but I think it's time I started.
I kept it in b/w:
Facebook compression for the lose, but at least it's relatively good to b/w stuff. I admit I've the attention span of a monkey so there are still things that look unfinished on it, but at some point I can't stand staring at the same image anymore. :P
http://www.twitter.com/simonlundmark - Follow me on twitter
Since 7577 Days"First come smiles, then comes lies. Last is gunfire"
Since 7600 Dayshttp://www.twitter.com/simonlundmark - Follow me on twitter
Since 7576 DaysI use a lot of reference, and I used to draw & trace on a lightbox, scan, and then build the image in Adobe Illustrator. This was a tedious work flow, since I'd wind up drawing, scanning, and just repeating the process until I was (or wasn't) happy. Now I just use a Cintiq 12WX, and I do the sketching in Photoshop. My work flow is now 99% paper free. That's not counting the printmaking stuff I'm currently doing, which is all about paper (or whatever I want to print on) :)
There's no reason I couldn't accomplish the same on an Intuos, but I love my Cintiq.