Blackninja @GTB: vu la tête de l’héroïne ça ne m’étonne pas (il y a 3 Heures)
GTB Ah tiens, il semble y avoir un polémique sur Stellar 2. Pas surpris de ça. Par contre je m'attendais pas à ce que ça devienne carrément un jeu pedo (comme Pragmata). Tout dans la demi-mesure :s. (il y a 3 Heures)
face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 21 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 23 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 23 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 1 Jour)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7335 JoursOooh, Profound, isn't it?
Inscrit depuis 7570 Joursan additional plus would be the opportunity to turn a Macintosh on its head :D
(last I checked the local colleges don't use Windows in their multimedia departments, but that was like 4 years ago)
Oh well, whatever
Inscrit depuis 7576 JoursI've been really lazy since I got back from Florida. I haven't really done much work but I'm going to force myself to get back into it this week. I have a logo gig to do which should help. I also have an idea for another print/shirt design which I want to start on, but I really need to go back over some old editorial and identity stuff so I can get some work up online that I actually like.
Inscrit depuis 7335 Joursan additional plus would be the opportunity to turn a Macintosh on its head :D
(last I checked the local colleges don't use Windows in their multimedia departments, but that was like 4 years ago)
Oooh, Profound, isn't it?
Inscrit depuis 7570 JoursYou end up with a nuke on a hair trigger.
Their lovely Windows machines are all tucked into the drafting departments and such.
Oh well, whatever
Inscrit depuis 7600 Jourshttp://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7335 JoursIf you have a reel, SimonM7, then I think Youtube is a great place to put it for exposure and ease of sharing. Especially if you pick the right tags...
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursAs for crits on the stuff, maybe do a lip sync rather than just blend shapes for the face, also bring that thing in to zbrush and sculpt the crap out of it :) The most glaring thing though, is the knight. His hand, looks rather floaty and unattached to the belt, you might want to try setting up a FK/IK switch on the arm chain and use IK for that part instead, as IK is a lot better for planting a hand somewhere.
Take a bath!? Get a bike!
Inscrit depuis 7335 JoursAs for crits on the stuff, maybe do a lip sync rather than just blend shapes for the face, also bring that thing in to zbrush and sculpt the crap out of it :) The most glaring thing though, is the knight. His hand, looks rather floaty and unattached to the belt, you might want to try setting up a FK/IK switch on the arm chain and use IK for that part instead, as IK is a lot better for planting a hand somewhere.
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursFor an animation done in one night, including rendering, the knight is passable, but if you plan on applying for work with it i think you should really spend some more time on it. But really, if you are going to do characters, get that zbrush up and running asap, it'll cut your time working on a body and face down by a whole LOT. I started sculpting on a sword hilt the other day, took me maybe two or three hours to get this far: http://i.imgur.com/IOt36.jpg
Take a bath!? Get a bike!
Inscrit depuis 7335 JoursFor an animation done in one night, including rendering, the knight is passable, but if you plan on applying for work with it i think you should really spend some more time on it. But really, if you are going to do characters, get that zbrush up and running asap, it'll cut your time working on a body and face down by a whole LOT. I started sculpting on a sword hilt the other day, took me maybe two or three hours to get this far: http://i.imgur.com/IOt36.jpg
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursCan't get the transparency to work with mental ray for some reason :\
http://imgur.com/tJNix.jpg
I snagged a real-time shot too, with working transparency.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Inscrit depuis 7576 JoursShow and tell time? I just tried to print this yesterday. The layers are a bit off registration on my print, but it's the first time I've actually taken four colors to a silk screen before.
I'll probably give it a second go after I get a little better at it.
Inscrit depuis 7335 JoursCan't get the transparency to work with mental ray for some reason :\nhttp://imgur.com/tJNix.jpg
I snagged a real-time shot too, with working transparency.
On a side note, I was really digging Zbrush, but I can't seem to get the UV coordinates to transfer right from Max. Whenever I convert my displacement map in xNormal, it picks up all the edges on my faces, thus ruining it. Zbrush also exports the Map in little tiny peices. I'm thinking I am not prepping my meshes right before I export to obj. in Max.
@GriftGTX I like it. You have a nice style.
Oooh, Profound, isn't it?
Inscrit depuis 6902 Jourshttp://imgur.com/gwmrT.jpg
I'm using a regular maya material though and yes, that might well be it. Though i don't think i'll bother rendering it in mental ray, i'll just use vray or something instead, so much easier :P
As for baking in xnormal, how do you do it? Your low-poly mesh has to have correct UV-layout, the high poly mesh though, not so much. Just export the high-poly mesh as an obj from zbrush and it should be good to go.
"I still don't know if snakes make good pets, but at least they've got your f****g back."
Inscrit depuis 7600 Jourshttp://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7576 JoursI'm submitting this one to some sites, starting with unitee.com. I don't know if it's a good choice for this particular design, but they do all-over prints and it certainly can't hurt. These contest sites are a little too big these days. The amount of really good content they have coming in almost certainly exceeds the demand. But while I continue to produce more work, it doesn't hurt to promote what I have, I guess.
I printed this a few times over the last week too. My registration skills are improving. On paper, that is, I haven't really started to print on clothing.
Inscrit depuis 7570 JoursAny news on the Pacman shirt printing?
Oh well, whatever
Inscrit depuis 7576 JoursTwo days left to vote: http://www.moderntee.com/vote/?usid=2837
Considering that Wotto just showed up on this site, I think this is doing pretty well. Hopefully Marius and Co. agree.
Inscrit depuis 7600 JoursIn addition to that, or separate from that perhaps;
I usually paint in b/w in photoshop, I'm just not that great at coloured shadows/highlights. What's the best method for colorising something that's black and white? I'm not talking simply a colour tone or a gradient map, I wanna be able to colorise individual areas. Greatly appreciate any pointers with this.
EDIT: Okay there's a "colour replacement tool", obvious enough for anything but 2:30 at night Simon.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 6902 Jours"I still don't know if snakes make good pets, but at least they've got your f****g back."
Inscrit depuis 7600 JoursI should probably get around to learning how to do these things in colour from the get go. I never painted much irl, but I think it's time I started.
I kept it in b/w:
Facebook compression for the lose, but at least it's relatively good to b/w stuff. I admit I've the attention span of a monkey so there are still things that look unfinished on it, but at some point I can't stand staring at the same image anymore. :P
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7577 Jours"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7600 Jourshttp://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7576 JoursI use a lot of reference, and I used to draw & trace on a lightbox, scan, and then build the image in Adobe Illustrator. This was a tedious work flow, since I'd wind up drawing, scanning, and just repeating the process until I was (or wasn't) happy. Now I just use a Cintiq 12WX, and I do the sketching in Photoshop. My work flow is now 99% paper free. That's not counting the printmaking stuff I'm currently doing, which is all about paper (or whatever I want to print on) :)
There's no reason I couldn't accomplish the same on an Intuos, but I love my Cintiq.