Blackninja @GTB: vu la tête de l’héroïne ça ne m’étonne pas (il y a 3 Heures)
GTB Ah tiens, il semble y avoir un polémique sur Stellar 2. Pas surpris de ça. Par contre je m'attendais pas à ce que ça devienne carrément un jeu pedo (comme Pragmata). Tout dans la demi-mesure :s. (il y a 3 Heures)
face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 21 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 23 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 23 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 1 Jour)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7576 JoursI was actually really hoping that would go to court, because it would be interesting to see if Fairey could actually defend it, but he settled. They're still going forward with the separate case against Obey Clothing, so I guess we could potentially see how that turns out, but it's not likely that will ever actually make it to a decision either.
Inscrit depuis 7335 JoursOooh, Profound, isn't it?
Inscrit depuis 7600 JoursThere's admittedly a whole mess of wonkyness going on in this pic from a "photo realism" standpoint - partially deliberately unchecked to maintain flaws that make it identifiably something I've made - but it's a good example to specify exactly what I'm often looking for:
I used reference photos to give her lips a believable shine and her panties to "bunch" in a somewhat realistic way. It's tricky when you're dealing with a pseudo realistic style too because if you're looking at how something is "supposed to look" it's hard to know where to draw the line between what you stylise and what you don't. The way I try to get around that is to use reference photos as sparingly as possible, and rarely for more than detail *within* things I've already established in the picture. Unless of course the reference is of an object that isn't included in the styling, such as background elements or "props".
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Inscrit depuis 7570 JoursIf you glance at the picture the bulge doesn't reveal itself too much but, being a guy, and the fact that you pointed it out, I can't help but be drawn to it.
The shadow may be a bit much in some respects. Should you change it? That's your call.
Inscrit depuis 7577 JoursThe only critisism I could provide at the moment is that the blood looks "too thin" as in not gooey enough. Especially those 3 little "drops" (2 on the bat, one on his lower arm) look a bit off, but considering the overall quality it's just a minor nitpick
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7600 JoursThe bulge is a bit pronounced, but sometimes it is on ladies. I don't think it's big to the point where you assume she's got something else going on downstairs. :D
Incredible spot on the nose by the way! :O
Originally it started out as a photo based comic, sorta like the Max Payne "cutscenes" if you will, and I actually have a dummy I made back then. Let's see if I still have it... Ah! Here we are. It's actually a little embarassing now but anyway. :D
It's 6ish years old now and sorta predates the story of the comic. Since I was meant to "play" the dude, I based his look on me, and while it's derived from me he's sorta morphed into his own deliberately stylized thing since then. The underlying story of Eve's Drop is hugely personal though. I didn't want it to be too overtly "me" but it's really impressive, and strangely validating, that you made the visual connection. :)
I also found this poster from around the same time, 2005-ish:
Oh and as for the blood, FireWire. Yeah it looks a bit weird. It was added in a bit last minute to be honest because it was a bit of a stylistic test. I've used total white for his hair and total black for hers, so I played around with having the blood be one solid shade of red aswell and I probably didn't quite give it its due attention. :)
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Inscrit depuis 7600 JoursI'm finding out to what extent Manga Studio can help me colour stuff, and it does seem a great deal more powerful in that regard than I originally gave it credit for. One thing that I've recently discovered in Photoshop that has really helped me do nice tones/shades on things is the slider that doesn't just move a colour towards white or towards black. It says "L" on the slider and then "a" and "b" below it (instead of R, G, B, or H, S, V). The L, I'm guessing, is "luminance"? (!?!?!?)
Ssso, in Manga Studio I can only find sliders for HSV and RGB. Is it in any way likely that I can somehow make ME give me the option of basing colour on luminance?
If not, what actually happens on the luminance slider? Is there an easy way to "recreate" the same increase/decrease in.. whatever it is it's increasing/decreasing?
This is a super vague question, I realise, but I really don't know anything about computery colour stuff. :O
BREAKING NEWS: It's luminosity apparently. Reading up on it now. It's like the internet is this big database with information. :O
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7335 JoursOooh, Profound, isn't it?
Inscrit depuis 7600 JoursI've noticed it's better at colour than I stated earlier, but it's still limited in that regard.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7600 Jours...things like this for your inking to get a more "predictable" and mechanical feel, but even then you have the flow of the ink and the support of the metal both partially determining how lines come out.
I guess if you do draw things out first with a pencil, and you're just drawing over pre existing lines it will feel how you are explaining though.
I also think brush isn't that bad either, unless again you're trying to control it a lot. Especially wood brush's are meant to get used in a pretty loose fashion, at least for me.
For me digital feels mechanical and cold, and lack human touch. Not the other way around.
Dammit, this does come dangerously close to re-igniting the discussion anyway. Oh well, I mainly wanted to clarify the above. Now onto something else!
__________________________________
In other news, I'll probably end up colouring my comics in Manga Studio after all. I might pop by later today or tomorrow with some samples of that. The main confusing thing initially was creating a colour layer (which you, from what I can tell, NEED to turn BA off to do) and then understanding which tool they want you to use for colouring stuff.
The colour picking stuff is still a bit clunky, but I think workarounds are possible as soon as I.. understand some more about this program.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7576 JoursWe should all just agree to ignore any responses to this post and hope that we can recover (again).
Inscrit depuis 7600 Jourshttp://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 6902 JoursChanticleer Hegemony
Inscrit depuis 7506 JoursThe love story image looks really cool. The way you lit it is interesting and the way their bodies sort of meld into one another is both disturbing and intriguing. Lends a lot of depth!
Also in terms of the photo based comic, have you seen the comic Scarlett at all? I am pretty into it and the photo based art is uses
Inscrit depuis 7600 JoursAnd nope, not heard of Scarlett.
http://www.twitter.com/simonlundmark - Follow me on twitter
Inscrit depuis 7335 JoursI've revived this thread to get some feedback. I've put my online Portfolio up, and would like to hear from the artistically motivated chaps here. Hell, even if you aren't an artist I'd like to hear your thoughts.
I really wish I had more to show on the 3d front, but 99% of what I've got are just practice stuff. Hell, maybe I'll put 'em up later anyway, lol.
http://www.behance.net/gallery/EnterthePainter/371...
So, Grift, Megido, Tinks, and Simon if you still pop in? How about it RAPTOR? I've got some ladies in there!...
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursEspecially in the characters you'd get such a boost from a nice diplacement map or normal map, depending on what your intentons are for the end result. I also can't help but feel like your hammer wielding warrior guy, while a nice model, could o with some more detail pretty much all over. Like get some veins and pores in there, he's a big guy so he's bound to be vascular. Get some wrinkles in the pants and sculpt the embossed patter on the belt as it's looking kind of flat (actually, you could do that with just a jpg and something like Crazy Bump i suppose, but more control with sculting). But then again, if i remember correctly you did all that without any sculpting software so it still looks pretty damn nice. You should really consider getting a copy of Zbrush or Mudbox though, and get some of that extra detail in there to really sell the final model, and shorten time spent modeling in 3DS/Maya :)
Also as for the website itself, why are your pictures so small? I mean some of that is really stamp-size. Why not make 'em clickable so i can see full size!? :)
But it looks good. Keep it up.
Here's my portfolio, if you wnat to have a look.
http://www.therutabaga.net/portfolio/
Nerd Rage
Inscrit depuis 7335 JoursAs for Z-brush: I know it pretty well, and I am using the Displacement/ normals on a bump channel. He does have veins and such, but I think the cam is too far out to see them, lol. Thanks for bringing that up as I can try to address it. The lighting is not very drastic either, lol. The Sculpt is a couple million Polys, but the model in that Pic/vid is only 40,000 (exported step 2). I've set it up with cloth sims too, so I had to up the polys for decent interaction. I'm still working on his rigging.
That's cool that you are already working on a game project. I'm putting out my resume today to a bunch of places, so I'm freaking out a bit, lol. First real Civilian Job hunt since 2003.
did you do the concept work on those characters yourself?
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursIn that case i think you ought to go a bit more nuts with Zbrush. I think one of the problems i had with it when i started was that i made the details way too subtle. You can really go in there and crank that shit without really being afraid of it looking too bad.
Nerd Rage
Inscrit depuis 6902 JoursIt's far from done but still, i'm kinda happy with the results so far.
http://i.imgur.com/zACkF.jpg
Nerd Rage
Inscrit depuis 7335 JoursIt's far from done but still, i'm kinda happy with the results so far.
http://i.imgur.com/zACkF.jpg
I've got a new(ish) sculpt up. He went from a box to this- http://behance.vo.llnwd.net/profiles11/1098456/pro... - in a day. I'm pretty happy with it! Ignore the crappy saddle- the pic is a little old and I was using a bump instead of a normal. This is my "lower" poly model in Max for animating (with normals, of course!)...
Oooh, Profound, isn't it?
Inscrit depuis 6902 JoursAnd i'm not planning on adding any fat to it, the Balok i supposed to be just a huge slab of meat :D
Nerd Rage