One more THQ game to tell you about with Red Faction: Armageddon that we saw for the very first time in Cologne. What to expect of this new episode of the franchise? If you want to find out, you have some more reading to do then.
The story of Red Faction: Armageddon takes place two generations after Guerilla. You are Alec Mason's grand son, the descendant of the hero of the revolution. Contrary to what sequels are usually made of, THQ decided to modify the very structure of the game to offer a more linear but as a result more intense experience. All the free roaming of the previous game is now just gone, Armageddon will not offer a sandbox experience per se. After a short period of peace that followed the revolution, a new war was eventually triggered, forcing the human race to live underground for the surface was no longer hospitable. Unfortunately, people will soon find out that the underground tunnels of Mars are crawling with dangerous creatures that do not particularly appreciate the arrival of new neighbors. Soon enough, humans will face a greater danger than they could have imagined.
If you are the claustrophobic kind, maybe you should just forget about Armageddon. The atmosphere has gotten more oppressive and suffocating because of some scarcely lit tunnels where the smallest shadow becomes incredibly worrying. Of course, the presence of deadly creatures does not help at all. At the beginning of the presentation, Mason was escorting a group of survivors looking for means of communication. Dead bodies impaled on wooden structures, nerve-racking silence, everything feels like a survival horror game. Is Red Faction: Armageddon trying to follow the footsteps of Dead Space? Well, maybe after all.
After a few minutes, Mason reached a larger area that looked a bit like a construction site: metallic structures everywhere, cranes, small prefab sheds etc. No time to look around, a pack of creepers - the weakest and least intelligent creature of the game - arrived from the ceiling and started to attack. Equipped with a weapon called the Shocker, Mason could block his enemies in a sort of levitation field to give him time to shoot them down. We were also shown the Magnet Gun which is actually able to hurl objects (or monsters) together across large distances. You simply have to aim at something, say a propane tank or heavy object, and then select another target and they will be pulled together. A lot like the magnetic grenades in Crackdown 2 in fact. The Singularity Cannon is another example of the power you have in your hands. It shoots a gravity well that sucks up anything around it, like a miniature black hole. Needless to say it can be pretty effective when used wisely.
Vehicles and mecha suits will also be part of your arsenal to destroy anything that is in sight, which means the scenery too obviously. Red Faction would not be Red Faction without the entirely destructible environment so it is of course completely possible to take down entire constructions, whether it's on purpose or by accident. Towards the end of the presentation, Mason got stuck in a small building - for lack of a better word - and found himself trapped with a creeper. In just a second, he destroyed the ceiling, making it fall on to the monster and getting rid of the immediate threat it represented. It also provided him with a way out so he could finish the job with the remaining monsters. Talk about killing two birds with one stone. Eventually, the area was secured and Mason could tell the survivors to regroup. Wrong move you might want to say as suddenly, the earth - I know it's on Mars - started to shake until some types of cocoons emerged from the ground. Trouble? Most likely, but the answer will have to wait as it was the end of the presentation.
After this first contact with Red Faction: Armageddon, it is difficult to say if the game will manage to keep the right pace until the end, but the prospect of playing a survival horror combined with the Geo Mod is definitely appealing. Let's just hope that the developers will create the proper atmosphere to make players want to return to Mars. The game obviously has some potential, now it's up to them.
I thought it was Gear of Wars...oh,wait a moment,
that looked like the grapple hook from just cause 2...or ?
But strangly they call it Magnet Gun..or so..ehem ! :)
I am really looking forward to this.
This one appeals to me more than Guerilla did, and I am loving those visual effects like plasma shooting and flare effect, very Mass Effect-ish :)
I will definitely keep an eye out for it.
One thing that I dont like is that they went again with a bald generic character design, I just dont understand is why they do this.
Commented on 2010-08-26 19:13:55 In reply to iosomewhere
Posted by Driftwood There's no cover system, I don't see what this has to do with Gears. Because it's a TPS? I didn't know Gears had invented the genre. ^^
Appearently it did, and Halo created FPS genre LOL
Posted by iosomewhere that looked like the grapple hook from just cause 2...or ?
But strangly they call it Magnet Gun..or so..ehem ! :)
Also, grappling hook? the fuck?
Instead of embarassing yourself with a bad joke, research for what it actually does.
There is a 2 shot mode with this gun.
You shoot first at the target you want to move/manipulate, the second shot is where you want it, and thats it.
It can create some unique kills considering you can target pieces of the environment and then target a enemy and all the pieces will fly towards the enemy and kill them.
RF Guerilla was a Great Game and this should be too. GEO-MOD Engine 2.0 is a awesome peace of Technique. You could do so freaky things with it, especially the wreckage mode is Awesome.
Commented on 2010-08-27 07:59:43 In reply to Driftwood
Posted by Driftwood There's no cover system, I don't see what this has to do with Gears. Because it's a TPS? I didn't know Gears had invented the genre. ^^
I am not talking about the Cover system..talking about the danger from underground !
It' reminds me of Gears the Gears story !
And then again..what is new this days ?
Everything repeats it's self,as long as they do it in a good fun way,I don't care.
And Gear for sure id not invent the Genre,and I am the last person who cares about stuff like that if the game is good !
I think the cover system was first invented in Space Invaders anyway or ? :)
Posted by Sath Also, grappling hook? the fuck?
Instead of embarassing yourself with a bad joke, research for what it actually does.
There is a 2 shot mode with this gun.
You shoot first at the target you want to move/manipulate, the second shot is where you want it, and thats it.
It can create some unique kills considering you can target pieces of the environment and then target a enemy and all the pieces will fly towards the enemy and kill them.
Watch videos and you know what I mean.
My dear Sath,
I actually watched those Videos,
and I know what I am talking about !
The ground Concept for it is the same effect as in Just Cause,
in just cause the call it grapple hook or what so ever,here what so ever other name.
You connect 2 things with each other and they react !
Thats it,the basic..and this is what i am talking about.
You can dress this Mechanic in any clothes..but the Principe is what it does.
Sure,in Just cause 2 u could do some other fancy stuff,
but I am talking about that 2 things get connected and then react..and here..it's the same.
Doesen't matter if u can or can't grapple !
I really loved Red Faction Guerrilla after they patched the PC version, the game was just balls to the walls awesome in every-way possible and the last mission was godly. Rock on Volition!
Hoping for a better story and less travelling around in this one
Doom_Bringer
@KORNdog: didn't buy it on PS3, do want the vita version :D (23 minutes ago)
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@Doom_Bringer: Hmmm, wasnt really interested in the MGS collection on consoles, but a handheld version could sway me. Shame peace walker isnt included tho:( (42 minutes ago)
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All comments
I thought it was Gear of Wars...oh,wait a moment,
that looked like the grapple hook from just cause 2...or ?
But strangly they call it Magnet Gun..or so..ehem ! :)
This one appeals to me more than Guerilla did, and I am loving those visual effects like plasma shooting and flare effect, very Mass Effect-ish :)
I will definitely keep an eye out for it.
One thing that I dont like is that they went again with a bald generic character design, I just dont understand is why they do this.
There's no cover system, I don't see what this has to do with Gears. Because it's a TPS? I didn't know Gears had invented the genre. ^^
that looked like the grapple hook from just cause 2...or ?
But strangly they call it Magnet Gun..or so..ehem ! :)
Instead of embarassing yourself with a bad joke, research for what it actually does.
There is a 2 shot mode with this gun.
You shoot first at the target you want to move/manipulate, the second shot is where you want it, and thats it.
It can create some unique kills considering you can target pieces of the environment and then target a enemy and all the pieces will fly towards the enemy and kill them.
Watch videos and you know what I mean.
There's no cover system, I don't see what this has to do with Gears. Because it's a TPS? I didn't know Gears had invented the genre. ^^
It' reminds me of Gears the Gears story !
And then again..what is new this days ?
Everything repeats it's self,as long as they do it in a good fun way,I don't care.
And Gear for sure id not invent the Genre,and I am the last person who cares about stuff like that if the game is good !
I think the cover system was first invented in Space Invaders anyway or ? :)
Also, grappling hook? the fuck?
Instead of embarassing yourself with a bad joke, research for what it actually does.
There is a 2 shot mode with this gun.
You shoot first at the target you want to move/manipulate, the second shot is where you want it, and thats it.
It can create some unique kills considering you can target pieces of the environment and then target a enemy and all the pieces will fly towards the enemy and kill them.
Watch videos and you know what I mean.
I actually watched those Videos,
and I know what I am talking about !
The ground Concept for it is the same effect as in Just Cause,
in just cause the call it grapple hook or what so ever,here what so ever other name.
You connect 2 things with each other and they react !
Thats it,the basic..and this is what i am talking about.
You can dress this Mechanic in any clothes..but the Principe is what it does.
Sure,in Just cause 2 u could do some other fancy stuff,
but I am talking about that 2 things get connected and then react..and here..it's the same.
Doesen't matter if u can or can't grapple !
Thanks my dear..and kisses ;)
Cheers
I for one thought you meant grapple hook like Bionic Commando, I forgot about in Just Cause 2 version :P
Though, I like the Red Faction version of this concept than Just Cause, but thats just me :)
But its all good :)
Hoping for a better story and less travelling around in this one
Atleast you seen videos.
I for one thought you meant grapple hook like Bionic Commando, I forgot about in Just Cause 2 version :P
Though, I like the Red Faction version of this concept than Just Cause, but thats just me :)
But its all good :)
Peace Brother !!