About the game
- Escape Plan
- NGP
- Published by Sony Computer En...
- Developed by Sony Computer En...
- French release: Available
- US release: Available
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- Copyright 2007-2009 Gamersyde SARL
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All comments
iPhones are crap period!
:troll:
What exactly is it with all the Ipad or Iphone grief? I think they're fantastic and allow you to jump into an experience very quickly- that usually being the point right. I'm right on 360 playing Bayonetta or something if i want something with a bit more meat but there is definitely something very satisfying about Ipad. I remember back when the VCS ruled and games were indeed for the most this casual quick experiences like Ipad offers. There's room for both types surely
Even better. ^^
:troll:
I so want to play this. Looks awesome. Seems to be the best use of all the vita control options too. Really like the art style as well. They remind me of the enemies in american mcgee's alice. You can't get a hard copy of this tho can you? Download only? Either way it'll probably be a day 1 alongside wipeout, uncharted and motorstorm. Roll on wednesday.
Also, as simple and "casual" many IOS games maybe, you have to appreciate some of the ideas that come from some developers and how they work around the limitations. Sure they don't always pull it off but you do have to sometimes give them credit. But hey that is the beauty of the Vita, it will be able to bring in the best of both worlds, the ingenuity of IOS/Android titles and the precise nature of modern console gaming and without so much of the hardware limitations when it comes down to graphical tech, gameplay innovations and the quantity of content in games. That amongst many reasons is why the Vita should be one the most exciting portable systems to any gamer and if what they've shown is capable at launch, it can only get much better later on in the products life cycle.
What's the point of tapping play before every room as well? Is it supposed to make the load times between such tiny spaces more acceptable?