dcdelgado
dcdelgado
Since 6860 Days
In reply to
LEBATO - IS WRONG
LEBATO
Since 7122 Days
Nice trailer, but the game reminds me too much about Doom and Quake, it's like a mix of both, and that's not really good IMO. Quake IV and Doom 3 are average games. The portals and the walking upside down make it look more stylish but then the shooting looks like yet another shooter.

I guess wait and see.
In reply to

Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.

Acert93 - Mr. Bad Cop
Acert93
Since 6971 Days
Not only does this look like the best use of the D3 engine so far, the environments seem fairly varied and the gameplay looks really cool. I am not much for some of the traditional FPS, but this game incorperates the classic "kill tournament--shoot everything" into a story ark that fits it well and just looks like a lot of fun. Hopefully the maps are not too confusing, it ain't too repetitive, and it controls/shoots well. If it does and the large number of weapons work well & the new gameplay elements (wall walking, portals, small globes, etc) this could be a TON of fun -- and should translate well into Online MP. Heck, the new trailer even makes the silly back story seem interesting and compelling.

Lets hope Human Head and Venom are up to the task... and the 360 gets a rock solid port.
In reply to

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Myro
Myro
Since 6928 Days
"Do you really think you could have come this far on your own?"

Must buy.
In reply to

http://www.wallpaperbase.com/wallpapers/celebs/natalieportman/natalie_portman_8.jpg

One day you will be mine Ms Portman!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7000 Days
Personally I think Doom 3 is a fine game..same with Quake IV--they're not spectacular (except perhaps in the visuals dept) but they're both solid shooters and I think a bit over exposed to massive internet forum hate..

I also think this game is going to be a bit different of an experience..I'm still interested in their use of portals and escher like laws of gravity.

I highly dissagree that this is the best use of the Doom 3 engine we've seen thus far though, I believe that would be ET:Quake Wars..since neither is out, you can't really say one predates the other..and ET:QW is a very impressive use of its engine.
In reply to
Optimusv2
Optimusv2
Since 6892 Days
Well Quake wars is using megatextures whereas prey isn't.
In reply to

[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

hasanahmad
hasanahmad
Since 7016 Days
Megatextures actually use less resources than Doom 3 and at the same time having more textures on screen. How ironic
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6971 Days
Posted by GriftGFX
I highly dissagree that this is the best use of the Doom 3 engine we've seen thus far though, I believe that would be ET:Quake Wars..since neither is out, you can't really say one predates the other..and ET:QW is a very impressive use of its engine.
I thought about mentioning that, but the difference I had in mind is I have seen a LOT of Prey, and very little real footage of QWs. Prey is an early-ish Summer release whereas the last time I looked QWs was an ominous "2006".

That said, QW looks great, but Prey and QW are diametrically opposed in regards to how they have used the base D3 engine. Both look good, very hard to compare/contrast.

At the core both have the excellent Stencil Shadow Volumes; Prey had very detailed environments with a metalic-slimy deal going with a lot of "glowing" and oozing effects whereas QW is outside, less detailed in the environment yet much more vast. Their themes are really different as well.

So good point Grift... although I could have copped out and gone the Optimus, "QW is D3+Megatextures!" =P Either way these 2 games are looking to both be EXCELLENT games if the gameplay lives up to the footage so far.
In reply to

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

Optimusv2
Optimusv2
Since 6892 Days
Something llike megatextures is what we need to see alot more in our games they'll drastically improve the look ;) Plus its quite welcome on next gen consoles that don't have a 1gig of memory (not like they need it anyway)

I'm just dying to see what return to castle wolfenstein for the 360 will look like. That game there is going to be gorgeous. If should be comparable or better than bia3.
In reply to

[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

Terra
Terra
Since 6882 Days
While the Doom3 engine is good technically, both D3 and Q4 used fairly mediocre and really uninspiring art, (just like F.E.A.R.) resulting in mixed results. Not to mention some shockingly low-res textures / normals, even in Ultra Quality.

It seems Quake Wars (and to a lesser extent, Prey) has substantially better art.

And basing the entire shadowing system in stencil shadows was a mistake even Carmack admitted.
In reply to
deftangel - Hot stuff!
deftangel
Since 6868 Days
Played this is February ;-

http://www.bbfc.co.uk/website/Classified.nsf/0/639...

Although since then, I know they've made some tweaks to the gameplay and a few other changes, hence it's been put back a bit to the summer. (It was penciled in for May I think).

To my untrained eyes, 360 version looked as good as the PC version, though our top end PC only has an ATI X850 so might be lacking somewhat now. You can certainly tell it uses the Doom 3 engine but it's very well lit, I can see where I'm going this time!

Weapons look very cool! They don't neccessairly do anything particulary new, but they're certainly interesting to look at. I'd say the Art direction in this game is of a high quality as a whole in fact. Possibly not for the squeamish, it does a good job of making you feel uncomfortable in the surroundings.

Gameplay wise I actually thought it was pretty good. It's not really a run and gun shooter. A lot of the time you have to use the gravity walks/spirit walking creatively to get to a new area. Expecting another shooter, I actually came away quite suprised :)

Not sure about multi-player though, I think it's only 8 max? And as far new features go, nada. PC version = xbox 360 version from what I could tell.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6971 Days
Thanks DeftAngel, nice little preview there :D
In reply to

I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

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