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http://xbox360.ign.com/articles/705/705037p1.html <---Q&A where developer talks about graphics related stuff used on the game among other things.
This is pretty cool because this is usually a feature that brings most things to their knees and its handled like nothing.
IGN: Can you provide more detail on the graphical upgrades to MotoGP 06?
Williams: We have a dedicated grass shader that draws blades and scatters them across grassy areas so now our fields and verges have more volume and the straight-line edges are much more blurred. Every material in the game is faithfully represented - rubber absorbs light but has a slight sheen, brushed aluminum even has the brush marks on it and carbon fibre weave reflects light differently depending on how you're looking at it. We should hit 60 fps still with 20 bikes on the grid.
Williams: HDR - means that we can have VERY dark areas of the screen at the same time as VERY bright areas. So if you're in a tunnel looking out at a sky, it brightens right out just like it would in real life. This changes dynamically so when you exit the tunnel, the lighting outside returns to normal. It sort of represents the way your iris works. The bikes and riders together are in excess of 40,000 polygons now. That's five or six times what they were in GP3 and then there are normal maps and up to 6 layers of shader on every material. We don't talk about textures and models any more, we now describe materials using shaders so every surface on the bike can look and shine differently .
Just thought this was pretty interesting. Especially in regards to the game's shader use which maybe acert can expand on :) Come to think of it only targeting 720p HDR should be a breeze for the 360. Now there are many games where the gpu can handle HDR much better given the graphical accomplishments of the title. Now would you guys say graphically this game with HDR 20 bikes, 3D grass, and all that other stuff 60fps is very impressive? Just want to make sure I'm not getting overexcited about this.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Lets face it, the closer we get to photo-realism the easier it is to detect the flaws no matter how good the graphics may be, when you can look at a game and not even notice the shaders and effects then they have really hit the nail on the head cause we see that stuff everyday and its mostly not that impressive in real life(like the sheen on a tire).
I think this just goes to show that if you develop the game from the ground up with the consoles strengths in mind then you can really accomplish some fantastic graphics.
I think I'm already sold on this game.
You say we're getting there? Oh, fine.
Any minute now...
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
I think I'm already sold on this game.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.