Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
This is taken from the official Project Offset forums:
"I've been shy on updates as of late because I've been beyond busy working on gameplay and prototyping and other infinitely tedious work. The end result of which should catapult your in-game experience to new echelons of gameplay extacy. There are lots of things that I just can't say about it, so I thought instead, I'd give you guys a little bit about the actual process.
For starters, we're working on AI - how it behaves, what can it do, what's it's favorite color, etc. Designers and programmers work on these various characteristics to fine-tune an enemy or NPC so that it will behave realisticly (or not if the case is necessary) in any given situation. The goal is to make the AI appear smart, even if for the moment the decisions being made by the character are things like your distance to it, line of sight to it, the health it has left, how many friends it has left, or what kind of weapon or item you are using.
All of that is fine and dandy for a room or flat plane with nothing in it, but what if you eventually want to make a level with STUFF in it? That's where design goes into overdrive. It's not just making the level look cool or be short/long enough... every battle, every engagement and every objective is carefully constructed, tested, and reconstructed and tested many times. We have to be sure...or we're perfectionists... whichever excuse works best for you.
How does this all happen? One space at a time. Litteraly.
We'll start by making a section of the level we "expect" to be in the final product. In that space we'll place a couple of entrences, exits, walls, bends, elevation changes, deliberate lines of sight, and most important... cover. Then we play from one end of the space to the other. We tune the AI to use the space smarter when engaging the player, we tune the cover and the layout to be easier to navigate and more tactically advantageous. Rinse and repeat.
A few days later, we have the gameplay worked out. We know what we want to accomplish, we know what kind of features the programmers need to add to the AI, we know what size art assets we need for props and geometry to create the gameplay space, and we know what some of the limitations of the characters are when we plan the next encounter. It's a long, itterative and tedious process - but as I said, it will be worth it when the final product ships.
I know... not REALLY insightful, but it's the best I can do for now. Keep frosty and we'll have some announcements in a couple months or so. M'kay?"
http://forums.projectoffset.com/viewtopic.php?t=31...
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Yeah, im a fanboy, dont like it?
t('-'t) U
The FF13 trailer is not real-time gameplay, if you think its real, you are a dumbass.
[quote=*unnamed moderator*]Sony is the devil[/quote]
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Great success.
Great success.
If you're one of the millions of people without a Blue Dragon, put this as your avatar (http://www.tourfilms.com/bd22.gif). Please, you can fight the good fight for BD.
Prevent BDD - Blue Dragon Dysfunction
mess with the best die the like rest
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Xbox 360 Programmer
Primary responsibility will be to handle porting, maintaining, and optimizing the codebase for the Xbox 360. Experience developing for the Xbox 360 is a huge plus. Experience programming for console platforms is required.
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Hopefully it comes out before 2008.
Would be nice to see the engine become middleware also, as i think it one ups UE3 in several area's.
Marumaro for the WIN !!
My eye has been on this game for a long time.
Ignorance is the true enemy of all things.
http://www.x10hosting.com/index.php?rid=6230 Best free webhosting
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door