Project Offset - Quick Update

dcdelgado
dcdelgado
Since 6860 Days
One of the developers of Project Offset, Nick Mohilchock, talks briefly about the process of developing games, and what the team is working on now for their new IP.

This is taken from the official Project Offset forums:

"I've been shy on updates as of late because I've been beyond busy working on gameplay and prototyping and other infinitely tedious work. The end result of which should catapult your in-game experience to new echelons of gameplay extacy. There are lots of things that I just can't say about it, so I thought instead, I'd give you guys a little bit about the actual process.

For starters, we're working on AI - how it behaves, what can it do, what's it's favorite color, etc. Designers and programmers work on these various characteristics to fine-tune an enemy or NPC so that it will behave realisticly (or not if the case is necessary) in any given situation. The goal is to make the AI appear smart, even if for the moment the decisions being made by the character are things like your distance to it, line of sight to it, the health it has left, how many friends it has left, or what kind of weapon or item you are using.

All of that is fine and dandy for a room or flat plane with nothing in it, but what if you eventually want to make a level with STUFF in it? That's where design goes into overdrive. It's not just making the level look cool or be short/long enough... every battle, every engagement and every objective is carefully constructed, tested, and reconstructed and tested many times. We have to be sure...or we're perfectionists... whichever excuse works best for you.

How does this all happen? One space at a time. Litteraly.

We'll start by making a section of the level we "expect" to be in the final product. In that space we'll place a couple of entrences, exits, walls, bends, elevation changes, deliberate lines of sight, and most important... cover. Then we play from one end of the space to the other. We tune the AI to use the space smarter when engaging the player, we tune the cover and the layout to be easier to navigate and more tactically advantageous. Rinse and repeat.

A few days later, we have the gameplay worked out. We know what we want to accomplish, we know what kind of features the programmers need to add to the AI, we know what size art assets we need for props and geometry to create the gameplay space, and we know what some of the limitations of the characters are when we plan the next encounter. It's a long, itterative and tedious process - but as I said, it will be worth it when the final product ships.

I know... not REALLY insightful, but it's the best I can do for now. Keep frosty and we'll have some announcements in a couple months or so. M'kay?"

http://forums.projectoffset.com/viewtopic.php?t=31...
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Shawnzee
Shawnzee
Since 7012 Days
Lol I read his last name wrong.
In reply to

Yeah, im a fanboy, dont like it?

t('-'t) U
The FF13 trailer is not real-time gameplay, if you think its real, you are a dumbass.

[quote=*unnamed moderator*]Sony is the devil[/quote]

Optimusv2
Optimusv2
Since 6892 Days
Hopefully they found those 360 programmers they were looking for :)
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

NeoNemesis
NeoNemesis
Since 6712 Days
I can't wait to see this baby in action. I hope soon!
In reply to

Wii60!

"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."

-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6846 Days


Great success.
In reply to
Heretic
Heretic
Since 6973 Days
Posted by Phaethon360


Great success.
i shouldn't have told you about that site. now you won't shut up about borat!!
In reply to

If you're one of the millions of people without a Blue Dragon, put this as your avatar (http://www.tourfilms.com/bd22.gif). Please, you can fight the good fight for BD.

Prevent BDD - Blue Dragon Dysfunction

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7000 Days
Cool, thanks dc. Keeping a close eye on this one..always impressive.
In reply to
gmulis - blames poor<br>marketing
gmulis
Since 6788 Days
is this coming to 360
In reply to

mess with the best die the like rest

dcdelgado
dcdelgado
Since 6860 Days
Posted by GriftGFX
Cool, thanks dc. Keeping a close eye on this one..always impressive.
me too could turn out to be a BIG game..
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

dcdelgado
dcdelgado
Since 6860 Days
Posted by gmulis
is this coming to 360
from there job postings:

Xbox 360 Programmer

Primary responsibility will be to handle porting, maintaining, and optimizing the codebase for the Xbox 360. Experience developing for the Xbox 360 is a huge plus. Experience programming for console platforms is required.
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

SilverHawk
Since 6618 Days
I'm really excited to see how this game turns out... they get extra brownie points for saying M'kay :)
In reply to
Jollipop
Jollipop
Since 6883 Days
Thing is with this game is by the time it comes out it will look dated, much like Oblivion did.

Hopefully it comes out before 2008.

Would be nice to see the engine become middleware also, as i think it one ups UE3 in several area's.
In reply to

Marumaro for the WIN !!

RC_Master
RC_Master
Since 6902 Days
Posted by Jollipop
Thing is with this game is by the time it comes out it will look dated, much like Oblivion did.
Uh, the dragon demo doesn't look like it'll become dated for a LONG time.
Would be nice to see the engine become middleware also, as i think it one ups UE3 in several area's.
It already is middle ware. It costs about half a million dollars to licence though, which i think is cheaper than UE3.

My eye has been on this game for a long time.
In reply to

Ignorance is the true enemy of all things.

http://www.x10hosting.com/index.php?rid=6230 Best free webhosting

dcdelgado
dcdelgado
Since 6860 Days
half a million cheaper i think?
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

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