Blackninja @Zega: Non sur Séries X sorry 🙃 (il y a 5 Heures)
Zega @Blackninja sur PC? J'ai testé hier l'update DLSS, le rendu est tout cassé. (version GP) (il y a 6 Heures)
Blackninja @Zega:moi je trouve que c’est un des meilleurs jeux sous U5 (il y a 8 Heures)
Zega @Flash_Runner le jeu est cracra techniquement, mais je n'ai pas remarqué d'input lag dégueulasse. Par contre c'est "old school" les timing sont plus rigide qu'un Bayo. (il y a 18 Heures)
Soda Forza Horizon annoncé sur PS5 dès ce printemps. Bien bien… (il y a 18 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Ignorance is the true enemy of all things.
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Imperius Rex!
I'm just saying, the multiplayer wasn't as complete as it could have been, and obviously they know this, and hence are adding a gametype that wasn't in at release. Which is good, makes the game more varied.
Ignorance is the true enemy of all things.
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There's nothing like having a few beers and "eating" your "Greens"!
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I haven't played in forever, I need to get back into it. Hopefully Annex will bring some new life to Gears of War for the whole community.
I haven't played in forever, I need to get back into it. Hopefully Annex will bring some new life to Gears of War for the whole community.
Do they try the demo in every possible setting to make sure it does not create hardware issues ?
We fight for Truth, Justice, and the American Way
Do they try the demo in every possible setting to make sure it does not create hardware issues ?
another noob bites the dust ...
Do they try the demo in every possible setting to make sure it does not create hardware issues ?
Good times ahead..think I'll wind up going back to Warzone/Exectution eventually, but more power to them. This is exactly the kind of addition I was hoping for.
......
Ignorance is the true enemy of all things.
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INFINITE RESPAWNS that what I wanted to see
What's old and new and red all over? That would be Gears of War, once a new multiplayer game type is released by way of a download from Xbox LIVE® on April 9. Read on to get the specs on the new way to enjoy a game you already love, and then hop online to experience multiplayer all over again!
Annex
Objective: Capture and hold key locations to collect enough points to win the round.
Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Respawns: Infinite, wave-based every 15 seconds.
Options:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
Updates:
Annex became available as a Gears of War multiplayer game mode in the April 9 update.
Guess we'll know by next monday.