Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
What we have here is simply a difference of opinion on how to maximize the return on Gears of War - something both Epic and Microsoft want to do. While we create products like Gears because we love games, and we have a passion for making them, at the end of the day this is a business for both companies and how we earn our living.
Epic thinks the way to maximize the return on Gears of War is to give the maps away for free and Microsoft thinks the way to maximize the return on Gears of War is to sell the maps. So what we’ve agreed to do is to put these maps on sale at a reasonable price then make them free a few months later. They did this with the original Halo2 map pack and it was a huge success. Lots of people bought the maps and lots of people downloaded them when they became free. That’s what is going to happen and it seems like a fair compromise for both companies and a win-win for Gears players.
Why does Epic not have control over this even though we created this content on our own time and our own dime? Quite frankly Xbox Live Marketplace isn’t our store. It’s Microsoft’s store. Like any retailer they have the right to figure out what goes on the shelves of their store and what price they sell it at. They spend the money to operate the store and deliver the content. They’ve also spent billions of dollars to create and build Xbox and subsidize it’s the price so you can afford it and we can make games for it. As our publisher, they also invested tens of millions of dollars marketing Gears of War, and have done an awesome job for us, so they have a right to a good return on that investment.
As Tim Sweeney and I said in the podcast, we want the download economy to work – it is something the industry needs, something we hope to use in the future, something that will help bring more variety to end-users and ultimately could help bring prices down for end-users. If we had to put this map pack on a disc and sell it in retail it would be more expensive to end-users and maybe we wouldn't have done it because of all the extra work and cost involved.
In the mean time we are planning to bring out an awesome new Gears of War multi-player gametype called Annex that works will all of the existing multi-player maps and the new pack we're talking about here. The 1UP guys who got to play it a few weeks ago left the office raving about how it could be our best Gears gametype yet and I think a lot of people will enjoy it. Best of all, it is totally FREE and will come in the new Gears update that we expect to see released this week.
Im not paying for something which probably would have been free in the first place if it wasn't rushed out the door.
THIS IS SPARTA!
Yeah, im a fanboy, dont like it?
t('-'t) U
The FF13 trailer is not real-time gameplay, if you think its real, you are a dumbass.
[quote=*unnamed moderator*]Sony is the devil[/quote]
FFXIII
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Jim Rome: "Nobody owns anybody like Florida owns OSU."
They can keep it for all I care. Yes, Im cheap.
They can keep it for all I care. Yes, Im cheap.
Anyway, this is they way I feel about it.
Anyway, this is they way I feel about it.
1. People have already got 2 free multiplayer maps extra
2. People are getting an extra gametype free
3. They are quite reasonbly priced
4. They are going to be free.
And as already stated, it IS M$ and they have a right to charge for stuff, on their marketplace, for the game that they spent a lot of money on.
I mean, same thing happened with halo 2. Except there were a lot more maps involved.
Ignorance is the true enemy of all things.
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Epic is used to providing their customers with goodies to reward their loyalty and their purchase -- MS is much more interested in milking their fanbase for all they can than rewarding them in any way. This is not the first time this has happened and it won't be the last. MS wants to see an end to free content period.
The food service analogy is ridiculous. Firstly -- if you were used to being rewarded by a business and they told you they had to cut you off because their landlord was greedy -- you probably wouldn't be too pleased. Secondly -- you can't create one cheeseburger and then digitally distribute copies for next to nothing.
The only good news here is that they will eventually be free -- which means that the mp userbase won't be segmented for good...just for a short time.
Kudos to Epic for making this a public issue.
THIS IS SPARTA!
MS is going to let people DL it for free after a few months. That is very generous, and smart, on their part. They offered a great win/win solution for everyone. This is perfect customer segmentation. Those that value the maps buy them for a fair price. Those that don't or can't pay eventually get a treat from MS. Anyone who bitches about it, really doesn't understand business very well. This is a fantastic solution to the issue, one that obviously worked well with Halo 2. MS optimizes their revenue stream and gives fans that can't afford the content something for free later.
Epic is used to providing their customers with goodies to reward their loyalty and their purchase -- MS is much more interested in milking their fanbase for all they can than rewarding them in any way. This is not the first time this has happened and it won't be the last. MS wants to see an end to free content period.
The food service analogy is ridiculous. Firstly -- if you were used to being rewarded by a business and they told you they had to cut you off because their landlord was greedy -- you probably wouldn't be too pleased. Secondly -- you can't create one cheeseburger and then digitally distribute copies for next to nothing.
The only good news here is that they will eventually be free -- which means that the mp userbase won't be segmented for good...just for a short time.
Kudos to Epic for making this a public issue.
Epic has always been a free content provider to their communities and it's the reason behind the success of many of their franchises.
I was a bit plesantly surprised Epic was able to release the 1st small mappack for free (although they had to attach a sponsor), but now it's clear they also cannot escape the MS money marketplace bandwagon.. Making the maps free after a few months is BS, they know very well the real fans will all buy the maps.. Infact they are screwing their real fans, taking advantage of the people that are hardcore fans of the game and cannot wait a few months to play the new maps.. People that can wait are not the hardcore fans, people that would never play the maps if they didn't become free.. So instead of rewarding their fanbase, they are screwing them.. For the simple reason, greed!
I really like the Xbox 360, but the way MS remains a company that's out for total domination and control on any market they get involved in so they can start charging is just sickening.. They see the gameconsolemarket as a nice new milkingcow for cash, letting loose all their fancy buisinessmodels on it without letting any competion get involved that could undermine they plans (like developers wanting to give away stuff for free, it undermines their buisinessmodel because users will start to wonder why some things are free and some are not, so for MS it's better if it's all paid so people get used to it).. You want to give free content to your fans? Naha, not on our system!!
Good thing MS doesn't totally control the PC market yet.. Although they probably will give it a go now with Windows Live and Games for Windows etc.. Slowly making PC gamers get used to paid service and content aswell.. God, I hope they fail..
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As far as charging gamers for DLC, well, I think it should be up to the developers, but if Microsoft publishes the game then they should have fair say. But it does beg to question just how much they want to satisfy and keep gamers playing and how much they want to milk us. They're going to find new ways to charge us. And the way they go about it, we're going to be convinced that they have the right to. Darn subliminal imagery
Jim Rome: "Nobody owns anybody like Florida owns OSU."
This is unfortunately happening more than we even hear about. We hav e heard of simular disputes on XBLA -- Worms and GeoWars come to mind. It's becomming pretty clear that if it weren't for the community backlash and more importantly Epic's firm stance on the issue we wouldn't be getting free content at all.
The company that nickles and dimes its consumers for "gamer pics" and themes is being very generous? Get real.
The thing that concerns me most is that they don't seem to care about splitting up the userbase -- which is far from wise -- but atleast this model only makes that a temp. problem.
Good thing they're not publishing UT.. and this should give us an indication of what to expect from Halo 3 -- don't expect your 130 dollar purchase to be rewarded outside of the contents of the box...
Could be worse.. just look at the lost planet content. 5 bucks for *two* maps? Bleh.
That's all a bit too much typing on my Treo..
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Also, I'm glad i brought my 360 along with me...
Did it need to be under the spotlight at Zerohour? Did it need to be the opener for Microsoft's E3 2006 press conference. I understand where people are coming from and I want free stuff just like anyone else, but I think Microsoft's investment is being overlooked. Its possible the marketing it received costed more than the game itself.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
You guys can defend it as a sound business decision all day but it's actually a pretty short sighted one.. and Epic knows this. Do you guys actually think that Epic doesn't know what they're doing or how to stay in touch with a fanbase that loves them? Mark Rein isn't stupid -- and Epic knows their business.
I don't really care about the money as much as the fact that MS does not care about fracturing an online user base at all.
Implying that this is the only viable solution is just madness.. but at least we'll eventually see the severed part of the community reconnected eventually. Really though -- giving them away for free after the sales drop off shouldn't be seen as much of a gift by anyone.
MS gives us gifts in the form of free gamerpics that are actually just advertisements for movies etc.
And yes, btw, Gears did need to be in the spotlight. Nothing else released in Nov. 06 (a crucial time for MS) could have been that killer app -- Gears is not so big and important because of advertising dollars -- it's big and important because it's a game that will actually move that many copies.. you can't just throw millions into advertising *anything* and expect it to sell. Gears was the big exclusive of 2006 and that's mostly thanks to the hard work from the boys @ Epic and not an advertising budget.
Gears is what it is because it's Gears of War -- not because of the publisher. Lets not give Bungie proper credit for Halo either -- it's only big because of TV spots.
Did it need to be under the spotlight at Zerohour? Did it need to be the opener for Microsoft's E3 2006 press conference. I understand where people are coming from and I want free stuff just like anyone else, but I think Microsoft's investment is being overlooked. Its possible the marketing it received costed more than the game itself.
The game costed $10 Million and let's assume marketing all together did cost $30 million (a rediculously big number for purpose), now you do the maths!
Jim Rome: "Nobody owns anybody like Florida owns OSU."