CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 2 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 3 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 4 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 4 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 6 Jours)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7106 Jours-3 new levels
-some stealth-based levels were rebuilt so that you are no longer forced to hide because they were apparently the most boring levels in the game
-ability to ride on horse in multiplayer levels (it wasn't in PC version)
-there'll be Duel Mode in which you fight bosses once beaten in the main story, but now with time attack
And some quotes regarding conversion itself:
A:Actually they are similar. The have the same tools - Microsoft took care of it that people working in Visual or C++wouldn't have no problem with conversion. In fact, if code is written properly it is enough to recompile it and it works on Xbox 360 (with exception of some things like graphics rendering).
Q:Did you have to do some compromises when it comes to technical stuff, size of levels, loadings?
A: It was very hard, but there are no compromises - everything that was there in PC version is also in this version. It was harder, because Xbox 360 when it comes to rendering or GPU is not as powerful as PC graphics cards on which we "measured"[?] Call of Juarez. We took a lot of effort into more efficient rendering and we optimized models. Xbox 360 gives us possibilities which PC doesn't have that give us better performance. For example, we could implement hardware antialiasing into pixel shader and it works faster and looks better.THey are slightly different platforms though. Porting of the engine itself came along very smoothly, we had the biggest problems with changing it so that we could achieve Microsoft's requirements regarding, for example, loading times. Nonetheless Call of Juarez of Xbox 360 looks prettier than on PC.
Inscrit depuis 7343 Jours64 Colors
Inscrit depuis 7106 Jours
Inscrit depuis 7343 Joursso sorry.
64 Colors