reneyvane L'acteur Us "Julian McMahon" est mort à 56 ans des suites d'un cancer, il était l'un des des deux têtes d'affiches de la série Nip/tuck & avait joué durant des années dans Profiler & Charmed. (il y a 2 Heures)
Driftwood @Flash_Runner: pourquoi baisser le prix quand Xbox affiche sa Series X 600 balles ? (il y a 6 Heures)
reneyvane ...le prix de la pros et encore une grosse baisse pour la disponibilité du FSR4, ça obligé à aussi bien baissé la FAT et ils font un fric monstre en la laissant à 500e alors quelle à presque 5 ans. (il y a 1 Jour)
reneyvane @Flash_Runner: Je pense que le problème de baisser le prix de la pros, c'est que Sony est tellement dans l'idée de maintenir le + longtemps la FAT à 500e, que baisser maintenant et drastiquement ... (il y a 1 Jour)
Flash_Runner @CraCra: Faudrait baisser son prix. Car cette annonce c'est aussi un l'aveu d'échec du PSSR. Et Death Stranding 2 n'a pas de Rt Advanced, soit les deux grosses features annoncées avec la PS5 Pro. (il y a 1 Jour)
CraCra @reneyvane: ca sera un laboratoir pour valider et ajuster certaines chose pour la PS6, apres les beta testeurs jeux, les bêta testeurs console ^^ (il y a 1 Jour)
CraCra @Blackninja: elle sera 3fois mieux (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
-3 new levels
-some stealth-based levels were rebuilt so that you are no longer forced to hide because they were apparently the most boring levels in the game
-ability to ride on horse in multiplayer levels (it wasn't in PC version)
-there'll be Duel Mode in which you fight bosses once beaten in the main story, but now with time attack
And some quotes regarding conversion itself:
A:Actually they are similar. The have the same tools - Microsoft took care of it that people working in Visual or C++wouldn't have no problem with conversion. In fact, if code is written properly it is enough to recompile it and it works on Xbox 360 (with exception of some things like graphics rendering).
Q:Did you have to do some compromises when it comes to technical stuff, size of levels, loadings?
A: It was very hard, but there are no compromises - everything that was there in PC version is also in this version. It was harder, because Xbox 360 when it comes to rendering or GPU is not as powerful as PC graphics cards on which we "measured"[?] Call of Juarez. We took a lot of effort into more efficient rendering and we optimized models. Xbox 360 gives us possibilities which PC doesn't have that give us better performance. For example, we could implement hardware antialiasing into pixel shader and it works faster and looks better.THey are slightly different platforms though. Porting of the engine itself came along very smoothly, we had the biggest problems with changing it so that we could achieve Microsoft's requirements regarding, for example, loading times. Nonetheless Call of Juarez of Xbox 360 looks prettier than on PC.
64 Colors
so sorry.
64 Colors