GTB @face2papalocust: Yep c'est débilement chargé. GTA condense toutes les sorties de fin d'année sur les même semaines pour éviter ce mastodon. (il y a 5 Heures)
face2papalocust Le mois de septembre c'est n'importe quoi niveau sortie.:s (il y a 6 Heures)
GTB @Soda: Bon bah, pas du tout client de Wolfverine. J'aime comme il parle de combat fluide pour ne pas dire personnages aimantés. (il y a 6 Heures)
Soda @GTB: On va regarder ça en direct. J'espère ne pas être (trop) déçu... (il y a 7 Heures)
GTB Bon, a priori Sony mise pas mal sur leur State of Play de ce soir. On devrait pas être sur un truc random à la con. (il y a 9 Heures)
CraCra CLUTCH le jeu de Maverick Games révélé en vidéo voir topic Jeux multiplateformes (il y a 17 Heures)
Blackninja @MorphBZH: C’est bon la dernière était sous un double pont. Le truc qui te rend aveugle à force de scroller la map 😣🤪 (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7326 Jours-3 new levels
-some stealth-based levels were rebuilt so that you are no longer forced to hide because they were apparently the most boring levels in the game
-ability to ride on horse in multiplayer levels (it wasn't in PC version)
-there'll be Duel Mode in which you fight bosses once beaten in the main story, but now with time attack
And some quotes regarding conversion itself:
A:Actually they are similar. The have the same tools - Microsoft took care of it that people working in Visual or C++wouldn't have no problem with conversion. In fact, if code is written properly it is enough to recompile it and it works on Xbox 360 (with exception of some things like graphics rendering).
Q:Did you have to do some compromises when it comes to technical stuff, size of levels, loadings?
A: It was very hard, but there are no compromises - everything that was there in PC version is also in this version. It was harder, because Xbox 360 when it comes to rendering or GPU is not as powerful as PC graphics cards on which we "measured"[?] Call of Juarez. We took a lot of effort into more efficient rendering and we optimized models. Xbox 360 gives us possibilities which PC doesn't have that give us better performance. For example, we could implement hardware antialiasing into pixel shader and it works faster and looks better.THey are slightly different platforms though. Porting of the engine itself came along very smoothly, we had the biggest problems with changing it so that we could achieve Microsoft's requirements regarding, for example, loading times. Nonetheless Call of Juarez of Xbox 360 looks prettier than on PC.
Inscrit depuis 7564 Jours64 Colors
Inscrit depuis 7326 Jours
Inscrit depuis 7564 Joursso sorry.
64 Colors