reneyvane ... ou de penser qu'on créera si besoin un studio éphémère. Même les films AAA qui nécessitent une grande équipe ne semble plus avoir besoin aux postes clés des gens de renom. (il y a 7 Heures)
reneyvane L'IA et la concentration du marché des films, jeux et de la musique semblent avoir comme point commun, l'idée que seul compte d'avoir l'argent et l'idée ou licence, la réalisation est secondaire ... (il y a 7 Heures)
guts_o @reneyvane: Si 2027 pouvait juste éviter le record de mauvaises nouvelles, comme d'autres fermetures de studios, ce serait pas mal déjà... (il y a 12 Heures)
reneyvane Entre les reports de la fin de l'année au début de l'an prochain, d'autres pour éviter GTA-6 et l'intérêt de sortir son jeu en physique sur PS5 avant début 2028 ? 2027 pourrait battre un record. (il y a 16 Heures)
GTB Date de sortie de God of War Laufey annoncée : le 16 février 2027. (il y a 1 Jour)
reneyvane Le PSN semble en panne depuis un moment ? (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 8321 JoursBits and pieces... more at the link
Before mentioning some of the changes soon to come to the franchise, creative director Alex Ward quickly assured us that Burnout 5 (a working title only) will still be the game so many have come to love. "Burnout has always been about driving like a madman through traffic, and that hasn't changed at all." But, he said, "if we just made Burnout Revenge again on the PS3 and 360, no one would be satisfied with that-least of all us. [Burnout 5] is still based on the premise of driving like a maniac and crashing your car. But it's got some significant differences."
The granddaddy of all those differences in the game's new seamless world. Paradise City may seem ironically named (considering its rambunctious denizens), but for those of us navigating its streets, it's a utopia of high-speed destructive potential. Split up into five districts, together comprising 18 different neighborhoods, the city's size is roughly equivalent to 15 older Burnout courses chained together. And every virtual inch of it will be accessible to the player, from the outset of the game, without loading between districts. "We want to do away with loading," Ward said. "That's a big goal. We don't even know 100 percent if we can pull it off, but that is what we are aiming for." It's a good thing, too, because Revenge's excruciating loading sequences hampered its flow.
And as for managing your cars, Criterion's thought of that too: They've implemented permanent enhancement shops all over the city. Repair shops, for instance, can be used to fix up your newly acquired cars after you've run them off the road. A chop shop in the game will allow you to add special abilities to any given car. You can drive through gas stations to grab speed boosts at any time, and, because dust and grime is persistent in Paradise City, there will even be car washes to help keep your paint shiny.
And as for managing your cars, Criterion's thought of that too: They've implemented permanent enhancement shops all over the city. Repair shops, for instance, can be used to fix up your newly acquired cars after you've run them off the road. A chop shop in the game will allow you to add special abilities to any given car. You can drive through gas stations to grab speed boosts at any time, and, because dust and grime is persistent in Paradise City, there will even be car washes to help keep your paint shiny.