reneyvane @Soda: Est-ce qu'ils ont amélioré l'ergonomie des phases en véhicules et est-ce quelles ont toutes été gardé avec la même l'attitude taille des zones/liberté d'action ? Merci. (il y a 1 Heure)
face2papalocust @Soda: Encore pour une nouvelle licence ça me toucherai pas beaucoup mais là c'était beaucoup trop bien installer,c'est vraiment stupide (il y a 8 Heures)
Soda @face2papalocust: La catastrophe industriel :/ dommage pour nous, joueurs français. (il y a 9 Heures)
face2papalocust @Soda: Ah oui j'avais oublié cette histoire de Vf tu viens de m'enlever l'envie d'y jouer. (il y a 14 Heures)
Soda Par contre, ils ont gardé les voix originales pour les rôles secondaires. Ça donne un mélange vraiment … naze. Bref jouez en VO, la Vf est une purge. (il y a 15 Heures)
Soda @Blackninja: une dernière chose, la vf est malheureusement une catastrophe. Les acteurs principaux ont été replacé comme annoncé, mais ça fait très IA. (il y a 15 Heures)
Blackninja @Soda: Je voulais craquer mais je vais attendre la version GP Merci du retour 😉 (il y a 17 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 8318 JoursBits and pieces... more at the link
Before mentioning some of the changes soon to come to the franchise, creative director Alex Ward quickly assured us that Burnout 5 (a working title only) will still be the game so many have come to love. "Burnout has always been about driving like a madman through traffic, and that hasn't changed at all." But, he said, "if we just made Burnout Revenge again on the PS3 and 360, no one would be satisfied with that-least of all us. [Burnout 5] is still based on the premise of driving like a maniac and crashing your car. But it's got some significant differences."
The granddaddy of all those differences in the game's new seamless world. Paradise City may seem ironically named (considering its rambunctious denizens), but for those of us navigating its streets, it's a utopia of high-speed destructive potential. Split up into five districts, together comprising 18 different neighborhoods, the city's size is roughly equivalent to 15 older Burnout courses chained together. And every virtual inch of it will be accessible to the player, from the outset of the game, without loading between districts. "We want to do away with loading," Ward said. "That's a big goal. We don't even know 100 percent if we can pull it off, but that is what we are aiming for." It's a good thing, too, because Revenge's excruciating loading sequences hampered its flow.
And as for managing your cars, Criterion's thought of that too: They've implemented permanent enhancement shops all over the city. Repair shops, for instance, can be used to fix up your newly acquired cars after you've run them off the road. A chop shop in the game will allow you to add special abilities to any given car. You can drive through gas stations to grab speed boosts at any time, and, because dust and grime is persistent in Paradise City, there will even be car washes to help keep your paint shiny.
And as for managing your cars, Criterion's thought of that too: They've implemented permanent enhancement shops all over the city. Repair shops, for instance, can be used to fix up your newly acquired cars after you've run them off the road. A chop shop in the game will allow you to add special abilities to any given car. You can drive through gas stations to grab speed boosts at any time, and, because dust and grime is persistent in Paradise City, there will even be car washes to help keep your paint shiny.