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http://www.eurogamer.net/article.php?article_id=75...
Eurogamer has a few details that make me confident this'll be absolutely and utterly fantastic. I loved PGR3 and I still do, and the only thing I really missed in that was a more developed and engaging solo career mode.
Well they're serving that up and much, much more with 4 it seems, and I gotta say I struggle to think of a game series that is more confident in its steps to improve with each entry.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Anyway, Back to topic. I dont understand why they dont want to shot this time for 60 fps instead of 30 ? It seems like the logical step to me but given that PGR3 looked brilliant at 30, I am not complaining. I just think it would have been even more brilliant if they aimed for higher. One more thing, PGR3 was running at 720p right ?
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - God of War 2 - Devil May Cry 5 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Und
I think if they add effects that sort of make everything seem more dynamic, like weather effects, snow, rain, and build upon the in car view in really cool ways, then the 30fps thing is a small price to pay. Whatever they feel is best I'm okay with here. :)
PGR3 didn't run at 720p natively, it used some wonky middle resolution thingy and upscaled from what I understand. That was totally due to time restrictions and stuff like that.
It still looks absolutely awesome though. I fired it up again a couple of days ago and it's just SO damn great looking. I think it's because there's a considerable amount of stuff in addition to hairy nipples that really come across when you play too. A great use of HDR lighting and blur, aswell as simply getting the colours absolutely right - just the perfect amount of "larger than life" contrast to remove the dullness.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Anyway, I see. So technically speakig PGR3 wasnt running natively at 720p which explains why the still stayed at 30 this time around as well because they're shooting for 720 native which makes sense. Anyway like you said, even at a lesser resolution, the game is still one of the best looking racers around even a year and a half later.
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - God of War 2 - Devil May Cry 5 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Und
Anyway, Back to topic. I dont understand why they dont want to shot this time for 60 fps instead of 30 ? It seems like the logical step to me but given that PGR3 looked brilliant at 30, I am not complaining. I just think it would have been even more brilliant if they aimed for higher. One more thing, PGR3 was running at 720p right ?
By the time the tiling came up to scratch, it was too late for them to go back and add it in so they were stuck with what they had. Bizzare were frequently tempted to do so however, as they alluded to in several interviews.
I think though, the end result still speaks for itself which is why I think PGR4 will be A.W.E.S.O.M.E and I'm not even a petrolhead :)
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Next to Rallisport Challenge, this is easily my favourite racing game series.
Ignorance is the true enemy of all things.
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Just in case no one has seen these yet
When I cut myself, I bleed Rockets Red!
Just in case no one has seen these yet
but how long till someone brings up the rims ;) lol
nice reflection in the tail lights :D
Just in case no one has seen these yet
THIS IS SPARTA!
http://www.enregistrersous.com/images/305833820070...
http://www.enregistrersous.com/images/814166466200...
http://www.enregistrersous.com/images/116595165120...
Easy to ignore one shot with significant artifacts that shows poor rims when 4 of the other shots show stellar rims. Heck, one you can see the spokes with wonderful depth and chrome reflections. And talking about chrome reflections, these rims are amazing. The real question is how close the photomode will be to gameplay this time. For the most part they did a good job last time although there were differences. So we wait...
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
http://www.enregistrersous.com/images/145623635120...
When I cut myself, I bleed Rockets Red!
In Burnout Revenge you're just lucky if you get to race someone. Between putting the disc in the tray and actually getting to race there's a fucking mountain of other bizarre tasks that range from "explosive" to "crashtastic".. which is fine and dandy if you enjoy that kind of thing. No matter what you insist, burnout is *not* just about crashing. The crash mode was a bonus originally, and it was fleshed out to become the main draw of 3, making the game a worldwide success as opposed to keeping european racing/thrill fans happy.
Offshoots of the main game, distractions like that even I can appreciate, but when they're inserted into the main events of a racing game I'm just miffed.
In PGR, the racing is absolutely fantastic, and the camera and cone challenges can be equally entertaining when you're in the mood for them. What I don't appreciate though is the fact that like the crash-fests in Burnout, they're strewn across the main carreer. The result? Well, now I wanna be all finish-up-y and get better trophies on all the challenges. The fact that racing is by far the most entertaining aspect of the game means that I've grabbed a lot of those already, and what's left is essentially a fuckload of cone races. That isn't to say I've raced significantly more than there are opportunities to challenge cones, there just are a whole damn lot of cones to challenge... Which frankly is a bit daft.
When I sit down with a racing game the least I should be able to expect is some actual racing. Not only that, but I also think it'd ideally tie into the progression of the game. Sure, I could set up a single race thingy in PGR (NOT so in Burnout Revenge, GRR!) and race to my heart's content, but that's not gonna earn me any achievements, trophies or any other sense of on-screen accomplishment.
In Ridge Racer 6 - feel what you may about that franchise, I think it's brilliant - you get to race until you're blue in the face, and then there's plenty of races for your face to go through all the colours of the rainbow. There's literally hundreds of actual RACES in that game, and when you've finished a certain route, the map reveals a myriad of new ones. Sure, you'll get to race on the same tracks more than once - be it a slight variation of a track or the same one backwards - but it's against plenty of crazy new cars (that you subsequently unlock) and at brand new nutty speeds so it still feels fresh.
I'm not saying PGR should forego it's non-linear approach to purchasing cars, but really, when you've got a checkpoint based racer in a few cities, why not go absolute overkill with races like RR does? I mean the result is that if I sit down with RR in six months going back into it, there's insane amounts of racing to be had, AND it gives you a sense of progression.
If the online career stuff had actually worked really well (instead of having you be tackled by jerks) then that would've been a fair substitute, but as it is, it's way too difficult to pry some proper racing away from Project Gotham Racing 3.
I'm annoyed at the moment by the way, so excuse my ranting. :)
Fact is I absolutely love PGR when I get to race in it and the race isn't like.. one lap and I've spent more time watching the load screens than playing the event. I'm hoping that PGR4 will have a more clean menu/career system that lets you race a LOT when you want to and offer the cone challenges in form of what they are - in a set of challenge modes.
I should prolly emphasise it some more - I honestly think PGR3 with quite a margin is one of the best racers I've ever played, with an amazingly accurately struck balance between sim and arcade, and with absolutely fantastic graphics and sound (including the soundtrack).
I tremble with anticipation for PGR4.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Why? PGR2 offered a much better sense of achievement, getting a new car was quite exciting while in PGR3 is just one more supercar you can buy after a couple of races. The actual gameplay/physics in PGR2 were better, more simulated actually. PGR3 became a lot more forgiving, and with no rain, the tracks felt like a lot less tracks.
What I want for PGR4 is a mixture of both last PGRs. I want amazing graphics from PGR3 (and a bit more) with weather effects from PGR2, a mixture of the physics, fun cone challenges, I want speed cameras back, but I also want PGR3's replays and in-car camera along with the garages :D
Basically, they are both great games yet very different. I feel like a mixture of both would make an INCREDIBLE game.
With PGR the game just got way too hard and way too slow. That game was absolutely infuriating, and if it hadn't been so classy I would never have presevered long enough to get into it. The best thing about PGR2 for me was really a move closer to MSR. More arcadey and faster.
It was still too difficult for all of my friends to get into proper so I had to conduct my racing online if I wanted to face real opponents. With 3 it had finally found its way back to MSR fantasticness for me as far as gameplay goes. I don't mind that it's more forgiving, (still not anywhere close to DiRT which was a bit laughable really) and it just nails those powerslides so they don't feel too safe nor too insanely punishing.
Of course the difference is subtle and I totally understand why someone would rather they went in the other direction back to PGR2 like you do, but for me this is the creamy center.
I would prolly feel absolutely fine with a mixture of both, but they really do need to sort the career mode. Trouching through bastard cone and speed cam challenges now, and it's all Metroid/Zelda-y to get back into in that I have no idea what cars I bought and which ones I should get.
I've heard that they're really reworking the career stuff though so I'm sure it'll be a lot better in 4.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
They were a little hard to get used to in PGR3 as the direction you had to go wasn't as obvious. But I eventually got platinum on, uh, everything. :D
Ignorance is the true enemy of all things.
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It's just that I'm really looking to race right now, and having only mostly cone and cam challenges left it just doesn't make me very happy at the moment. :)
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610