Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 14 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Spring 2008 - Next Generation Consoles - 1 Player RPG
One thousand years ago humanity came into contact with Remnants. These magical fragments of a bygone era were once used to promote peace across the world. Soon, as the rift grew between those who ruled and those who obeyed, the remnants ceased being instruments of balance, and instead became paths to immeasurable power. Where once there had been peace, only bloodshed remained.
- Released simultaneously in U.S. and Japan
-Two prominent characters each created to appeal to a specific territory. Rush Sykes will appeal to JP gamers, and "The Conqueror" for Western Audiences. Game won't force you to choose which character you play.
- Remnants vary in size and can take the form of machines, beasts, and weapons.
- 4 races revealed: Mitra (humans), Yama (Large fish-like beings), Qsiti (small humanoid lizards), Sovanni (four armed cat like creatures)
- Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work.
- This is the first UE3 game SE will be releasing. Graphics look great so no worries there.
- Directed by Hiroshi Takai
Square Enix knows role playing games. In the video game industry, rarely is a single company so closely tied to the identity of an entire genre. The company is responsible for two of the biggest RPG franchises in the world, Final Fantasy and Dragon Quest, and people have been playing these series since the 8-Bit era. RPG fans know Square Enix as the name to turn to for grand adventures, unforgettable characters, and jaw-dropping moments remembered for years. Recently, Square Enix has devoted considerable energy to iterating on its past successes, but that doesn't mean the company isn't moving forward. Next year gamers will be treated to "The Last Remnant", an all new title that incorporates all the rich locations and thrilling combat an RPG fan could hope for, along with a handful of unexpected details that will help define the direction of the genre this generation.
In addition to marking the beginning of a new franchise for SE, TLR represents a significant deviation from the way RPGs have traditionally been presented to a North American audience. Since most role playing titles are created by Japanese developers, they are released in Japan first, and then find their way to American gamers after a delay for localization (which took 7 months for FFXII for example). With TLR, this process will change; the game will be released simultaneously in the U.S. and Japan. "From the conceptual stage of this project, we kept a global market in mind, placing a special emphasis on the North American market" says director Hiroshi Takai.
One of the Results of this emphasis is the fact that the game has two prominent characters, each created to appeal to a specific territory. The Japanese audience is most likely to connect with Rush Sykes, an energetic and idealistic 18 year old swordsman. On the other hand, American gamers will probably be more drawn to the dark and mysterious figure only referred to as The Conqueror. Older and battle hardened, The Conqueror is unlike Rush in almost every way. Despite this clear distinction, TLR does not force players to choose one character or the other. While interesting in its attempt to reach out to American gamers with The Conqueror, the game will be exactly the same on both shores, with Rush set up as the primary protagonist.
"Rush is the main character of this game," Takai clarifies. "He was designed with the traditional SE RPG style in mind, but the players' impression of him will likely change once they advance in the game. You can expect a lot of plot twists involving him." Even though Rush drives the tail at first, he has an unknown connection to The Conqueror that slowly draws that character into a more prominent position as the tale unfolds. "The Conqueror is a type of dark hero which is a first for a SE RPG," Takai admits. "As you can see from his costume, tainted red by blood (it was originally white), the cruelty that he holds within will have a great effect on the overall story.
The morale Takai refers to is another pivotal factor on the battlefield. Represented by a meter on the top of the screen, it fluctuates throughout the battle, resulting in different consequences. "If morale is low, characters will not be able to exert their powers. Players must aim to continuously improve their battle-styel and commands, or they may end up with a very difficult battle," Takai cautions. We saw an example of these shifting tides as two armies met in the middle of a field. Outnumbered, one side was immediately at a morale disadvantage. That changed as soon as a magic user summoned a monstrous flying beast, which sent the opposing army's morale into the gutter. Then Rush came in to save the day by calling forth a lumbering golem onto the field, which once again tipped the scales in his favor. It is easy to imagine that this seemingly simple match of tug of war will become the key to victory, especially considering that up to 70 units will be engaged in combat at once.
The conflicts in TLR aren't limited exclusively to such a grand scope. However, with the potential for massive clashes, there is certainly an effort to avoid throwaway fights and make each encounter matter. "Our main objective was to create a gaming experience in which the players can fully enjoy the battles as opposed to thinking of them as a grind fest," asserts Takai. "The story is definitely scripted to keep players on the edge of their seats, and we have prepared an abundance of short quests. However the main draw of this game will definitely be the battles."
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
hmmm these JP devs seem to be moving more and more to cater to the west gamers taste... about time if you ask me :)
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
hmmm these JP devs seem to be moving more and more to cater to the west gamers taste... about time if you ask me :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
Lies, Lies and Slander
It's a typo, they meant next gen console(PS3)
FUCK UTAH!
Joking =P
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
FUCK UTAH!
Final Fantasy V (SNES) - Battle Graphics (one of several)
SaGa Frontier (PSX) - Art Director (one of several)
Legend of Mana (PSX) - Battle Effect & Battle Design Chief
The Bouncer (PS2) - Game Planner (one of two)
The Last Remnant (Xbox360/PS3) - Director
I don't care i'm not gonna condemn the guy based on his past work. If the game is good I'm there. I'll pay attention to the media and info on it since i love jrpgs. I like what I see I purchase simple as that :)
Uh oh.....
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Romancing SaGa 3 (SNES) - Battle Effects Design, Map Graphic Supervisor
Final Fantasy V (SNES) - Battle Graphics (one of several)
SaGa Frontier (PSX) - Art Director (one of several)
Legend of Mana (PSX) - Battle Effect & Battle Design Chief
The Bouncer (PS2) - Game Planner (one of two)
Final Fantasy XI (PS2) - Visual Effect Designer (one of three)
The Last Remnant (Xbox360/PS3) - Director
at least the graphics look good, I hear. So that's a plus :)
Anyway, it sounds interesting still. I will keep an eye out on it, but after hearing who is the director, my expectation have been lowered. So it won't be hard for me to walk away disappointed in the end, since I'm sort of expecting it :)
I'm just pissed about studying for Finals, thus the negativeness
FUCK UTAH!
at least the graphics look good, I hear. So that's a plus :)
Anyway, it sounds interesting still. I will keep an eye out on it, but after hearing who is the director, my expectation have been lowered. So it will be hard for me to talk away disappointed in the end :)
This game does not look like what you'd think of when you hear "UE3." No bald space marines, sorry. =P In fact, the hair looks great. The Sovanni are four armed, cat like people, and they look pretty damned awesome. UE3 can do fur shading.
This game looks like a mix of FFXI and FFXII. Except on a much higher level. The clothing designs look ripped from both of those two games. The clothing and weapons are very detailed and intricate. No clue if they have physics of their own though. So far, in these screens, there's no worries of a fruity main character.
There are two screens which pop out at me. One of a Sovanni in battle with swords in all 4 arms (it also notes, they can dual wield 2handed weapons! One weapon per set of arms. HOT!). The lighting in this shot is excellent. I cannot tell if there's self shadowing. The other shot is a huge battleground shot with other 20 NPCs in the foreground, and a SHITTON of them in the background up ahead of the field. Nice use of DoF.
All I can say is, this game looks really damn good even at this early stage. If SE gets real about PS3/360 support, all I can say is holy ****in' shit.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
FUCK UTAH!
Plus its using UE3. It seems like a complete waste of time to not release the game on the 360 and test the waters.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
FUCK UTAH!
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
FUCK UTAH!
Thus far the presentation of Lost Odyssey seems much more impressive and the concept seems to be better, but I'll definitely keep up with info on this game. If Square took a risk with this thing naturally they'll throw a lot of weight behind making sure its good.
Battle system looks really interesting.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
And rush kinda looks asian those sly dogs if I didn't know any better I'd swear they were trying to compete with Lost Odyssey =p
Turns out I may have been right regarding the fact that Square Enix has yet to release a big budget next generation title so its good to hold out for possible 360 support until atleast ff13 is released for the ps3.
I like what I see with some of the environments. I really like the wide open green environments.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
FUCK UTAH!
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)