Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 11 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 23 Heures)
reneyvane @CraCra: Il y en avait aussi dimanche ou lundi, je doute de la rentabilité de la chose sur notre forum, on est si nombreux avec notre grande et belle section d'achats. LoL (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Splinter Cell producer Mathieu Ferland believes that Ubisoft's decision to reinvent the famed stealth series - ditching much of its light-and-shadow gameplay - will ultimately be vindicated by player reaction, despite the obvious risk.
We've been working very closely with the fans from the beginning," Ferland told GamesIndustry.biz. "Their first reaction was, 'What's going on? Where's Sam?' And then they discovered these new possibilities, this new mechanic and they said, 'That looks awesome. I want to play it.'"
However, the producer admitted that Ubisoft could return to past values if things go wrong with Conviction, the fifth game in the series.
"It's not a one-way direction," he confirmed. "You can always go back and do different things, having Sam in a new position, or a different character to explore light-and-shadow gameplay."
Whereas past games were about avoiding detection in highly-charged situations, Conviction puts protagonist Sam Fisher on the run from the law, and forces players to mingle in crowds, overcoming enemies through confrontation and distraction rather than evasion.
It also reduces the number of complex controls players will need to master, using context-sensitive Aggression, Stealth and Interaction buttons rather than a broad range of button combinations.
"To us, it's a nice way to expand the brand," Ferland said of the overall approach, "because Ubisoft is a nice company and you can push it hard with innovation, especially in Splinter Cell, and sometimes when you want to push innovation you need to adapt your creative direction to fit the kind of gameplay you want to provide."
Ferland also said that he had been encouraged by the reaction he received from trade and press during the game's demonstration at the UbiDays showcase in Paris last week.
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
My comments on this game/machine been good or bad does not mean i like/hate the machine i am not a fan nor a hater, just i have a opinion and wish to share it.
[/sarcasm]
Hold on tight to the leather couch
[/sarcasm]
Hold on tight to the leather couch
1/ The game is good... and sells well.
2/ The game is bad... and sells well.
3/ The game is good... and sells poorly.
4/ The game is bad... and sells poorly.
Based on the competition in the market and the fact they are radically changing the fracnhise #2 doesn't seem likely at all. So 66% of likely/possible outcomes are bad for Ubi whereas with a "tried and true" Splinter Cell forumal with the extra sauce next gen Montreal treatment surely would have sold well, if not had a few spasms of "sequalitis".
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Very few large companies do that these days, from what i saw it looked pretty good.
Marumaro for the WIN !!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
The animations were funny it looked like he had superhuman strength almost the way he tossed people sometimes.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)