Driftwood @CraCra: oui c'est pour ça, et c'est sans doute aussi pour cela que nous n'aurons pas de code, parce que ce n'est pas MS derrière. :) (il y a 14 Heures)
CraCra @face2papalocust: Bah si tu achète sur playstation tu pense pouvoir jouer sur PC voir xbox avec un seul achat ? Ici c'est qq chose proposé par xbox pour leur jeux de pouvoir joué aussi sur PC (il y a 17 Heures)
CraCra @face2papalocust: Stalker2 est pas un jeu xbox juste une exclu temporaire et ou ils ont aidé de différente maniéré le studio, d'ailleurs sur PC faut passer pas steam il me semble (il y a 17 Heures)
face2papalocust @CraCra: Ca devrait être systématique sur tout les jeux et sur chaque plateforme! (il y a 19 Heures)
CraCra @reneyvane: D'apres le site xbox,STALKER2 n'es pas Play Anywhere mais FS2024 oui apparemment (il y a 20 Heures)
davton @reneyvane: pas d'infos non (il y a 1 Jour)
reneyvane @davton: Comme Flight-Simulator 2024 sort un jour avant Stalker-2, que c'est aussi du Xbox/PC made Microsoft, avez-vous un indice que vous pourrez peut être ne pas tester ? Merci. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Well the demo for the game is up on marketplace and it is 937.62 MB big.
I for one really want to buy a WW2 game that is GREAT, so it is up to Medal of Honor Airborne and Brothers in Arms Hells Highway for me, either one of them or both.
I like the fact Hells Highway have cover system like Rainbow Six Vegas and dynamic destructions and good graphics so I am leaning torwards that one.
And Airborne is just great looking with sprint :D
So I might get both and I might not.
I am not a fan of WW2 games but sometimes I have an urge to get one. I am a sci-fi fanatic but I don't want o be gathered with high-tech all the time
MAss Effect, Haze, Halo, Too Human - Sci-fi covered
COD4 - Modern covered
Fable 2 - fantasy covered
Hells Highway, Airborne - WW2 covered
I good random genre and setting.
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
as for the demo, thanks for the heads up. I'll try and download it, been having problems with getting access to live lately. We will see :o
I believe in Harvey Dent too
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
GoW, War3, Halo, MYST, Civilazation
But yeah its a WW2 game so I didn't expect much, but as for game in general it was great fun, played it MANY times with different character but obviously Taggert and Bull was my favorites.
Although it was great I am more leaning torwards Airborne and Hell's Highway, both of them is having great features.
Airborne has that every mission you start of with, you have to jump from a plane and go into the battle field...ANYWHERE you want to, great way to make stradegies.
And Hell's Highway, well it has cover system just like RS Vegas and it looks pretty in terms of destructions and details of the bullets.
I think I am gonna buy both of money is in my hands, or I will wait it out.
And the music is well...full out orchestra which is my favorite style so all three games have perfect music that can't go wrong :D.
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [*BIA: Hell's Highway*] - [*MOD: Airborne*] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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Jim Rome: "Nobody owns anybody like Florida owns OSU."
COD4*
Haze
BIA Hells Highway*
MOD Airborne*
* = undecided
These are the only FPS games I want to buy.
[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Devil May Cry 4] - [*BIA: Hell's Highway*] - [*MOD: Airborne*] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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there have been some bad demo's on the marketplace, but they where all expected. this is a WW2 FPS, its been done so many time i assumed it was now inpossible for a developer to get it wrong. but oh how wrong i was. offically worst WW2 FPS ever. only WW2 game that was worse is the outfit.
"Black people are called coloured, because we come in all colours" - michael jackson
GoW, War3, Halo, MYST, Civilazation
"Black people are called coloured, because we come in all colours" - michael jackson
I finally just played the demo last night and honestly feel the game has a lot of potential, however, it needs about another nine to twelve months of work to see that potential come to fruition.
Graphically, Hour of Freedom looks nice enough, and in some areas, downright pretty,
but graphics are not what is hurting this game. The gameplay needs a lot of work. The controls are sluggish, so much so, that when you chose to play with the big guy (), it feels like he has a permanent blindspot on his left side. That is a feeling that I have not felt in a FPS in a very long time, definitely not since going widescreen.
Also, the animation is busted and the NPC AI is crap and needs a lot of work.
Finally, the lack of any real sort of cover system is a major turn off. Call of Duty 2 gets away with it only because it shows up to the party before GRAW and R6V and Gears. After those three games, while a cover system is not essential to the FPS genre (ie. why Halo 3 still works so well without one), if you design your levels with lots of cover items littering the field, it makes it hard to run-and-gun with all that crap in the way. And mentioning running and gunning, what's with the run button? The need for one alone makes running and gunning next to impossible. They really should decide how is it they want this game to play (slow and methodical, or fast and lose), and build their game around that concept. As it stands, they have elements of both in the game without fleshing out either (ie. lots of cover, but no cover system . . . or no cover system, but sluggish speed and controls).