Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 12 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
My recent visit to Valve’s offices in Bellevue only reinforced that belief, as I had the chance to play a number of intense matches before the controller was forcibly pried out of my hands. After playing I can say that Team Fortress 2 is, without a doubt, my early favorite for the multiplayer game of 2007....
Simply put, the visuals in Team Fortress 2 are amazing. If you aren’t sold on the cartoonish qualities now, just wait until you play it for the first time. As was their goal, the designers have succeeded in making the characters look completely unique...
Team Fortress 2 is shaping up to be the deepest multiplayer game of the year, as well as the most imaginative. The visuals may be the first thing that grabs you, but it’ll only take a game or two to get you hooked.
With this Orange Pack from Valve, they have a great value and a most own for a lot of Xbox 360 owners. I imagine this game will be huge, and will sell big on 360, as compared to when Half-life 2 came out on the original Xbox.
/me phones Grift, "How does the TF2 demo play on your 6800GT?"
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
And it sounds like Valve has some nice touches going in. Hearing that snipers become more powerful the longer they are zoomed in is a nice move. Sniping is hard to balance -- you either have twitch Quake sniping or some sort of movement deviation. Both have pros and cons. Now we get a nice third: The longer you are zoomed in the more powerful you are. This will result in snipers being zoomed in more often and stationary -- which also leaves them open to counter sniping and ambushing, requiring their teammates communicate with them and even protect them.
Sad to see self shadows seem to have died :( Still looks awesome, notably due to the impressive art design and quality, but I was really digging the little touch, almost CGI cartoon like.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
You can expect good things from this gamepack... I doubt valve will let us down...
Acert bad news.... I heard PC/Xbox360 interplay is not going to be in the retail version... if I see the article again, I'll link it here. They are playing it in house that way, but it won't make it into the final game.
A simple filter to the former to exclude all PC players resolves that issue. The second issue will only change when... never!
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Also the fact that for crossplatform gaming you need Live which only works under Vista might have something to do with it..
Together with CoD4, UT3, ET:QW and maybe Crysis, TF2 is probably the biggest online MP game of 2007 (on the PC).. I'm very much looking forward of playing most of those games (UT3 and TF2 are mustbuys for me, not yet 100% sure about the others).. PC FPS online MP gaming is making a big splash end of this year for sure..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
So I don't buy it was not "designed" arguement. Sure, I agree the KB/MS is superior, but that is due to the nature of the device and not the design of the game. Only when you begin heavily biasing auto aim, magnatism, etc does there become more parity, and that isn't a design issue as much as it is a hardware strength/weakness issue.
As a 360 game, though, they better make the game work with the gamepad! And if it works, I see no reason why not to allow connectivity outside of
a. Console gamers whining about PC gamers owning them
b. MS insisting on cross play using Xbox Live on both ends
c. The headache of updates and cross compatibility and dual updates, both for PC and for the Console, and issues of identifying and synchronizing content as well as hacks.
A is resolved with a filter, B is a $ issue that MS probably doesn't want to engage seeing as it could kill Live on the PC, and C is more of an issue of not neutering the extensibility and flexibility of the PC community.
All these have work arounds, even simple ones. B needs MS to allow developers the freedom to provide great content to users and stop worrying about protecting every inch of their platform for themselves. As a console maker they goal is to make consumers and developers happy as much as fill your coffers (the former produces the latter). And the last one is easily resolved with only allowing certified content through crossplay, meaning console gamers get only the core, retail experience.
But I think this really comes down to Live and the fact a KB/MS is going to excell in a native FPS.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
/me phones Grift, "How does the TF2 demo play on your 6800GT?"
I'm sorta doubting that any of valve's games will support cross platform play though. I think MS is pretty much insisting that Live Anywhere is the only way to support such a feature, and I don't think Valve is going to jump on board that platform any time soon. Could be wrong, but I think the big PC developers are going to avoid Live Anywhere for some time now..