reneyvane à un an des PS6/Hélix & de lourds investissement, je doute la priorité pour Sony/MS de tué les vente PS5pro avec le FSR4 sur PS5 & MS pense perdu cette gen à intérêt poussé les joueur vers la Hélix. (il y a 1 Heure)
reneyvane Depuis les PS3/Xbox360, les studios utilisent essentiellement la résolution dynamique, on disait que AMD/MS travaillait pour avoir le FSR3 sur XSX, presque aucun jeu l'utilisent, en 2027 peut être (il y a 1 Heure)
reneyvane @Flash_Runner: Le FSR2 & 3 est compatible avec les consoles actuelles respectivement depuis le lancement en 2020 & 2024, les jeux qui en profitent ce compte sur les doigtes d'une main ... (il y a 1 Heure)
Flash_Runner @reneyvane: Tu nous invente je ne sais quoi, alors que l'actu tech console c'est le FSR4, et son apllication possible sur la RDNA 2, de la series X. Mais belle tentative de diversion. (il y a 1 Jour)
Flash_Runner @reneyvane: Mais oui, on dirait que tu laches des hypothèses et du révisionnisme digne de Twitter pour appâter les réponses. Jme régale de te voir sortir les copié collés du forum Xbox que tas plombé. (il y a 1 Jour)
reneyvane @Blackninja: Depuis la XboxOne S & X, ils ont fait un progrès de dingue en fabrication de console (compacte/silencieus e/refroidissement) & avoir une rétro même partiel de la Xbox1 sur XboxSeries ! (il y a 1 Jour)
Blackninja @reneyvane: tant fait pas pour la hélix, les séries sont de loin les meilleures machines de cette gen tout comme la One X avant tout le monde fait un plat de cerny mais le mec qui crée les Xbox est 👍 (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7489 JoursTakeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, Chris is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.
Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).
In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.
On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.
According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.
Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.
Takeuchi wouldn't provide a solid release date for RE5, but he seemed to come to a general consensus with the interviewer on the year 2008. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Inscrit depuis 7056 JoursPlaying Now: NGΣ - The Darkness
Playing Soon: BioShock - Blue Dragon - Halo 3
Inscrit depuis 7312 JoursSay hello to M. overbloom !
Fanboy officiel de Call of Duty 4
Inscrit depuis 7056 JoursPlaying Now: NGΣ - The Darkness
Playing Soon: BioShock - Blue Dragon - Halo 3
Inscrit depuis 7489 JoursAssassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
Inscrit depuis 7425 JoursI think it's gonna be Claire as well as for secret female character, her or Jill.
About the surprice mechanic I think its gonna be the one I kept mentioning.
It has to do with the sun and you.
Too much outside and the sun will make you dry and dizzy, so you need to stay in the shadows to cool down.
That is what I think. Anyway, I can't wait for the full trailer on marketplace, hopefully a very long one, and not just like 1 minutes trailer and thats it.
Something of a hybrid between a trailer and a intro :D
*Owner of a Wii60!*
360: Mass Effect - Too Human - Assassin's Creed - Dark Sector - DMC4 - Haze - Ninja Gaiden 2 - Fable 2
Wii: Rygar: The Battle of Argus - SC: Legends - Metroid Prime 3
Inscrit depuis 7680 Jours
Inscrit depuis 7164 JoursAnd by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
Inscrit depuis 7371 JoursAnd by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
COD 4's pre-alpha stage looks better than most game's gone gold stage.
E3 2K7- best. e3. ever.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Inscrit depuis 7680 JoursAnd by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
Whatever the setting, you are never entirely blinded for more than a second or two, and that's a very extreme condition.
Inscrit depuis 7371 JoursCOD 4's pre-alpha stage looks better than most game's gone gold stage.
E3 2K7- best. e3. ever.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Inscrit depuis 7532 Jours