GTB Clairement, chapeau bas. Je suis admiratif. (il y a 3 Jours)
face2papalocust Grand merci à vous pour tout ça on le dira jamais assez,clairement ça doit être horrible de tenir un tel ryrhme,je n'aurai pas les épaules et encore moins avec autant de talent. (il y a 3 Jours)
Driftwood heureusement pour le moral que j'ai eu davton toutes ces années d'ailleurs :p (il y a 3 Jours)
Driftwood et nos vies de famille. Mais oui, comme davton le dit, ceux qui penseraient que c'est une bonne planque et qu'on a des vies de rois, c'est un peu plus compliqué, et parfois on l'a bien payé aussi. (il y a 3 Jours)
Driftwood on n'a pas commencé gsy étudiants non, surtout pas moi #vieux ^^ on apprend à jongler, on fait des sacrifices, on essaie de mériter la confiance qu'on nous donne en préservant tout de même nos métiers (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Anyhow, I know Grift has some great custom classes with Overkill that should be helpful to others.
My Blog: http://www.NextGenThinkTank.com
"For seven hours, all we could do was sit still and listen to them hunting us. All we could do is sit, and wait for Phaethon."
Been playing with Saw is pretty deadly (using grip with it), it has really fast rate of fire, might put on first perk the Bandolier, i fire at every wall with it :D
Yep, M4 is one of the best weapons in the game with the red dot...
Last stand is handy, specially in hardcore mode, if you are fast enough and shoot you might get few kills before die.
P90 with silencer
Perk 1: Bandolier
Perk 2: Double Tap
Perk 3: Steady Aim
That really turned me into a mad rushing killing machine.. With double tap the P90 shoots bullets so fast it's crazy, nobody stands a chance against you in a close battle.. That's also why I use the bandolier perk because with such high rate of fire you need those extra rounds.. Best moment I had was when I flanked arround the back of the other team and was able to knife 6 of them in a row within a few seconds while they were all looking and shooting the other way to my team on the other side of the marketplace in the middle of the map.. Man, that was kickass and so funny.. Other best moment I had was when I killed 4 people with 1 grenade behind some wall.. Ohboy, such great moments!! :D
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
G36C or M4 with silencers
Perk 1: Bandolier
Perk 2: UAV Jammer
Perk 3: Deep Impact
For lethality at a distance against multiple targets I would recommend my second most preferred loadout:
M16A2 with red dot scope
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Deep Impact
Martyrdom = lame.
Mods, stop changing my SIG! I'm going to end up banning you!
They are all "lame". Getting extra ammo, getting to sprint longer, last stand, better bullets, faster shooting, etc... Or balanced through non-symetry.
I find that Martrydom works best against P90 and other rapid fire/close range addicts. They rush in for the quick close kill, and Martrydom is a way to make them think twice to this tactic. Martrydom is worthless when you are killed at a distance. Or if when you see them go down you move along (instead of pumping more lead into them, teabagging, etc)
As for nades, I have seen some people do amazing throws. And probably not blind, but mini-map assisted. But if they reduce nades, they need to get ride of the nubetubers :P
So far I personally have found MP balanced. I haven't seen any weapon or tactic without a weakness. Sure, some weapons/perks (like martrydom) make favorite tactics and approaches less successful, but they also come at the cost for the other player and provide ample counter-measures.
My Blog: http://www.NextGenThinkTank.com
Btw, ever noticed how grenadelauncher spammers usually also have the Martrydom perk? I guess some people have a liking for cheap skillless tactics.. ;)
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
They are all "lame". Getting extra ammo, getting to sprint longer, last stand, better bullets, faster shooting, etc... Or balanced through non-symetry.
I find that Martrydom works best against P90 and other rapid fire/close range addicts. They rush in for the quick close kill, and Martrydom is a way to make them think twice to this tactic. Martrydom is worthless when you are killed at a distance. Or if when you see them go down you move along (instead of pumping more lead into them, teabagging, etc)
As for nades, I have seen some people do amazing throws. And probably not blind, but mini-map assisted. But if they reduce nades, they need to get ride of the nubetubers :P
So far I personally have found MP balanced. I haven't seen any weapon or tactic without a weakness. Sure, some weapons/perks (like martrydom) make favorite tactics and approaches less successful, but they also come at the cost for the other player and provide ample counter-measures.
And 3x nades leads to nade spamming. And they've both been removed from competition. I sometimes use the 3X nades while pubbing, but mostly so I can practice those crazy grenade tosses you speak of.
Currently the only perks in competition are: Perk #1 - Bandolier, Perk #2 - Slight of Hand, Stopping Power, Perk #3 - Steady Aim, Deep Impact, Iron Lungs.
I try to limit myself to mostly just these perks in pub play, just for the practice. I don't have a problem with most of the other perks, but I understand their limitations for this tourny and I think they've made some pretty wise decisions personally. There are also some weapon restrictions. Every weapon is in, but I believe the grip attachments for the LMG's at least are out. I'm not sure what TGL's rules will be, but I hope they're in line with the Mod Warfare mod. They seem pretty fair to me.
This is also why I've stopped using stuff like Double Tap and Overkill personally.. although if I were just playing pubs, I still would. I still wouldn't use LMG's + Grips, or Martyrdom and Claymores though, because they really annoy the hell out of me :)
G3 w/red dot
Perk1: X3 frags
Perk2: bigger explosion (I dont remember what it is called)
Perk3:extreme conditioning or deep penetration
G3 w/red dot
perk1: claymores
perk2: UAV jammer (if hardcore team deathmatch) or Overkill (go with a fully automatic assualt rifle as second weapon)
Perk3: deep penetration or extreme conditioning
For non-hardcore:
G3 w/ red dot
perk1:claymores or X3 special grenades (stun grenades)
perk2: Stopping Power
per3: deep penetration or extreme conditioning
My accuracy: ~26%
My kill death ratio: 1.97 to 2.02
Primary:RPD with Red Dot sight
Secondary: Dragunov with no attachment
Perk 1: C4
Perk 2: Overkill
Perk 3: Iron Lungs
I like being a sniper and a heavy but I dont know what you would like....
Primary:RPD with Red Dot sight
Secondary: Dragunov with no attachment
Perk 1: C4
Perk 2: Overkill
Perk 3: Iron Lungs
I like being a sniper and a heavy but I dont know what you would like....
I actually played a bunch of COD4 recently, but I got bored pretty quickly. What I really wanted was promod FFA.
Killstreaks in FFA are especially broken/hilarious.