Battlefield: Bad Company MP Beta starts March 25th

dcdelgado
dcdelgado
Since 6872 Days
Holy crap thats looks intense, how did i miss this at Dice.

http://www.eurogamer.net/tv_video.php?playlist_id=... part 1

http://www.eurogamer.net/tv_video.php?playlist_id=... part2

In reply to

Mass Effect - March 10th - Continue the Fight!!!

Bitches!!

mt_sabao
mt_sabao
Since 6443 Days
MAn this is looking super, intense action love it. looks like they paid close atention to the sound, im loving it: the reverb of the guns shooting and the flangery sound when you are badly wounded very cool.

I'm a bit worried with both the AI, enemies act very silly! and hate the dummy physics! Man, i'm spoiled by CoD4 mocap, enemies look so cool when they are shot. Here they just look silly (it was already like this in BF2, when people died they looked like dummie and not human bodies :/...)

but overall, looks hot!
In reply to
Sheps
Sheps
Since 6954 Days
"intense" is the best word for it, although two things stood out for me, how many damn punches does it take to kill a guy!? daayumm, n the AI looked a lil bit retarded

Edit: Punches? wtf mind is on the Haye Maccarinelli fight, i mean shots
In reply to

UFC 2009, Its going to be the best game ever.

Anyone that calls themselves a "Hardcore Gamer" seriously needs to reevaluate their lives.

TheBeagle
TheBeagle
Since 6618 Days
This looks really good. Love the sound, visuals etc. The building damage looks very inconsistent, but man it looks so visceral and intense.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Jin187
Jin187
Since 6756 Days
Apart from the Non-existent A.I. it looks pretty good. With A.I like that, I dont think i'll bother with the single player if I were to get this.
In reply to

Street Fighter 4... Believe.

anm8rjp
anm8rjp
Since 7709 Days
Yeah the AI and the fact that it must be set on a very easy level setting, which I prefer hardened or veteran on COD, It really bothers me seeing near invulnerable players taking all these bullet hits and not dieing.
In reply to
Ranger_
Ranger_
Since 6661 Days
That's some of the best sound design I've heard.
In reply to
TheBeagle
TheBeagle
Since 6618 Days
Posted by anm8rjp
Yeah the AI and the fact that it must be set on a very easy level setting, which I prefer hardened or veteran on COD, It really bothers me seeing near invulnerable players taking all these bullet hits and not dieing.
Wouldn't be much of a video if the player kept dying.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

KORNdog
KORNdog
Since 6416 Days
must be a pain in the ass putting those smiley face keyrings on every single grenade you have/find...lol
In reply to
LEBATO - IS WRONG
LEBATO
Since 7134 Days
Uh...........well. Graphics look good, but obviously the damage is once again not real damage, it's all freaking pre-defined.

Also, the AI is needs a complete rewiring. Sound effects of the guy getting shot at need to go. Grenade throwing is just bad.

Overall the game is looking alright, but needs to be fixed, it has lots of issues.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

anm8rjp
anm8rjp
Since 7709 Days
Posted by TheBeagle
Wouldn't be much of a video if the player kept dying.
Too much run and gun for me. I can still play for quite a bit on harder difficulties, I just don't run and gun. I guess they wanted balls out action, and didn't care for realism. and the predefined destruction bothered me too. It was just too unatural looking.

Some of the sound fx were awesome... some not so much.
In reply to
LEBATO - IS WRONG
LEBATO
Since 7134 Days
And the tearing is the worst I've seen in my life.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

Jin187
Jin187
Since 6756 Days
Posted by LEBATO
And the tearing is the worst I've seen in my life.
I was hoping that was just the video
In reply to

Street Fighter 4... Believe.

LEBATO - IS WRONG
LEBATO
Since 7134 Days
Posted by Jin187
I was hoping that was just the video
It's not the video because all gameplay videos of this game has shown it. You can check the "HD" videos at gametrailers, same thing........worst because you can easily tell since it is higher quality.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

mt_sabao
mt_sabao
Since 6443 Days
Posted by LEBATO
Grenade throwing is just bad.
agreed! what's up with that?
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6983 Days
Horrible tearing, even worse AI, and the enemies are like superhumans impervious to large amounts of small arms fire. The controls/movement look pretty bad too.

Great looking engine though!

EDIT: It seems everyone else is seeing the same things :(
In reply to

My Blog: http://www.NextGenThinkTank.com

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Does MC/BC have two different grenade buttons, like BF2? One for full power and one for dynamic distance?
Posted by Acert93
Great looking engine though!
Agreed.. if BF3 looks at least this good I will be a happy camper. Not that I camp.
In reply to
TheBeagle
TheBeagle
Since 6618 Days
I just wish more games would adopt sound design like this. I hate the flat unconvincing sound in COD4 etc. Even PDZ had different sounds for when people were shooting beyond a wall or inside a building. Halo 3 has that awesome sound effect when you hear guns at a distance.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
Posted by TheBeagle
I just wish more games would adopt sound design like this. I hate the flat unconvincing sound in COD4 etc. Even PDZ had different sounds for when people were shooting beyond a wall or inside a building. Halo 3 has that awesome sound effect when you hear guns at a distance.
COD4 has pretty good directional sound though.. and honestly sound is more important in COD than in any other FPS I've ever played. Walking/Running makes so much damn noise that you can hear someone coming from a mile away if they're not walking/crouching. It's the only FPS I play that I downright refuse to listen to music while pubbing, and on Vent we're always telling each other to keep the coms clear so we can hear our surroundings.
In reply to
TheBeagle
TheBeagle
Since 6618 Days
You can tell the direction (to a certain extent) but thats where it ends. You don't know if they are inside the same building as you or behind a wall etc. Maybe I'm expecting to much but at the moment I'm mostly satisfied with graphics. When I play a game which has great sound it makes all the difference.
In reply to

Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.

Sath - Missed the<br>hay
Sath
Since 6878 Days
Posted by GriftGFX
COD4 has pretty good directional sound though.. and honestly sound is more important in COD than in any other FPS I've ever played. Walking/Running makes so much damn noise that you can hear someone coming from a mile away if they're not walking/crouching. It's the only FPS I play that I downright refuse to listen to music while pubbing, and on Vent we're always telling each other to keep the coms clear so we can hear our surroundings.
I agree with you.

I also liked the scripted sound effect it has for the online, like the automatic communication the characters make when reloaded, throwing grenades...etc. very cool, makes it so much intense. But it also played a appropriate background music now and then when things got heated.
In reply to

*A New Form of Change*

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
I actually hate the music. I mostly play S&D and the music always comes up at the worst possible moments, when you need as little ambient noise as possible. When you're trying to clutch, and it's like 1v3 or something and you need to hear your opponents in order to win, it's very obnoxious when background music interrupts your ability to audibly locate the other players.

I don't think there's any music at all in the PAM mod though, so it's not often a problem since I don't really do much pubbing outside of our modded pub anyway. Like 90% of the time I spend on vanilla pubs is FFA now anyway.
In reply to
Sath - Missed the<br>hay
Sath
Since 6878 Days
You hate the COd4 music, or you just hate it when it comes in bad moments?
Harry-Gregson Williams did the score damn it, its awesome!

But you could always turn off the music (you can do that right?)
In reply to

*A New Form of Change*

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7012 Days
I don't care how good or bad the music is, it sucks that there is music in multiplayer period, especially in a game where sound can be a crucial component to winning a round.. and no.. you can't turn it off nor can you adjust its volume in relation to other sound effects.

Luckily it's removed in the competition mod though.. with most of the other lame stuff.
In reply to
Sath - Missed the<br>hay
Sath
Since 6878 Days
Well I for one appreciate some type of ambient music in multiplayer now and then.

It has been quite a long time since I played COD4, and I didn't pay attention to the option menu that much, but if you say you can't adjust the music only then, well you cant.
In reply to

*A New Form of Change*

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