Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All 3 games are damn good but i think Kameo, on a tecnical side, is on a league on its own. It totally blown me away as past the first level it comes relatively close to a Pixar movie. To be honest i didnt think the consolle could render such graphics.
As i couldnt see PDZ in action, i would like to know if its graphics are closer to kameo's or to the other launch games', and if its autosave feature is frustating like some say.
Dirty South UK
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
Scarface has only said 1) they overblew the importance of HD in his observation from playing a 360 and 2) the games look great in SDTV and 3) HD does not make a game look any more real, it only makes it clearer.
Higher resolution means more clarity of detail. The games still have the same textures, same models, same lighting and shadowing, and so forth. Looking at a picture of a dog that is 4x3 inches it will still look like a dog whether it is 640x480 or 1600x1200. A 640x480 dog picture is going to look much more real than any current gen game of a "dog" at 1600x1200. The added resolution cannot make up for what is missing in the detail (texture) and lighting.
HD is a GOOD thing, but it is frequently overstated. I *still* would take the CGI in 480i from a movie like Toy Story or I, Robot over any of the next gen games in 720p. Extra lines of resolution to give better definition go only so far--you cannot create more detail if it ain't already there. I was watching I, Robot (DVD) on a 42" HDTV and was thinking the entire time, "The next gen of hardware is not even close in regards to this movie, and it is not even HD".
Beyond CGI at low resolution we can see how this is playing out right now: Is THAW running at 720p better than PGR3 at 1024x600? Of course not. PGR3 is the most technically advanced game on the box. The lack of resolution does not hurt PGR3 because lighting/shadowing (which the game has a TON of different techniques in use) are not necessarily restricted by resolution.
Toss out my examples even--I have heard a couple developers specifically bemoan the idea of forced 720p. Why? Because @ 480p you in theory have 3x as much shader power. That means a lot more graphic work per object. John Carmak has gone on record on this very point--he would have preferred to have had the option to CHOOSE the resolution based on his game engine and design.
Having 3x as much power to toss at a big problem--like shadowing and lighting--can make a huge impact. So much an impact that going to a lower resolution is desirable because any tradeoff in resolution is trumped in a more realistic world.
Do we want THAW at 720p or PGR3 at 480p?
I am all for HDTV (as a PC gamer I have been using HD displays for almost 2 decades) and HD does look better when comparing the SAME media. But if the media does not have substantual amounts of detail being obscured by resolution there is not much upping the resolution will do except make the image more clear. And like I said before some detail transcends resolution fairly well--not to mention scaling a HD image down to a SDTV is like supersampling and any issues you may see at HD (like texture pixelation, limited amounts of AF, etc) can result in a "cleaner" lower resolution image because it is artifacts that jolt one out of the experience. Of course HD is really nice on big screens, but like I said: I will take low def CGI over HD next gen games any day.
:)
Horror flick fanatic
I'd prefere more poly pushing and more effects than hd.
I played Kameo both on high and low res and the 720p made all clearer yeah, but somewhat flatter IMO. Just my opinion, but working in movie cgi, that's the way i'd like games to be.
IMO this is a must have....
(I also got pgr3 wich is also very nice :D)
IMO this is a must have....
(I also got pgr3 wich is also very nice :D)
"Oh yes, there will be blood"
[/lame Saw reference]
(soon...)
Horror flick fanatic
And in doing so, it makes it look more real. Seriously, you may not want to think so, but it's true.
A normal TV does something to games, it's not comparable to watching a film for some reason, it's just too sharp and clear in its blurryness. The image is sharp but low res, whereas a movie feed is blurred naturally as an effect of being filmed. When you play a game on a normal TV, no matter how mind blowingly pretty, you'll still go "that there is absolutely without any doubt a game" because you can see the gameyness of it.
On HD, LCD in particular (don't compare to HD CRTs which basically takes a 720p signal and displays on regular TV res) the pictures jump out at you. You can almost breathe the atmosphere because that "plastic film" over your fact that a normal TV makes you feel is gone.
If you want to reduce it to "it's a bit clearer" then fine. Just don't spread that notion around because you're doing other people a disservice.
"The added resolution cannot make up for what is missing in the detail (texture) and lighting."
SDTV takes detail in textures, geometry and models away because it's simply not clear enough to display them. Seriously, playing PS2 and Xbox games on an HDTV suddenly makes it obvious how much better the Xbox hardware is. Even Xbox games in HD is a TREMENDOUS jump over a normal telly, and you simply can't believe how detailed they've been all this time.
I had my mind firmly set to "SDTV is okay, HD is not worth all the money and hassle", but in comparing them I was absolutely breathtaken and I just had to get one. Before this mentality of "HDTV is overrated" is rooted, you should instead encourage people to check out the difference and make their own minds up.
I know few people read my huge posts, but this is my simple bit of insight and wisdom; HDTV is worth it. Sites proclaiming HDTV as something neccessary to get that tingling sensation of a generation jump aren't kidding or exaggerating. That said, the games definitely don't look like plain Xbox games on an SDTV, but HD makes the difference everyone's saying it does. Check it out and it'll be obvious.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
And in doing so, it makes it look more real. Seriously, you may not want to think so, but it's true.
A normal TV does something to games, it's not comparable to watching a film for some reason, it's just too sharp and clear in its blurryness. The image is sharp but low res, whereas a movie feed is blurred naturally as an effect of being filmed. When you play a game on a normal TV, no matter how mind blowingly pretty, you'll still go "that there is absolutely without any doubt a game" because you can see the gameyness of it.
On HD, LCD in particular (don't compare to HD CRTs which basically takes a 720p signal and displays on regular TV res) the pictures jump out at you. You can almost breathe the atmosphere because that "plastic film" over your fact that a normal TV makes you feel is gone.
If you want to reduce it to "it's a bit clearer" then fine. Just don't spread that notion around because you're doing other people a disservice.
"The added resolution cannot make up for what is missing in the detail (texture) and lighting."
SDTV takes detail in textures, geometry and models away because it's simply not clear enough to display them. Seriously, playing PS2 and Xbox games on an HDTV suddenly makes it obvious how much better the Xbox hardware is. Even Xbox games in HD is a TREMENDOUS jump over a normal telly, and you simply can't believe how detailed they've been all this time.
I had my mind firmly set to "SDTV is okay, HD is not worth all the money and hassle", but in comparing them I was absolutely breathtaken and I just had to get one. Before this mentality of "HDTV is overrated" is rooted, you should instead encourage people to check out the difference and make their own minds up.
I know few people read my huge posts, but this is my simple bit of insight and wisdom; HDTV is worth it. Sites proclaiming HDTV as something neccessary to get that tingling sensation of a generation jump aren't kidding or exaggerating. That said, the games definitely don't look like plain Xbox games on an SDTV, but HD makes the difference everyone's saying it does. Check it out and it'll be obvious.
What u call "because they're filmed" is the richness of the image. In a digital movie like Pixar's nothing has been "filmed" and in every dvd streamed live action movie the frame is made up by pixels like in every videogame.
With the appropriate processing power, the subtle effects that makes movies look that good could be created in realtime.So games could theorically be on a par with movies even in low res.
The topic was about the choice to shift hardware capacities from image richness to HD. It's hard to determine what image quality 360 games could have if programmed to run in low res,(that's definitely not my field) but i think it's a good discussion topic :)
Look at Quake4... I don't care if he wasn't lead on the game... it ended up crap on the 360 and there's no excuse for that, except for maybe "We rushed it".
720p and a consistently playable framerate shouldn't be hard to accomplish with an old engine on the best available hardware.
That game has neither high poly stature, nor a good frame rate, and he bitches that he can't use the resolution fitting for the game!!?
Carmack has lost his Jesus status.
Eagerly awaiting Simuns next blog entry....
"Oh yes, there will be blood"
[/lame Saw reference]
(soon...)
Because it's rendered and compressed. Edges blur together, and the whole thing is just processed in a way that makes it look different and smoother than realtime rendered graphics. The resolution the models were originally rendered in (very high) causes this, regardless of the final file's resolution.
(I can offer further explanation of the statement above by showing some images if you want. I know a great example using bitmaps that I use all the time when making comics for print.)
On a normal TV, the game displays at 640*480, be it progressive or interlaced, and without the smoothness and the processing attributed to a movie file, it's not going to look like one. What you see is simply a realtime set of pixels and polygons rendered separately with no "relation" to eachother.
Case in point; in PGR3's photo mode, you can add blur and effects that make the image "float" together. This brings it closer to looking like a CG movie, but the game doesn't look like that in motion (thankfully) because we don't want that clogging up what we're looking at. Motion blur when you move the cam around gets you the same result.
So, the only real way of approaching sharpness that take away the gamey aspects of the image is to display everything in higher resolutions, and that's what HD does. It looks like you can lick the models, they're so grasp-able.
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
If he didn't lose it for Quake3, he definately lost it for Doom3. I've come to realize his games only have longevity because of mods.
So those bashing him to dismiss my/his point based on a port of rushed hardware really are barking up the wrong tree. The "poor quality" of Quake IV on the 360 (the result of getting final hardware in Augest and trying to codevelop the game on the PC and Xbox 360 with the goal of the PC launch getting priority) has nothing to do with Carmak's skill and everything to do with MS's screwups in regards to beta kit hardware and a rushed launch by Raven.
So those bashing him to dismiss my/his point based on a port of rushed hardware really are barking up the wrong tree. The "poor quality" of Quake IV on the 360 (the result of getting final hardware in Augest and trying to codevelop the game on the PC and Xbox 360 with the goal of the PC launch getting priority) has nothing to do with Carmak's skill and everything to do with MS's screwups in regards to beta kit hardware and a rushed launch by Raven.
There is a bunch of untapped power in that machine.
They should be able to do high poly, high res, and stable framerates.
Sure, I guess until they get to grips with the system, then there will be some compromises. (and granted, maybe they should have the choice in what compromises they make, but MS is very adamant about HD because that's a big selling point of the machine)
The Quake 4 reference just popped into my head when you brought him up.
Remember though, Carmack has also been quoted a while back as saying that games will never look any better than Doom3...
He may make some decent engines (not the best, by far), but everytime he speaks, its like "blah blah blah"
Eagerly awaiting Simuns next blog entry....
I don't understand why when he speaks, everyone thinks he's God...im really suprised anyone would take him serious anymore. And yes, I remember when Carmack said Doom 3 would be the best looking game forever...what a joke.
What the deuce?!
Because it's rendered and compressed. Edges blur together, and the whole thing is just processed in a way that makes it look different and smoother than realtime rendered graphics. The resolution the models were originally rendered in (very high) causes this, regardless of the final file's resolution.
(I can offer further explanation of the statement above by showing some images if you want. I know a great example using bitmaps that I use all the time when making comics for print.)
On a normal TV, the game displays at 640*480, be it progressive or interlaced, and without the smoothness and the processing attributed to a movie file, it's not going to look like one. What you see is simply a realtime set of pixels and polygons rendered separately with no "relation" to eachother.
Case in point; in PGR3's photo mode, you can add blur and effects that make the image "float" together. This brings it closer to looking like a CG movie, but the game doesn't look like that in motion (thankfully) because we don't want that clogging up what we're looking at. Motion blur when you move the cam around gets you the same result.
So, the only real way of approaching sharpness that take away the gamey aspects of the image is to display everything in higher resolutions, and that's what HD does. It looks like you can lick the models, they're so grasp-able.
I'm working on the modelling and rendering of a cg tv series, and the final output is standard pal 720 576 i with no recompression. A typical frame from that production takes from 1 to 3 hours rendering time on my quad processor pc, and i assure you that no realtime hd output from this gen hardware can match it.
Now, If a hardware could process that frame 30 times in a second, that would be the realtime graphics of a game. Technically speaking nothing differs from prerendered to realtime cg, only the quality of the effects like high level antialiasing and many others. As you said, in very high level production the rescaling of higher res sources makes for a even better quality (damn my english is very limited to talk about these issues :( ) but that's not always the case, and it only improves what is already a way better result if rendered in low res.
That said, it's easy to imagine what hardware would be needed to run in realtime a frame that takes hours to render on a monster pc like the one i use !!!!
Maybe you're right saying Hd is a good way to improve graphics until hardware gets MUCH faster.