Driftwood @CraCra: oui c'est pour ça, et c'est sans doute aussi pour cela que nous n'aurons pas de code, parce que ce n'est pas MS derrière. :) (il y a 14 Heures)
CraCra @face2papalocust: Bah si tu achète sur playstation tu pense pouvoir jouer sur PC voir xbox avec un seul achat ? Ici c'est qq chose proposé par xbox pour leur jeux de pouvoir joué aussi sur PC (il y a 17 Heures)
CraCra @face2papalocust: Stalker2 est pas un jeu xbox juste une exclu temporaire et ou ils ont aidé de différente maniéré le studio, d'ailleurs sur PC faut passer pas steam il me semble (il y a 17 Heures)
face2papalocust @CraCra: Ca devrait être systématique sur tout les jeux et sur chaque plateforme! (il y a 19 Heures)
CraCra @reneyvane: D'apres le site xbox,STALKER2 n'es pas Play Anywhere mais FS2024 oui apparemment (il y a 20 Heures)
davton @reneyvane: pas d'infos non (il y a 1 Jour)
reneyvane @davton: Comme Flight-Simulator 2024 sort un jour avant Stalker-2, que c'est aussi du Xbox/PC made Microsoft, avez-vous un indice que vous pourrez peut être ne pas tester ? Merci. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
anyway, this game is pretty fun and i'm really enjoying even though i'm not much of a DOA fan. going to try online battling next.
:)
What the deuce?!
If you don't know what LCD interpolation is, you can google it.. ;)
www.cyberwarriors.nl
Carry on, this seems like good DOA4 news.
Carry on, this seems like good DOA4 news.
And yeah I guess it would look pretty good in that high resolution...although I wouldn't know because I cant find a 360 any where....mainly because Im not looking becasue im waiting for the price to drop...so thats like close to 1080?
What the deuce?!
music
What the deuce?!
Here is the deal: The 360 has a hardware scaling unit which takes the source material and then scales for output.
Source =>
Scalar =>
Output =>
Display
This being the case you would not expect much artifacting. e.g. With my computer GPU I can have a game rendered at 800x600 if I wish and then have the GPU output it at 1280x1024--this then avoids all of the LCD artifacting. The image is a lower resolution, but it looks the same as just switching resolutions on a CRT. So even though the 1280x1024 output has pixels ~1.5 larger than the 800x600 image it really is not an issue.
Put another way: When resizing a picture in Fireworks, PhotoShop, PaintShop Pro, etc... you do NOT need to keep an even number of pixels (e.g. 2:1, 3:1, 4:1, etc) when resizing. A picture resized from 640x480 looks as good at 353x264 (55%) as it does at 320x240 (50%).
The problem occurs when you scale the output image because you already have an image prepared for a specific pixel output and then are re-scaling it yet again (usually not on hardware designed to do it as well as the 360) and so forth. The less times you mess with the image and the fewer times it gets converted, passed through analog cables (which are already lossy to begin with) the better.
While upscaling can show artifacting, small upscaling done right is very hard to spot. PGR2 shows that a 1024x600 image looks very good at 720p. The only way to see the artifacting would be to zoom way in and look at aliased areas. As long as the image is not scaled too much it can be hard to spot. Games on a 17" and 48" set look basically the same, while in theory the 48" set increases realestate while maintaining pixel count which is the same in many ways as scaling. So scaling in of itself is not bad, at least not always.
It sounds like DoA4 may actually render at 1280x1024 and NOT scale--which is cool. Obviously most cutting edge games *will* scale because it is 30% more pixels than 1280x720.
Question: Will the 360 auto-letterbox and allow you to do 720p on your 1280x1024 LCD?
I don't have a 360 yet, and one of my criteria is that whatever I get be able to put a 720p image on my LCD. I don't have a TV and have no intention of buying an HDTV. But I do *not* want a console that scales a LOW RESOLUTION source up to my LCD. I want 720p letterboxed natively.
The funny thing is MS has not released much information about this stuff, especially specifics on the capabilities of the VGA adapter. They tell you what it supports as OUTPUTS, but they are not telling you what it is RENDERING. Who wants 1280x1024 if they are just upscaling a low quality 480p image?!
Maybe Denjinflash can answer that question, but so far so many people running in 1280x1024 in LCDs makes me think it wont do 720p on a 1280x1024 LCD which is too bad because they are perfect pixel-for-pixel if the image it letterboxed.
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.
anyway, i think you can avoid non letterboxed stuff if you just set the mode to 1280x720 and are able to adjust picture height\width for your monitor(if your monitor auto fills screen). that way you can just adjust the picture to where it should be if there were letterboxes. i can't adjust mine so i always run in 1280x1024 mode.
Is this a limitation of Microsoft’s VGA cable or Xbox360 cannot output higher progressive-scan resolutions? (1680x1050 for example)
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critx, if your tv has component connection you can use that too. text and stuff is sharper with s-vdieo or component.
They are always overpriced, yet always top quality.
music
They are always overpriced, yet always top quality.
------------ Black Label Society ------------
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.
Great that some games auto-letterbox... very sad news that some (like PGR3, the one game that makes me want a 360 right now!) do not.
Anyhow, thanks for testing this stuff and reporting it :D
r0ok, i guess the image just stretches, eh? same thing with crimson skies. looks ok, though.