Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Keep one thing in mind guys elder scrolls is 16 square miles... just how powerful is the 360?
Actually the environments wont be NEARLY as impressive as elder scrolls (we'll see though, but I doubt it) so I guess thats why there is 80 square miles, but they can't honestly have this game looking like crap either so we'll see.
As the Man of Steel™, you’ll hone your unworldly super powers such as Flight, X-Ray Vision, Heat Vision, Super Hearing, Super Strength, Super Speed, and Super Breath to fight villains that only Superman™ can defeat. Explore your super powers to discover new uses and combinations: use Heat Vision to melt a rogue car or as a focused laser-like beam to cut through thick metal; use Super Breath to move heavy objects or freeze villains into solid ice. You can also combine powers and interact with your environment; for instance, freeze water spouting from a broken fire hydrant into a giant icicle with your Super Breath and use your Super Strength to hurl it at an enemy.
Get ready to take flight, as Superman Returns’ revolutionary new mechanics allow you to take full command of your aerial maneuvers. You’re not limited to flying over 800 mph (faster than a speeding bullet™) — you can also corral your enemies, perform stunning in-air acrobatics, instigate Super Speed missile-like attacks, and much more.
In Superman Returns: The Videogame, you explore and protect the truly living city of Metropolis — one that is not only expansive (with 80 sq miles and over 10,000 buildings), but also changes dynamically with you as you affect gameplay. Citizens will run away in terror from newly-erupting danger and also exit their cars to cheer and snap photos as you fly overhead to save them.
Superman may be invincible, but Metropolis is not. Player choice matters, as Metropolis’ destruction will affect your ability to progress. You must face the internal conflict facing Superman at every turn: will you pause your pursuit of super villains to stop a massive tornado sweeping through the city and save its civilians? Every decision made is critical to Metropolis’ existence and can affect the collateral damage meter, which ultimately keeps the player in the game.
This is not just another movie-based game. This is the Superman game you’ve always wanted to play. Utilizing more than 60 years of rich history, Superman Returns: The Videogame is the ultimate Superman experience for players.
Features
The Authentic Superman Experience
True to the fiction in every respect, this is the game based on the Superman universe that fans have been anticipating for decades.
Metropolis Comes to Life
From excited citizens stopping to take your picture as you fly overhead to the traffic on the streets, every detail of this vibrant city has a mind of its own. These 80 square miles are brought to life for the first time in a videogame.
Huge Open World
Go anywhere and do anything in Metropolis as Superman. Non-linear gameplay allows you to explore and play the game exactly how you want to at your own pace. Where and how you fly – to the top of skyscrapers, dodging elevated trains – is completely up to you, since gameplay is designed as a true open world experience.
Missions and Mini-games
With notorious villains like Metallo and Parasite, and colossal challenges only Superman can overcome, you must navigate the Man of Steel to monitor and protect Metropolis from destruction.
Varied Gameplay
Three distinct types of gameplay — Flying, Rescue, and Combat — will keep the action constant and the challenges relentless. Play both film-inspired missions as well as original content created exclusively for the videogame.
Next-Gen Technology
Graphics, sound, and gameplay have been taken to the next level to create a Metropolis like you’ve never seen it, with three dimensional sound, a complete orchestra soundtrack, and Oscar-wining sound designer.
Hopefully this game graphically lives up to the expectations and from what I've been hearing this game is ea's to mess up because all the things they are planning to do sound great.
I just hope it has the gameplay and look to match the "80 square miles" boasts.
Now they need to make sure this game is done right can't live with another disappointing superman game.
Going the speed of a car in PGR3 avoiding, say, pedestrians, would be ~120mph (on the low end). That would be ~4.5 minutes to cross the city.
Now if they limited Super Man to 120mph I could undrestand... but then I would expect PGR3 level graphics. If not, then I expect to go a LOT faster and not have to slow down and gawk at ugly, lifeless worlds!
If PGR3 could model 4 cities to great detail, I think SM could do 1 city and reuse some stuff (e.g. could have more than 1 McDonalds, etc).
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.
"That stuff is so strong, it's religious"