Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
Even w/ a 95% on gamerankings I don't think Alan Wake would be selling a ton considering what has been stated. But pretty much everyone I know who played the game has really enjoyed it so maybe word of mouth on how great the game is will help sales. It seemed to work somewhat for Demons Souls, not that it was a huge hit, but numbers did increase as word of mouth got around.
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
Even w/ a 95% on gamerankings I don't think Alan Wake would be selling a ton considering what has been stated. But pretty much everyone I know who played the game has really enjoyed it so maybe word of mouth on how great the game is will help sales. It seemed to work somewhat for Demons Souls, not that it was a huge hit, but numbers did increase as word of mouth got around.
http://www.twitter.com/simonlundmark - Follow me on twitter
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I feel so sorry for Remedy that it didnt sell as well as it should. I REALLY hope we do get to see a sequel but at the end of the day I am happy we have at least 3DLC episodes to look forward to.
The story is mostly faffing about, the game is front loaded with a few too many aimless treks through woods (that are, granted, meant to make you feel lost and aimlessly wandering, but since you have a marker to follow, they just end up feeling pointless instead) and it's a bit unevenly paced where sometimes out of nowhere comes a tiny, super obvious puzzle, almost apologetic in its design.
Those things all keep it grounded and out of "amazing" air space, but so many things conspire to make it incredibly compelling to me regardless. Combat is brilliant, just god damn brilliant. There's an X factor to the dance you engage in with the enemies that somehow builds on the beats of Max Payne 2's combat, but then surpasses it in almost every regard thanks to incredibly finely tuned tactile feedback from every action.
The way the story is told, and the enthusiasm with which it's told by far make up for the fact that the story itself is more or less all over the effing place. Similar to how Max Payne was far more excited to be a noir *thing* with nods to its genre than a particularly well concieved plot, Alan Wake is happier about being a mystery than being a coherent plot shrouded in mystery. There are interesting elements in play, conceptually, but they mostly just hang around in a story that doesn't really seem to know where it's going with them. I think that's fine though. It still establishes an atmosphere and makes you curious to see what's around the bend, even though the payoff is rarely (if ever) worth it.
But the game just feels so god damn nice to play. At first the camera system throws you off, but when that clicks, it makes so much god damn sense. Whether you're illuminating your path ahead, navigating between obstacles in the rough forest terrain, or whether you're just speaking to an NPC, the camera placement and movement complements everything spectacularly well. Even the sensitivity and springyness of your flashlight/aim regardless of what the camera is doing makes moments of narrowly dodging out of an enemy's way and steering your flashlight's beam up towards them while stumbling away, only to start burning away at them and coming out of slow motion, blowing them to bits with a shotgun. IT NEVER GETS OLD. You may think it gets old when they pour a new bucket of shadow people into the environment and you're like "here we go agaiiin..." but then you start EFFING DUDES UP and it's STILL BRILLIANT.
The game does drag some from time to time because they're a bit uneven with changing up the scenery and keeping you on your toes. Its "shit hitting the fan" moments thankfully veer more towards the MW2 school of "you fuck up you're dead" than the UC2 one of "don't worry, we'll make sure every escape looks narrow", so when they do put you in a heavily scripted sequence there's real sense of urgency. However, even within the framework of the core game, they have moments of tangible context, or mixing the type of encounters up, that are far more exciting than the forest trekking baseline. The more gamey Alan Wake gets, the more exciting it is I guess, because while the atmosphere is thick and impressive, it's sorely lacking in suspense once you're used to combating the enemies they throw at you.
Overall though, I'm really impressed with it. It feels almost identical to the first Uncharted, though placed in a different genre with the apropriate gameplay elements to boot. It hits the beats of the type of experience it wants to be with the same conviction as Nathan Drake's first pulp adventure romp, and really introduces the 360 platform to that philosophy of character action game for the first time. The presentation is excellent, the world convincing, the characters charismatic, and the gameplay superbly fluid and satisfying. If Microsoft have ANY SENSE WHATSOEVER, they'll nurture this like a tiny, beautiful baby bird. It's exactly the type of thing to cut through all the testosterone space murders that dominate the platform.
http://www.twitter.com/simonlundmark - Follow me on twitter
You've summed it up perfectly Simon. For me personally, this is game of the year material. I will be buying the game new again to get the DLC token and I CAN NOT wait for it to come out. I will SO fork out for the rest of the DLC content too.!
** Yes We CAN!! **
Very exciting stuff and you should definitely grab it asap.
I'm trying really hard to avoid hating Red Dead Redemption for stealing away people from this. Apart from having rediculously satisfying combat mechanics which for all intents and purposes make up the body of the game, it's also really smart and interesting in a way that I think people may not be used to. It's not as sharp and haunting as Shattered Memories as a story, but the story of Alan Wake is -- and I know I've said this already but -- really secondary to the way it's told and the concepts it deals with. Especially if you engage in any sort of creative writing yourself, or perhaps to a degree any creative outlet, you'll find something very relatable in the elements that make up Alan Wake's narrative and fiction. I don't want to give anything away without spoiler tags, but suffice to say I find the way it makes a metaphor out of the core of creativity, rather than the things derived from it, very cool and very fun to think about.
http://www.twitter.com/simonlundmark - Follow me on twitter
http://www.gametrailers.com/video/exclusive-debut-...
Just finished the game and loved it, i have not been so enthralled and on the edge of my seat throughout a game in a long time.
** Yes We CAN!! **
Is this game any good? i dont care for the visuals i dont care for dodgy animation (hell guys i play warcraft ffs) is the gameplay solid ?
I want my games room finished now :(
Is this game any good? i dont care for the visuals i dont care for dodgy animation (hell guys i play warcraft ffs) is the gameplay solid ?
The gameplay controls are some of the most precise I've played with for just about any first person or even third person shooter. It feels like anything you need to do with the flashlight and a gun, you can, and with truly incredible responsiveness. You definitely get the impression through and through that this is a game made by the Max Payne developer. The controls are amazingly well done.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
The story is mostly faffing about, the game is front loaded with a few too many aimless treks through woods (that are, granted, meant to make you feel lost and aimlessly wandering, but since you have a marker to follow, they just end up feeling pointless instead) and it's a bit unevenly paced where sometimes out of nowhere comes a tiny, super obvious puzzle, almost apologetic in its design.
Those things all keep it grounded and out of "amazing" air space, but so many things conspire to make it incredibly compelling to me regardless. Combat is brilliant, just god damn brilliant. There's an X factor to the dance you engage in with the enemies that somehow builds on the beats of Max Payne 2's combat, but then surpasses it in almost every regard thanks to incredibly finely tuned tactile feedback from every action.
The way the story is told, and the enthusiasm with which it's told by far make up for the fact that the story itself is more or less all over the effing place. Similar to how Max Payne was far more excited to be a noir *thing* with nods to its genre than a particularly well concieved plot, Alan Wake is happier about being a mystery than being a coherent plot shrouded in mystery. There are interesting elements in play, conceptually, but they mostly just hang around in a story that doesn't really seem to know where it's going with them. I think that's fine though. It still establishes an atmosphere and makes you curious to see what's around the bend, even though the payoff is rarely (if ever) worth it.
But the game just feels so god damn nice to play. At first the camera system throws you off, but when that clicks, it makes so much god damn sense. Whether you're illuminating your path ahead, navigating between obstacles in the rough forest terrain, or whether you're just speaking to an NPC, the camera placement and movement complements everything spectacularly well. Even the sensitivity and springyness of your flashlight/aim regardless of what the camera is doing makes moments of narrowly dodging out of an enemy's way and steering your flashlight's beam up towards them while stumbling away, only to start burning away at them and coming out of slow motion, blowing them to bits with a shotgun. IT NEVER GETS OLD. You may think it gets old when they pour a new bucket of shadow people into the environment and you're like "here we go agaiiin..." but then you start EFFING DUDES UP and it's STILL BRILLIANT.
The game does drag some from time to time because they're a bit uneven with changing up the scenery and keeping you on your toes. Its "shit hitting the fan" moments thankfully veer more towards the MW2 school of "you fuck up you're dead" than the UC2 one of "don't worry, we'll make sure every escape looks narrow", so when they do put you in a heavily scripted sequence there's real sense of urgency. However, even within the framework of the core game, they have moments of tangible context, or mixing the type of encounters up, that are far more exciting than the forest trekking baseline. The more gamey Alan Wake gets, the more exciting it is I guess, because while the atmosphere is thick and impressive, it's sorely lacking in suspense once you're used to combating the enemies they throw at you.
Overall though, I'm really impressed with it. It feels almost identical to the first Uncharted, though placed in a different genre with the apropriate gameplay elements to boot. It hits the beats of the type of experience it wants to be with the same conviction as Nathan Drake's first pulp adventure romp, and really introduces the 360 platform to that philosophy of character action game for the first time. The presentation is excellent, the world convincing, the characters charismatic, and the gameplay superbly fluid and satisfying. If Microsoft have ANY SENSE WHATSOEVER, they'll nurture this like a tiny, beautiful baby bird. It's exactly the type of thing to cut through all the testosterone space murders that dominate the platform.
The gameplay controls are some of the most precise I've played with for just about any first person or even third person shooter. It feels like anything you need to do with the flashlight and a gun, you can, and with truly incredible responsiveness. You definitely get the impression through and through that this is a game made by the Max Payne developer. The controls are amazingly well done.
But the game sounds like marmite so i will give it a shot and its cheap now, will grab it at the weekend...I should pick up god of war 3 lol.. still not played it...just had a ten minute tinker and that was it, but this first.
I want my games room finished now :(
Controls and gameplay are shockingly good, so smooth and easy, half the time it does not feel like you actually playing there that smooth and responsive there is little thought involved, making it play out more like a tv series than a game, found it helped me get more immersed in the game.
Yeah its not the game i expected but none the less its still a stellar game :D
Awesome.
I want my games room finished now :(
Controls and gameplay are shockingly good, so smooth and easy, half the time it does not feel like you actually playing there that smooth and responsive there is little thought involved, making it play out more like a tv series than a game, found it helped me get more immersed in the game.
Yeah its not the game i expected but none the less its still a stellar game :D
Awesome.
Oooh, Profound, isn't it?