Viginti_Tres
Viginti_Tres
Since 6452 Days
Posted by GriftGFX
The squad deathmatch mode sounds a lot more interesting after watching the most recent interview on Gametrailers. I've always been a fan of multi-team modes in FPS, which is an area that remains largely unexplored. Multi-team custom games have always been a lot of fun in Halo, even though I've rarely encountered them in Halo 3. Can you even do multi-team CTF? I seem to recall doing as much in Halo 2 but I could be mistaken.

It also seems like this 4v4v4v4 (or whatever) mode will put a heavy enphasis on infantry combat, something that BF fans have always demanded. The guy in the interview mentions that there's still one more mode to be revealed.
Halo 2 had a 4x4 playlist and you also could play CTF, but it was more of a clusterfuck. I never managed to do good cause I didn't know what was happening. They cut it to 4x2 in Halo 3 though. It's cool to goof around in, or warm up... but other than that I can't even see myself enjoying that for a whole evening.

After watching that interview on GT I wonder whenever we will still have pure infantry maps in conquest. I'm someone you might call a tank whore (or chopper whore), it doesn't make sense to me to play big maps without them, at least not with my class of choice. I always preferred the tighter maps for the infantry combat, though. Hopefully there is a nice balance between small and big maps in conquest mode, and don't just outsource the smaller variants to their new mode.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
There will not be mod tools for BFBC2. However a majority of the the games logic is controller by the server and there will be Serverside control options for the dedicated servers.
Boo. Fucking boo.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6921 Days
Mod Tools: There will not be mod tools for BFBC2. However a majority of the the games logic is controlled by the server and there will be Serverside control options for the dedicated servers.

Public Server Files: We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers.
Double Boo. Oh well...
In reply to

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
Yeah, that's a bummer too. I'd rather be forced to rent my servers from the publisher than not have dedicated servers at all though. I actually suggested this as an alternative that would appease PC gamers and meet them in the middle. This way the publisher gets to keep more control over their product, and we still sorta get what we want. I am still greatly anticipating the beta, if not just to see how well it runs. The system requirements are pretty steep, so I hope I can at least tweak it out to get 60+ FPS. We shall see.

Oh, and I'll be shocked if there are no mod tools for BF3. Shocked and awed.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6921 Days
I am not dissing BFBC2 -- it along with Reach and Natal are the only games I plan to get (with a slow eye toward Split Second and Sonic Racing) -- but I do find the feature-lite nature of BFBC in light of PC BF games a farce in regards to their recent marketing. And the above features are pretty important for a real PC experience (no way around it considering the recent IW fallout).

That said, I am optimistic for BC2 MP -- but the lack of solid SP info is concerning. BC2 was crap. The only thing that could have redeemed it would have been 4 player coop and stronger AI for a better sandbox experience. I get the feeling this will be a split title in terms of effort with the MP outshining the SP, which begs the question: why not just dump the SP and double the MP content...
In reply to

Pwn'd by Phaethon360.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
I'm not too concerned about the single player myself, but mostly due to lack of interest. I'll still probably play it though, even if it's just a little fun. I actually enjoyed UT3's campaign despite how silly it is, and it's just a series of bot matches. As for why they need a single player mode, well, it's the same reason that so many games have crappy multiplayer tacked on: to increase the perception of value. I'm not sure this is really the case, but it seems as if developers are less inclined to attempt a multi-only experience on consoles. They think they need to have single player modes in order to rope people into the multiplayer experience. I'm pretty sure this is why UT3 had a single player campaign too.

And in terms of presenting a "real" PC gaming experience, they're still trumping what's offered in Modern Warfare 2. It's still cutting features and it's still disappointing, but it's hard to say what they have to do. Modern Warfare 2 performed very well on the PC, especially compared to other games that have attempted simular models. Hopefully the fact that there was a fallout at all signals more developers to approach "legacy" features more seriously.. but I don't expect those efforts to come from Activision or EA. EA may be doing a better job (today) than Activsion (today), but it doesn't give us a particularly solid picture of the future. It will be interesting to see how Battlefield 3 and Medal Of Honor approach these issues.

I think there's more hope here for indy devs though, from the little guys (Natural Selection 2) to the big boys (Counter Strike 2). Those are really the guys who represent the most hope for those core PC features that have somehow gone missing.
In reply to
Schmooboo
Schmooboo
Since 6506 Days
This game actually looks good, MW2 looks like balls and all reviewers who gave graphics anything over 7 were corporate whores... IMO R6-Vegas is better gameplay wise, MW2 seems to shine for rpg gimmiks like leveling... anyhow.

I hope this game does well because its actually trying, unlike the milked cash cow that MW is. (ps im only talking about the pc version for all these games, console wise, halo 3, killlzone 2, geow2 and uncharted 2 are the best there is and great games in their own respect)
In reply to

When all think alike, no one is thinking very much.

mt_sabao
mt_sabao
Since 6381 Days
List of changes from the beta:

http://blogs.battlefield.ea.com/cfs-filesystemfile...
Completely reskinned the weapons and scopes for much improved visual quality.
The reddot sight no longer has a FOV penalty compared to iron sights.
Pistols now have the same FOV level as other weapons in iron sights.
Tons of weapon tweaks to improve the balance of play.
Increased accuracy when stationary and aiming for better first shot accuracy.
Decreased accuracy when moving and aiming, especially for sniper rifles.
Several gun specific balance tweaks to bring them in line with the other weapons of that class.
Lowered the damage of the XM8 and F2000 at close range.
Lowered the damage of the AN94 at long range.
Raised the accuracy of the M16's burst.
Lowered the damage of the Type88 LMG.
Raised the damage of the MG3.
Raised the damage of the M249.
Fixed the recoil of the M249 when equipped with a reddot sight.
Lowered the damage of the SMGs and Carbines at extreme range.
Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
Raised the damage of shotguns, especially for the pump shotguns and slugs.
Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
Fixed the Knife's stab animation and improved the reliability of Knife attacks.
Lowered the long delay between Knife attacks.
Fixed the animation speed for switching to the grenade launcher on assault rifles.
Fixed the too huge blood splatter effect for sniper shots at long distance.
Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
Removed the fade to and from black when aiming a sniper rifle.
Adjusted graphics for sniper rifles and RPGs when zoomed.
Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
Raised the damage of the VSS but lowered accuracy when moving.
Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.

Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
Exiting the UAV now also exits the UAV ground station.
The UAV station no longer self destructs when the attacker's base changes.
The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
Lowered the direct and splash damage of UAV's airstrike.
Lowered the damage of the UAV's alternate fire LMG.
UAV station screen shows offline when the UAV is waiting to respawn.
Many additional UAV bug fixes.

Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats.
Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8)
Tanks should no longer get stuck on destroyed terrain or inclines.
Increased the precision of tank turrets.
All armored vehicles have new engine sounds.
Added environment specific camouflage to all vehicles.

New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.
Or lefty vehicle control layout: fire on R1 and altfire on L1.
BFBC1 style vehicle controls are still available as an alternate.

Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
Raised the damage of the jeep HMGs and added a visual effect when it overheats.

Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
Raised the damage of the stationary HMGs and added a visual effect when it overheats.

Fixed the name of the UH-60 and corrected the caliber description of the miniguns.

Raised the launch speed of the RPG7's missile for better long distance shots and less drop.
Raised the splash damage of all infantry launched Rockets and 40mm grenades.
Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).

Improved the trail and blinking effect of Tracer Darts so they are more visible.
Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
Targets which have been unspotted by smoke are immune to spotting for a few seconds.

Added a short cooldown to the Repair Tool after repairing 50% of a tank's health.
Lowered the repair speed of the Repair Tool but raised its range.
The Repair Tool can only repair or damage vehicles and stationary weapons.

The Mortar Strike is now called in via a pair of binoculars.
Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
Raised the effectiveness of the Mortar Strike against armored vehicles.
Fixed a bug where the Mortar Strike would fail to begin to reload.
Switching kits no longer instantly reloads the Mortar Strike.

Fixed a bug where the Defibrillator would not reload unless held in the player's hands.
The Defibrillator icon on downed squad members now appears in green.
Soldiers who suicide from the menu cannot be revived.

Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
Motion Sensors no longer detect players and vehicles sitting perfectly still.
Motion Sensors now beep when deployed and detecting a target.

The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.

Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death.
Lowered the damage Detpacks do to crates.

Fixed AntiTank Mines not detonating when driven over at medium speeds.
AntiTank Mines should now properly persist after the player has died.

The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
Battlefield Veterans will automatically have these teamplay items unlocked from the start.

Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting.
Fixed so the player can properly spot from the UAV.
Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.

Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
Fixed buildings collapsing without any warning sound or effects.
Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
Fixed collision issues on the Patio in the upper level of the Town.
Fixed sometimes spawning underneath the Patio in the Town.
Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base.
Train Cars now have more specific destruction zones to encourage mouse hole tactics.
The Attacker's first base is now a protected spawn zone that defenders cannot enter.
Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
Players can still spawn at a base if all spawns points at that base are blocked.
Spawn protection will be disabled if the player aims or fires during the short timer.
Wrecked civilian cars now have secondary explosions when hit with explosive weapons.

The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
Taking a base restores the attackers to 75 Tickets instead of adding 50.

Improved soldier collision vs objects, especially for crouching under obstacles.
Fixed issues with certain objects popping into view as the player approached.
Reduced the amount of screen blur when in ultralow health.
Increased the visual and audio feedback for low health, healing, and returning to full health.
Out of Combat healing now starts sooner but takes longer to fully heal.
Slightly increased the healing power of medkits to increase their usefulness.

Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
Sensitivity when aimed is now consistent across all weapons.
Turning while sprinting is now more responsive.
Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
Fixed several issues with switching weapons and being unable to shoot or aim.
Fixed the player's control setup reverting to default when entering and exiting vehicles.
Fixed bugs when going to swim while sprinting.
Sped up the deploy and undeploy animations for the parachute.
Improved the precision for switching weapons on the Dpad.

Fixed several stats padding exploits.
Fixed various awards that did not work as designed.
Tweaked rank and class unlock progression based on data gathered in the beta.
In reply to
Viginti_Tres
Viginti_Tres
Since 6452 Days
That's nice. These fixes cover all major complaints people had about this beta.

Moar powa to the medics! Depending on the vehicle dominance that could be the only class I need.
In reply to
Nietzsche
Nietzsche
Since 6303 Days
After reading the list of fixes I already have a lot more hope for this game. Seems like the fixed a decent amount of my gripes about the not so great shooting mechanics of the game. I can't wait to give the final version a try.
In reply to
UrukHaiPT
UrukHaiPT
Since 6477 Days
Nice changes, great to see they are listening to the people.

Come on EA bring this to Steam so i can buy it. One of my most wanted games. Beta was so much fun, can't wait for for PC version.
In reply to
mt_sabao
mt_sabao
Since 6381 Days
Posted by UrukHaiPT
Nice changes, great to see they are listening to the people.

Come on EA bring this to Steam so i can buy it. One of my most wanted games. Beta was so much fun, can't wait for for PC version.
too bad you're not getting it on the 360, otherwise we'd squad up! so looking forward to this.
In reply to
Frozpot
Frozpot
Since 6708 Days
Posted by mt_sabao
too bad you're not getting it on the 360, otherwise we'd squad up! so looking forward to this.
I'll be lookin' for you!...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
Two more (long) weeks until we get the PC beta :/
In reply to
mt_sabao
mt_sabao
Since 6381 Days
Posted by Frozpot
I'll be lookin' for you!...
until mw2 came out i was still playing the first one. the multiplayer was, despite it's short comings, that good. so you bet i'll be playing the hell out of this.
Posted by GriftGFX
Two more (long) weeks until we get the PC beta :/
Is there news already on how to apply for the beta? it's been ages since i played on the pc (actually since 2142) but i wouldn't mind sneak peaking this one.
In reply to
Frozpot
Frozpot
Since 6708 Days
Now that I got me another copy of Bad Company 1, I have all but forgotten about MW2. I just love the playstyle. I'm back in the Battlefield, baby!!...
In reply to

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Since 6842 Days
I'll say this, this is easily one of the most visually accomplished games I think I've seen this gen. If the multiplayer looks as good as it does, I can only imagine what the heck the Single Player looks like.

It makes the first BF:BC look as if it was made on a last gen system, at least that's surely the impression I get looking at the old BF:BC gameplay videos.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
It's a relatively safe assumption that most of the resources for developing this game were spent on multiplayer, so I think it will look exactly the same. That's assuming you're talking graphics, if you're not, then it will look worse.
In reply to
Optimusv2
Optimusv2
Since 6842 Days
Yea, some of the most kickass multiplayer action I've seen this gen, to be honest.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Since 6708 Days
For those who haven't played BC1 in a while- it's pretty awesome right now. I've been in several awesome games now with people who know how to play right. It's nice to feel satisfied even when you lose. It appears all the friggin' nubs have moved on to MW2. YAY! Now if they'd just reduce the number of hits required to kill a guy...
In reply to

Oooh, Profound, isn't it?

mt_sabao
mt_sabao
Since 6381 Days
Posted by Frozpot
Now if they'd just reduce the number of hits required to kill a guy...
Yes, this was my main quirk with the game. that and the handling/sensitivity of the guns when zoomed (looking down the ironsight).
(high number of rounds to kill)+(wrong sensitivy when zoom)+(enemy running)+(console controler/no keyboard mouse)=crappy gun handing :(
i sure hope this is tweaked in the new one.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6950 Days
Posted by mt_sabao
Is there news already on how to apply for the beta? it's been ages since i played on the pc (actually since 2142) but i wouldn't mind sneak peaking this one.
I just saw this. The only confirmed method of entry is by pre-ordering the game at select locations, but they've implied that there will probably be other methods too.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6921 Days
Posted by GriftGFX
I'm not too concerned about the single player myself, but mostly due to lack of interes
Hence the concern... BC1 was pretty bad, so bad people don't even care. Ouch. But it is DICE, so they get a free pass for 8 MP maps :P
In reply to

Pwn'd by Phaethon360.

Viginti_Tres
Viginti_Tres
Since 6452 Days
For the ones who care... or not: First ever SP trailer for BC2.

I must say this looks very good. Depending on the AI this could actually be a good SP game. Anyway, turn up your speakers and enjoy.
In reply to
Viginti_Tres
Viginti_Tres
Since 6452 Days
Here is the whole GTTV episode with some very nice footage of the SP (jaw-dropping to say the least): http://www.gametrailers.com/episode/gametrailers-t...
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