Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
http://uk.gamespot.com/xbox360/action/batmanarkham...
Hands-On:
Then there's the look of the game, which is impressive to say the least. The Unreal engine is working under the hood, but it's virtually unrecognisable under the stylistic touches the team has added to the game. The character animation in particular deserves special praise, probably thanks to the studio's on-site motion-capture facility, which has imbued the many villains that we saw with their own individual traits. Hill described how the team used diving weights to achieve Killer Croc's ambling movements, while there's one person whose sole job it is to perfect the look of Batman's floating cape. This sort of attention to detail is easy to appreciate onscreen.
Arkham Asylum is essentially a third-person action game, but we got to see many different gameplay elements during our visit to Rocksteady. The combat is based on hand-to-hand combat at the beginning of the game, and a combo system encourages you to link moves together to earn more points. This results in experience points, and there's a basic role-playing game system that lets you use your points to upgrade either your weapons, such as the batarang, or Batman himself. The basic fighting moves include punch, kick, and flinging your batarang, but you can vault over enemies if you find yourself cornered. It's also worth noting that the health system isn't regenerative while you're in combat, but you can earn health back at the end of a fight if you're victorious.
There are also stealth elements to the game, although Hill is quick to emphasise Batman's power in these situations. "We didn't want a stealth system where you go in, learn the patrol patterns of the enemies, and then use trial and error to get past them. Batman is a powerful character--he spends time looking at a situation and then approaches it how he feels best." He demonstrated this in an open section of the prison, where numerous henchmen were patrolling with guns. He took Batman through the ventilation system, pulling off the grate and then sneaking up behind the first guard for a silent takedown. He immediately fired off a grapple line and ascended to the top of a stone gargoyle to survey the area. Engaging Batman's detective mode, we could see an X-ray of the room, with red and blue skeletal outlines indicating enemy targets and friendly NPCs respectively.
Heading towards one of the isolated enemies, Batman jumped off the gargoyle and used his cape to float through the air before delivering a lethal kick to the enemy's head. This made enough noise to startle the other enemies in the area, and Batman was able to use this intimidation to his advantage. Hill moved Batman around the room to position himself above another enemy, and in a spectacular coup de grace, he used the grapple line to leave the enemy dangling in midair for everyone else to see.
In case our enthusiasm isn't already apparent, we were left really impressed with Batman: Arkham Asylum. The savvy script and excellent voice acting are sure to please Batman fans, while the combo fighting system and stealth elements look like they'll be great fun. The game is already looking incredibly impressive visually--hopefully an indication that it's nearing completion in time for its Q2 2009 release window. Eidos has promised us a hands-on with the game in the coming months, so hopefully we'll be visiting Arkham again for a more in-depth look shortly.
http://www.gamespot.com/xbox360/action/batmanarkha...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Don't you know who I am? I'm the goddamned Banman.
Well, that was awesome. I honestly can't wait for it.
Prepare To Drop!!
http://uk.xbox360.ign.com/articles/949/949536p1.ht...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://www.videogamer.com/videos/batman_arkham_asy...
Lovin' it.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Based on what I've seen, there's no reason why this can't be brilliant.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Based on what I've seen, there's no reason why this can't be brilliant.
it'll only be a rental if it doesnt get critical praise accross the board for me.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Mods, stop changing my SIG! I'm going to end up banning you!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
http://thatgamingsite.com/news/545/batman-arkham-a...
12" Batarang?! Also, I'm interested in what this "DLC Pack 1" is.
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Prepare To Drop!!
video:
http://gdc.gamespot.com/video/6206835/batman-arkha...
hands-on:
http://gdc.gamespot.com/story/6206855/
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Mods, stop changing my SIG! I'm going to end up banning you!
"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."