Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Phaethon, the forum Spectre.
Man i still hope europe get's cleared for the beta....
Else we will have to sent some complementary claymore's by mail to Infinity ward
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
Same thing goes with all the weapons/attachments and perks.. Seems like a reward system for playing a lot of the game... Battlefield 2 did it and i thought it did a great job of rewarding the player without unbalancing it 2 much (allthough i still don't like the rocketlauncher and "noobtube" (grenadelauncher) )
I think this will be awesome!
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
Same thing goes with all the weapons/attachments and perks.. Seems like a reward system for playing a lot of the game... Battlefield 2 did it and i thought it did a great job of rewarding the player without unbalancing it 2 much (allthough i still don't like the rocketlauncher and "noobtube" (grenadelauncher) )
I think this will be awesome!
Battlefield 2 did a decent job balancing unlocks to some extent, but I actually prefer the game without them. Now the noob tube on the other hand.. I loves me some noob tube.
Anyway, I think it will be awesome too. A big improvement over COD2 multiplayer, I think. I hope I get into the first round of the beta.
EDIT: I am giddy with anticipation.. I really hope that I make it in tonight. I also hope the beta isn't too much of a tease. I know we'll be limited in what game modes, weapons, attachments, and perks we'll be able to use.. I hope Hardcore mode is available at least.. and custom game types. But I'll take what we get!
http://www.fourzerotwo.com/
how r i get beta?
In a matter of an hour and a half from posting the First Wave Beta Lotto on Charlieoscardelta.com the Internetz Explodededed..... again.
5:01 pm - CharlieOscardelta.com Dies.
5:05 pm - CharlieOscarDelta.com puts up Maintenance Mode Message.
5:45 pm - CharlieOscarDelta.com redirects to Activision.com
5:46 pm - Activision.com Dies.
5:47 pm - CharlieOscarDelta.com redirects back to CharlieOscarDelta.com (still dead)
6:00 pm - Various news sites pick up stories.
6:05 pm - Various news sites Die.
Despite all of that, we're still getting the message out to you and you're getting questions back via comments, forum posts around various message boards, and via my personal Xbox Live Inbox (I'm sorry Microsoft...).
I'm going to try and address as many comments as I can at once:
"what a douchebag move"
- I know... It's what I do. Douche things up.
"OMGF I put 20 cap!?1! WTF"
- No fears, We'll take 20 as a viable answer... I'm not such a douchebag after all.
"How will we know if we got it?"
- You'll receive a token in your inbox as early as tonight or as late as next week. It's all about which wave you're in.
"Subject! Subject! I didn't put a subject"
- It's okay. Subject Doesn't matter.
"How many more hoops r you going to make people jump through?"
- Next is blood samples and a PT test.
Last but not least...
"how r i get beta?"
- This is just the first early wave of people. There's plenty of more opportunities coming, including the massive opening at the end of the week on Charlieoscardelta.com via the countdown timer. So you still have hope!
AI technology really sucks at this point. Utterly dissappointing how little it has progressed in 5 years. Every game touted as great AI... I cringe. Far Cry, Halo, FEAR, etc. Not that they had AI worse than other games (typically it was relatively better) but in the grand scheme of things it was still poor. Give me AI that is mapped out to the world well in a fashion where they can act "believably" -- even if confined -- without all sorts of hacks, dependancies, misbalanced abilities, etc any day. My experience is a lot of gamers tend to associate uber aim, sight, etc with good AI. Those are the easiest things to do. As an aside, this is why I actually enjoy watching CS:S AI. When they go around a corner they will check around -- and not always the way the enemy is. They move and play like humans. Yes, the game is limited to TDM and Assault/Defend, but within those confines the AI actually can act very human like. Yeah they will do flanking, back tracking, cover, push and rush, and vary it all; but the big things are they will make stupid human mistakes. Not dumb AI mistakes, but human ones based on human tendancies.
IW seems to be aware of these issues. Their shooters tend to be scripted to create a theme -- intense action. The AI isn't as dumb as some have suggested, but they are not designed to be tough *individually*. Sure, they can ratchet it up (hello PC mods) but the design is more nuanced toward the gameplay. It is heavily scripted (note: nearly all games are scripted in SP, hence why some companies don't port their AI to MP because theya re broken without scripting), but it works and you don't end up with a gaggle of action figures in the open shooting totally exposed. That said, CoD4 interviews have indicated a trend toward more "sandbox" areas in regards to progression. Instead of rails, the gamer will enter more sandbox areas. Think of hopping pool-to-pool instead of on rails. We will see if this is true, but I am sure, based on former IW games, the emphasis is FIRST on experience and second on technology.
So like you Firewire, I much prefer MP. AI stinks at this point. Even the best AI is pretty sad. The SP games I enjoy the most are the ones that recognize the limitation and then design a fun experience focused on a "believable" experience with the limitations of the technology.
You play against other humans who react in predictable (mostly) ways. You get allot of easy kills from people who play predictable and after you gather some multiplayer experience in multiple games.
But you are right. Humans are going to do some basic things: They are not gonna lay down in a building in the middle of nowhere "scoping out" the enemy. No, they are gonna go for the weapon, go seek and destroy, defend and plot you demise. If there is a nice big turret they are not gonna lay down next to it, no, they are gonna hop in! Got a big powerful vehicle? They are gonna take it... unless they take the quick jeep to quickly flank you for a surprise attack :P
This is a fault of games with limited focus / styles for winning (always TDM for example... what about team elimination and territories/conquest and other variants to change the onus?)... the other big one is the world is so stale. Things don't change. Things don't break. Once you can destroy buildings and terrain -- hence "this always work" DOESN'T! -- I think you will see humans react in kind. There is no reason for me NOT to pick my favorite sniping spot if the game design dictates it will succeed.
Always nice to surprise someone who is reloading and getting ready to one-on-one with you inside the building and you to catch them with their pants down :)
@ Those who think classes are unbalanced: Again, asymetric class design does NOT mean unbalanced. That is a stale and linear way of thinking about games.
There are so many examples that prove that asymetric design works -- and adds immense depth -- but a single game proves this beyond all doubt:
Starcraft.
I like both sorts of games, but like Firewire said, I am drawn to class based FPS because it opens the doors to different play styles AND skills -- and skill focus. The beauty of a game like BF1942 is it opened the world to pilots, medics, engineers, tank drivers, etc... all sorts of people who
a. may lack traditional FPS skills but
b. could be invaluable to the team game without those skills because of other skills OR the willingness to be role/team players
This is a MAJOR shortcoming of "Look at me, a quake clone!" games where you either are good at shooting or you are not. The games only reward a limited play style and skill set.
Classes also neutralize a lot of CHEAP "broken" tactics that exploit the game design flaws of games. Take a noob tube. Some games are just broke if it is included, but a class system often offers a counterbalance.
I personally like skill based shooters, but being able to play with my friends and them ENJOY the game, even if they are not killing a lot, beacuse they can contribute meaningfully from the moment they get in the seat and can even win because they are selfless players means a lot.
This is the hurdle between online gaming being a cannon fodder zone and it opening up to all "gamers". Not casuals, but gamers. Because the reality is: If you have 100 gamers, only 10-20 are going to do well, and 50% are gonna be absolute fodder with no hope.
That isn't smart design for most games, and isn't fun for most of those gamers.
There is room for all sorts of games -- we do need the pure twitch competitive / "pure" games -- but class based MP has a LOT to offer in gameplay design, dynamics, and balanced. And notably asymetric design is NOT unbalanced, just asymetric.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
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Hail to the king!
Man that was exactly what i wanted to explain, too bad I'm busy with work or I would join in on the MP huge post based discussion :D
One little thing:
What i meant with predictable:
The scenario you named: You run in a building or around the corner and a guy comes chasing you:
90% of the gamers tend to wait around in the building or around the corner...
And i think 70% gets slaughtered by the guy who chased them (either by some good shooting or nifty grenade throw)
Doing the unexpected is the thing that separate the "fragmeat" from the killers
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
I hate it when people insist that MP only titles have less value than SP only titles. The fact is that people that play multiplayer games generally put many more hours into them than any single player game. Isn't that an indicator of high value? It's lead to games that generally speaking should be MP only (UT3, possibly FFOW) having campaigns that don't really feel like they're as valuable as a game with a more thought out story driving single player mode--and in the end it probably detracts from their value in critical reviews.
Alternatively, I also hate the concept that every single player game needs multiplayer. It also leads down a path where they have tacked on MP, which isn't as valuable as games with well designed MP, and detracts from the overall image of quality.
If you're not going to put effort into MP, don't make a MP mode! Likewise.. if your not putting serious effort into SP, make it MP only!
Now.. where the hell is my beta key? :(
Now.. where the hell is my beta key? :(
Phaethon, the forum Spectre.
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Phaethon, the forum Spectre.
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
"Hey Everyone;
Yesterday was a loooooooong day. I was at the studio till 3 - 4 in the morning sending out Beta Invites to the very small lucky few who got into the early first wave of the beta.
Tokens are still going out randomly to the Charlieoscardelta.com members who sent in emails to the First Wave during the 24 hour period. However, keep in mind that the First Wave was just a bonus early chance to get into the beta. So all of those upset you missed the first wave, it was simply an EXTRA way to get in on top of the Charlie.com exclusive sign-up coming via the Countdown which will be posted today.
So be on the look out for a new SitRep coming along very shortly which will give you full details on the CharlieOscarDelta member exclusive Beta sign up, updates on International participation in the Beta, as well as heads up additional planned ways to get a token outside of CharlieOscarDelta.com.
In Conclusion:
Don't get all crazy over nothing, all we did yesterday was allow you a bonus and to top that off, EARLY chance to get your hands on some beta. If you got in, that's fantastic, congrats and enjoy, if you didn't then you still have hundreds of thousands of other ways to get in coming up very shortly. "
Us Europeans get fucked over again! Jippee...
Anyway good luck to the US guys with getting in! would appreciate a full beta "review" once you guys get to play :D
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
COD2 became a sniperfest after a couple of weeks... It was either people playing with a sniper or with that fast semi-automatic gun (m1-garand) I didn't like that shit....
I still kept playing but it became pretty frustrating after a while that absolutely nobody used any other gun....
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
Plus it's not unbalanced... but if I had to choose one thing, I would say maybe the grenade launcher is unbalanced..
The perks work well, not unbalanced...
another noob bites the dust ...
Plus it's not unbalanced... but if I had to choose one thing, I would say maybe the grenade launcher is unbalanced..
The perks work well, not unbalanced...
"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."
Only complaint is while aiming down the sight, and moving at the same time, it's still fairly accurate, you can hold down the trigger and the recoil will stay pretty close to the center...
another noob bites the dust ...
Plus it's not unbalanced... but if I had to choose one thing, I would say maybe the grenade launcher is unbalanced..
The perks work well, not unbalanced...