alimokrane
alimokrane
Inscrit depuis 6946 Jours
Megido & Sath,

I agree they are different from the likes of Bayonetta and DMC but that's the point. Not everything has to be the same. What western Action Adventures lack in hack and slash flashiness is more than made up in stories. DMC and Bayonetta and Ninja Gaiden for that matter have, pardon my french, Crap stories!
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Megido
Megido
Inscrit depuis 6341 Jours
Alimo: and the travesty they have reduced the divine comedy to, or the utter shite that is God of War is supposed to be any better? GTFO :D

I'm not really trying to defend Bayonetta (how can i? I've only played the demo) or DMC from a story perspective, but you just can't claim that the competition does any better with a straight face.

And it's not just hack and slash "flashiness", i'd say that DMC, NG and Bayonetta offers a whole lot deeper gameplay experience than GoW or Dante. At least if you take the time to dig in.
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
Alimo one thing western devs lack in the genre is the flashyness, yes, but they also lack the perfection of how weapons, attacks and enemies react, including the responsive controls.
Western can come up with nice visuals and good stories, but the combat will be almost bad compared to what the japanese devs can do, not saying all of them is good (Dynasty Warriors for example).

But what japanese devs do is they can focus on combat so much that they just throw in some story and decent good visuals...but when you play it and start attacking, the satistfaction is up to none.
Not only that, but from what I know is that in Japan, they are so much into fantasy, anime, ninjas and samurai...melee weapons in general that they know how to perfect them even in a game.

For example NG doesnt have flashy visuals...but NGS2 they have added quite alot of that with the whole purple mist and stretched out afterimages...etc. but its not as flashy as DMC and Bayonetta.

I remember Hayashi said in a interview for NGS that they focused on Ryu and how fluid he had to be in animation and how perfect the weapons had to feel before they did most of the other stuff in the game.

One thing Dantes Inferno has done good is how fluid each move and attack is for sure, but the lack of one weapon through the whole game is just a very lazy, even GoW has various weapons, even if they suck.

But I got to say that western made games that have good combat is Wolverine, God of War, Darksiders and Dante's Inferno.
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alimokrane
alimokrane
Inscrit depuis 6946 Jours
Sath,

I think you are pretty much answeting yourself right there.

Jp Dev focus on combat and neglect stories etc...
W Dev focus on story/setting and overlook some combat features like multiple weapons ...etc

I think it is a trade off that you have to make. Name ONE game that has everything ? You won't find it.

God of War sure had several weapons but looks at how deep each one of those is ? a couple of combos @ best. Maybe Dante's Inferno has only one weapon but it could be done so well that you wont notice the lack of other weapons. That we can only find out when we play the whole game.
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
No such game is made, not to my knowledge.
Each game will have problems, one way or the other.

One thing lacks while the other things is good...Heavenly Sword for example. Nice visuals, great cinematics, good story...combat was good, had alot of potential.

The game I cant wait to see more of is Castlevania Lords of Shadow. From the trailer the combat looked great, great visuals, story seems to be good, design is very western (which I prefer), good voice casting, amazing music...this title could be one of the best IMO, but until the game is out...I wont exagerate, but so far it looks to come along very nicely.

But Alimo, the things I said is the things I have personally experience from various titles from various companies simple as that.

2 titles that I want them to make is Strider and the next-gen Onimusha, then I think I will be set for now.
Even Sengoku Basara games is awesome for some mindless button mashing, sure as hell beats Dynasty Warriors...by far! (cant wait for Basara 3 on PS3).
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IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5724 Jours
Itagaki and Kamiya themselves have said that history in this types of games its not even second priority and I think they are right.

I agree with Sath and Megido here,but I still know were Alimo is coming from a good story its always a nice addition but sadly there is no game that has both history and killer gameplay maybe if you put Kamiya/Itagaki games with someone of the west to make the story =)
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Ronsauce
Ronsauce
Inscrit depuis 7001 Jours
Posté par Sath
The cross is a stun weapon, kind of like shurikens in NG so that doesnt count.
It seemed to drop guys pretty quickly in the demo. Plus, it looks sufficiently flashy and awesome, especially when woven in with other combos.
but you just can't claim that the competition does any better with a straight face.
Yes, you really can. The stories aren't complex or anything, but they at least make some sense. One of my biggest beefs with a lot of Japanese games is that they're fucking ridiculously nonsensical when it comes to their stories.
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Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7039 Jours
Westerners are more sober in their approach to things in general. Matrix was "great because it explained how people could jump really far" and Crouching Tiger was "lame because it didn't explain how people could jump really far". The inexplicable junk that goes on around the weapons in a Soul Calibur is simply not appealing to most with a typical western mindset.

Also, western design is a lot more about context. Whereas in japan, a crazy witch lady with guns for shoes is iteration on iteration of a gameplay mechanic, western devs think "alright, what would I wanna be in my most awesome, boyish dreams? Right, a man with a goatee murdering greek gods by pulling their eyes out!"

Japanese design is therefore - it can seem at times - even deliberately off putting to a western audience because they approach it differently. God of War is about the - to an extent - realistic realisation of the concept of.. being a dude murdering greek gods, whereas Bayonetta was always a stylistic iteration on gameplay mechanics.

The two philosophies are vastly different, and as much as Itagaki will deny this point, the gore in Ninja Gaiden 2 is to make it more visceral, more to a point realistic, and more appealing to a broader western audience. Bayonetta on the other hand is absolutely unapologetic in its embracing japanese madness and whether that's a good or a bad thing is determined in the eye of the beholder.


The same goes for justifying their combat systems; these games are approached differently. Bayonetta and Devil May Cry are inseparable in gameplay intent because Bayonetta is essentially just dodging the license bullet (but in an awesomely elegant way of course) but you can tell all these games apart by their defining - vastly different - gameplay characteristics. In my mind, Ninja Gaiden 1 is the most admirable game because it marries adventure elements with its absolutely brilliant combat system, but then they went and made the astonishingly one-note sequel and pretty much had to turn in their Best Of The Lot badge and gun.

Narrative wise? Devil May Cry 3 for me, any day of the week. The Divine Comedy paraphrasing was always obvious (Vergil is mentioned in the first game) but DMC3 is the retelling and re-imagining of Dante Alighieri's epic with infused JAPANESE MADNESS. Instead of going down into hell it's about a tower and Dante's ascension in a literal and metaphorical sense. Or awakening, if you wanna be all "read the box!" about it.
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
Japanese devs likes to exagerate their styles in games, its the same people who probably watch anime with awesome sword fights...etc. everyday.
Posté par Ronsauce
It seemed to drop guys pretty quickly in the demo. Plus, it looks sufficiently flashy and awesome, especially when woven in with other combos.
Yeah the cross did more than stun against weaker enemies like the minion zombies but that is because almost the entiure demo was full of them. But other enemies like the medium sized demon with horns takes quite a few hits. And I do like how it looks when you use it and how it feels like, especially when it hits walls...etc.
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Megido
Megido
Inscrit depuis 6341 Jours
Posté par Ronsauce
Yes, you really can. The stories aren't complex or anything, but they at least make some sense. One of my biggest beefs with a lot of Japanese games is that they're fucking ridiculously nonsensical when it comes to their stories.
Perhaps western stories are less artarded in the pseudo philosophical "look how deep this bullshit is!" department and perhaps the western cliches are more negligible to someone of western origin but just becasue they are less packed with japanese bullshit doesn't make em better stories to me. Besides, last time i checked both DMC and NG had pretty straight forward stories. Be well aware that i'm only alking about third person action games here so any werided out crazy ass jrpg plot that makes NO sense what so ever (which there are plenty of) does not count.
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Ronsauce
Ronsauce
Inscrit depuis 7001 Jours
Posté par Megido
but just becasue they are less packed with japanese bullshit doesn't make em better stories to me.
That's precisely what makes them better stories to me. A story that's told clearly and concisely is simply better than one that doesn't make sense and is told through awkward dialogue.
Besides, last time i checked both DMC and NG had pretty straight forward stories
I haven't played DMC, but there are a lot of elements of NG's story and how it's told that are absolutely retarded. It's actually laughably bad and how inconsistent and all over the place it is.
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Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Megido
Megido
Inscrit depuis 6341 Jours
Your clan keeps the dark dragon sword, bad guy takes dragon sword, Ruy goes to get it back. What part of that is hard to understand? It's no more good or bad than angsty greek guy serves god for atonement. They fill the story out in different ways to be sure, but before you declare this or that to be so, perhaps you should give Simons bit about cultural difference some thought. Just because it's a culture you are used to perhaps everything is incredibly evident yet would not be to a Japanese player. Seeing as how many MANY japanese games have the "issues" you seem to take with NG perhaps it's something that either just doesn't translate well or perhaps there is another way of looking at it.

I love stuff like Kafka (Metamorphosis is great) but that story does not really explain itself either, it's just like a huge exercise in going with whatever he trows at you. I guess that's something not everybody can do. A real life example: I was playing Dead Space with a friend the other day, and i got the stasis module. My friend missed the dialog explaining how you use it and proceeded to think it was completely retarded that Isaac could freeze time like that. Once i explained to him that you find the stasis module and the game then proceeds to explain that you use it to freeze time it was alright though. I was dumbfounded. If you couldn't buy the fact that he could freeze time because it's the goddamn future and it's a freaking fairy tale, how does a small sparse box stating "you got the stasis module" and a little tutorial in how to use it make anything better? Maybe this is how you view the story in NG? Just roll with it, everything doesn't NEED an explanation to make it work, you just need a little suspension of belief.

That aside i agree that dialog and stuff like that is incredibly contrived and stiff in NG, however i largely blame that on earlier mentioned cultural differences and shitty translation. I've watched enough anime to understand that japanese dialog, no matter how well translated will sound cheesy and bloated unless you change a lot of it. They just seem to write it a whole lot different there. Also the story is not exactly good, i'm not trying to claim that. It sucks. But so does angry albino mans revenge.
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SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7039 Jours
I think you're getting entangled in your own reasoning. You're saying western story elements are more recognizable to western players, but that goes for references just as much as clichés. A ton of japanese stuff is deeply rooted in eastern spirituality which few westerners have much - if any - connection or appreciation for. What seems random is often understated things that they've already established over and over through their culture.

I agree that japanese anime and games are often pretty irresponsible and random with what it draws inspiration from. Midgard this, tree of life that, president of the USA in a mech! That doesn't mean their fiction is any more "bullshit" than a short canadian guy with claws or a biker with a flaming skull for a head.

Cultural differences swing both ways, and they are just as excited about the "exotic" stuff westerners are up to as we are about their referencing buddhism in various degree of vagueness (everything from Rez to Final Fantasy) and that's why you see them hamfistedly going "HELSING! THAT'S LIKE.. DRACULA YEAH? ORESUM!" just like we try to deal with their philosophy through things of questionable subtlety like The Matrix.

As soon as you make things up it's a brand of bullshit, and then it's just about how coherent that seems which is simply a reflection of the culture.
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Megido
Megido
Inscrit depuis 6341 Jours
Simon: i was basically just using the word bullshit in connection to Rons post.
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Take a bath!? Get a bike!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7039 Jours
Oh ah oh, right, well that should teach me to read up proper. :D
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
Posté par Megido
Your clan keeps the dark dragon sword, bad guy takes dragon sword, Ruy goes to get it back. What part of that is hard to understand?
It seems you got that wrong :P

Hayabusa Clan gets a hold off the Dragon Sword and got sent from generation to generation. But another sword was made, Dark Dragon Blade. Doku finds the sword, ambushes your village and kills everyone and runs off with the sword. Your job is to hunt down and kill Doku and take back the Dark Dragon Blade and keep it safe so bad guys dont use it for its evil powers.

NG story is very typical ninja revenge story to goes ficitonal with mysterious powers and fiends, I kind of like it because it feels like one of those old classic stories about clans, revenge, power...etc. but its not wow stuff.

One easy thing to say is...if you want good story, read a book or something. Do not expect awesome story within this genre. Combat is what is important or else whats the point of caring.

For example Genji 2.
I love the mythical Japanese story with its fictional twist here and there, its settings, music, visuals. But all that feels useless when the camera is so bad that I almmost got an headache for playing it any further, until I forced myself for the sake of the story and the rest of the settings...and th settings is one of the greats I seen coming from the time period and all.
And the music is awesome for sure.

Without proper good gameplay, everything else fails...samething with Dante's Inferno.
I like the concept, the setting of hell is interesting, story is good...but when these guys offer me to use one weapon through out the whole game and nothing more then I got a problem with it.

BTW MEGIDO...some words Ryu says in NG is pretty cool, especially against Zedonius and Alexei. Its short, but pretty cool lines, and that is enough.
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Megido
Megido
Inscrit depuis 6341 Jours
Sath: ...that's exactly what i said? Clan watches over dark dragon sword, bad guys steal it (consequentially slaughters clan to get it, yes), Ryu leaves smoldering remains of village to get sword back and exact revenge. I think most of these heroes are very cheesy, i think that's why i like DMC3 so much in that department.

I would agree with the "read a book" thing if it weren't for the fact that i don't think anyone ever claimed that any of these games has a GOOD story, only that one was better than the other (not saying much).
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SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7039 Jours
Yeah, that's another cultural thing: westerners have an incredibly difficult time with irony in this context. DMC3 has tons of it, and like you Megido, I appreciate that a ton. DMC3 is a relentless cannon of cheese, it just commits fully to is hero being an insanely over the top, smug, bordering on juvenile demonic rockstar. In the periphery there are still genuinely "cool" things going on, but it establishes a climate early where breaking a billiard triangle in mid air with a gun can be realised in all of its hybrid cool/absurdity, in a superbly confident way. Brilliant.

Bayonetta does the same thing, incidentally, and you'll have tons of people over here just not getting along with that game for the very same reason.
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
Megido...you said bad guys take DRAGON SWORD, which is not correct. Dragon Sword has been given to Ryu so he has it.

This is what you wrote..."Your clan keeps the dark dragon sword, bad guy takes dragon sword, Ruy goes to get it back". :)

One thing I like about NG is that how Ryu is potrayed like this one badass ninja, and you get that from his actions and not from his mouth. Ryu barely says anything, and when he says its very short, and sometimes quite a cool line.
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IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5724 Jours
One thing I will never get is why is the need of an awesome very well tell story in a game if we remember Mario Bros games didnt have that nor Tetris,Galaga,Street Fighter and a lot of old school games and they were super awesome,they give just a reason to do what you will do in the game in some like Mario(rescue the princess) and that is all you need,there is other kinds of ways for you to get a decent elaborate story said a book or a movie if you like,IMO games are not obligued to have a awesome well told story to succed.

Gamers nowdays I dont exactly know what they want in their games it all comes to graphics,story,blah blah blah and then almost last gameplay when it supposed to be the other way around,I sometimes wanted we never had this next gen consoles because of that very reason,I agree a nice visuals are always nice and awesome but its not meant to be the main focus in a game and the story the same,with today technologies in consoles it allows to developers to have in the game a cool story but its not they need to hire a oscar winner writter or something you know what I mean.

Thats one of the reasons I love japanese action games like Ninja Gaiden,DMC and now Bayonetta because the developers took first priority in the gameplay and then comes everything else and God bless them for that if not I would have quited gaming a long time ago.

That was a annoying rant I know but it gets in my nerves that sometimes an amazing game gets flamed because of the story I mean what the hell.....

In the words of the great Itagaki "Im not making a book,Im making a game"

Simple as that.
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HUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!

Megido
Megido
Inscrit depuis 6341 Jours
Sath: yeah well i kind of thought mentioning the "dark" part once was enough, i think it was evident i was talking about the same blade through out ;)
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SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7039 Jours
Posté par IRAIPT0IR
One thing I will never get is why is the need of an awesome very well tell story in a game if we remember Mario Bros games didnt have that nor Tetris,Galaga,Street Fighter and a lot of old school games and they were super awesome,they give just a reason to do what you will do in the game in some like Mario(rescue the princess) and that is all you need...
True story.
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Megido
Megido
Inscrit depuis 6341 Jours
Well the problem with many a people today is that they don't view games as games, they view games as a great new way to tell a story. Trust me, the classroom next to mine has like 15 of em playing around with unreal ed all day long, dreaming of becoming game designers :P
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Sath - Missed the<br>hay
Sath
Inscrit depuis 6882 Jours
Posté par Megido
Sath: yeah well i kind of thought mentioning the "dark" part once was enough, i think it was evident i was talking about the same blade through out ;)
Well I just commented on what you wrote...but its all good :)


http://www.youtube.com/watch?v=9ona5vdHIWk
Even if the story is simple, I just love the intro of NG1.
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Ronsauce
Ronsauce
Inscrit depuis 7001 Jours
Posté par Megido
That aside i agree that dialog and stuff like that is incredibly contrived and stiff in NG, however i largely blame that on earlier mentioned cultural differences and shitty translation. I've watched enough anime to understand that japanese dialog, no matter how well translated will sound cheesy and bloated unless you change a lot of it. They just seem to write it a whole lot different there. Also the story is not exactly good, i'm not trying to claim that. It sucks. But so does angry albino mans revenge.
I understand NG's story, I never said I didn't, but its minor elements that flesh out the story and the world can be ridiculous and horribly inconsistent. That's at least something God of War isn't afflicted with. I'd rather have a simple story that stays consistently simple throughout than one that tries to cram all sorts of clumsy metaphors in it.

I get that culural differences could be why a lot of Japanese games seem ridiculous to me, but....that doesn't all of a sudden make them any less ridiculous to me.
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Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

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