Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 8 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 14 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 20 Heures)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
Ben
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
I'm sure the game will be terrific, but that's pretty disappointing.
I'm sure the game will be terrific, but that's pretty disappointing.
So, do they mean there will be different daytimes for a city?
Well, this might as well be the first time this has been openly admitted by a developer. I'm very disappointed to be honest with you.
While we had the supposed problem with the From Software RPG, and while Blue Dragon is multi-disc, it really didn't actually limit the game. But a racing game? oh boy :(
After PGR3's release, the Bizarre Creations (BC) devs said they would not be offering new cities for download because every city in PGR3 took roughly ~1GB
When PGR4 was confirmed to have all old locations x2 I did wonder for a bit how that would work. I didn't comment on it, I thought whatever, they found a way.
Well, this is what Ben of Bizarre Creations had to say when answering a question on whether or not the cities would have the option for day/nigh/overcast lighting as in pretty much all previous PGR's as far as I can remember.
http://www.bizarrecreations.com/forum/viewtopic.ph...
That sucks really bad.
EDIT: Anyways, here's a nice video which seems to be gameplay.
http://gametrailers.com/player/22649.html
Kind of helps after bad news.
Read this-
http://www.bit-tech.net/gaming/2006/11/09/Procedur...
The tools ALREADY EXIST. Bizarre could be doing this RIGHT NOW if they wanted. They could replace up to 480MBs of textures with just 3MBs of procedural data. Not to mention that the data on the disc would acess even faster with so little data to read. The 360's Xenos API supports this 100%.
And ProFX is not even the only tool set provider doing procedural textures. There are several companies creating tool sets now. This article was written back in November, the tools are even better now.
And anyone thinking that procedural textures will produce downgraded graphics, think again-
http://www.bit-tech.net/content_images/2006/11/Pro...
Give developers time to catch up with the 360's API. We haven't seen what the console is capable of yet. Developers are still using conventional means, that will change in the future.
And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
And the tasks of building and utilizing large material systems won't help developers create games in a more timely and cost effective manner either.
There has to be problems with it as Lebato suggested.
There has to be problems with it as Lebato suggested.
The only problems there would be is with the graphics pipeline and we know the 360's Xenos has 48 shader pipelines and CPU vector units that were designed specifically to run applications that can exploit data parallelism.
The 360 was designed with prodedural rendering and texturing in mind. That's the entire basis for it's unified memory and architecture.
So, what could possibly be the problem? This right up the 360's alley.
Ever heard of XNA or Procedural Texturing Bizzare? Good grief.
However if the lighting was up to snuff, I hardly see why you'd need multiple copies of the same texture for different lighting conditions. Maybe in the next next-gen it won't be such an issue.
Bizarre actually modeled the entire city so you could create your own courses and literally go anywhere like GTA.
Halo3 massive repeat of textures.
GTA4, why do you think the scale of this game won't be on the sacle of past GTA games. DVD9 limitation.
Mass Effect, can't judge yet, game is not released, and no prior prequal to based an opinion on.
Forza 2? Its a freaking track where they only have to model what is visable, each track is miniscule compared to a city in PGR3
Ever heard of XNA or Procedural Texturing Bizzare? Good grief.
Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant
EDIT: Infact, if they created a 'real' lighting model like the one found in oblivion (Swithes from day, to sunset to night in realtime) they wouldnt need to recreate the textures twice or does oblivion use the same trick? But that would me oblivion has 3 sets of textureson the DVD9 and its only 6.5gb
Although it might be hard to live without the sun :S
Marumaro for the WIN !!
I don't think PGR4 is a worse game because of it btw.. Dont forget they are giving us all the PGR3 cities + 5 new ones, that's twice the ammount of locations as in PGR3, so no wonder it requires a lot of storingspace.. Plus added weathereffects with rain&snow, that all outweighs the lack of true day&night races on each location I guess..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Instead of selling a external HDDVD they could have it intergrated and keep the price. I don't give a sh*t about pricedrops. It's the gaming that's important. That's why PS3 is going to defeat XBOX 360 next year and the year after until another next-gen consoles gets released. Then probably discs will have 300 GB space but Microsoft will stick with intergrated HDDVD. Idiots !! =/
Xbox 360
Halo 3 - Call of Duty 4 - Bioshock - Turok