Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Cant say im Picasso so i doubt i will be making anything spectacular so you are certainly correct with that. I think i will end up buying them though with this Auction house as your allowed to sell the designs (in game credits) im sure there going to be some neat work.
Have a snoop round the forum there tons of stuff posted like
Cars you get from the start
http://www.msxbox-world.com/forums/index.php?showt...
47 Arcade free run circuits
http://www.msxbox-world.com/gallery/thumbnails.php...
Got all pics of cars in classes also.
Will it be stopped? I doubt it, and after all "Game experience may change during online play"
And I saw all the cars already. The R classes are incredible, I'm pleased overall on the car list, I would like more or substitute a few, but I know they can't have them all.
Im not bothered about swearing but i find the other comments like saying for example you got such and such disease bad taste. But i dont have to play online in truth i dont really play online much due to constant idiots so wont bother me plus will play with friends which i normally do.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Anyhow, always enjoy the glossing over of my positive gameplay comments + the "FM2 is the best looking game ever" and "PGR4 is dissappointing in the graphics" posts by some of you. Carry on. (Of course Op you have been a bit more fair about the FM2 graphics lately so that isn't at you, just all the cross over posters who forget, gasp, some of us read both threads! muwahaha)
Btw, FM2 (again!) is looking like the killer sim at this point. Toca 3, GT5, and everyone else has a lot of work to do to challenge Turn10's simulation engine and features. It just looks like crap. That may or may not matter depending on what is important to you in a game. I want cake and icecream ;)
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
EDIT: looking at that pic, the car in PGR4 actually looks worse at the moment.
Anyhow, always enjoy the glossing over of my positive gameplay comments + the "FM2 is the best looking game ever" and "PGR4 is dissappointing in the graphics" posts by some of you. Carry on. (Of course Op you have been a bit more fair about the FM2 graphics lately so that isn't at you, just all the cross over posters who forget, gasp, some of us read both threads! muwahaha)
Btw, FM2 (again!) is looking like the killer sim at this point. Toca 3, GT5, and everyone else has a lot of work to do to challenge Turn10's simulation engine and features. It just looks like crap. That may or may not matter depending on what is important to you in a game. I want cake and icecream ;)
Forza vs Forza 2 HD comaparison
http://www.gametrailers.com/player.php?r=1&type=wm...
Cant say its a giant leap graphically though i never played forza but from video physics and sound are hell of alot better in Forza 2. And wow cant beleive how good first one is graphically why did i never buy an Xbox. ?
On your other points im not ass licking or defending Forza (Turn 10) but have you ever thought it might not be lies just being to over ambitious on the project. I mean lets get this straight its there first time working with Xbox 360 and maybe they thought with 60fps they could get it looking really good but along the cycle they had to reduce stuff and take stuff out which in turn looks like lies. I mean one could say it as lies hype or what you call it but on the flip side one could say the dev team were being to over ambitious and trying to do to much and found out not possible. I mean PGR 3 and 4 run at 30fps Turn 10 have been aiming for 60fps from start and maybe they found limtation in hardware but im not no expert. ? Im sure PGR would like to be 60fps but im sure the Dev team new to look good need to reduce the framerate to 30fps to look good catch me drift. ?
Im not trying to make excuses here im not biased at all i never had an Xbox so never played first one im hardly a die hard fan. Im just trying to see it from a designing perspective maybe this happened maybe it was lies but i think its abit harsh to call the straight out lying although it does seem that way from comments they said at start.
And basically what you are saying PGR3 = PGR4 (or not even), and FM2 > PGR3. And yet the PGR4 screenshots lacks all the crap going on in FM2 -- @#$%@#$ up bloom, no iris effect, aliasing EVERYWHERE (edges, textures, shaders, you name it it has it), virtually no post prosessing effects (DOF, MB), horrible AF levels, sparse particle effects, horrible reflection quality that is misbalanced, bloom in the reflections looks like a freaking nuke is going off which totally @#$@# up the entire balance of the car paint saturation.
But yet, PGR4 looks worse than PGR3, and FM2 > PGR3.
Next we will repeat the, "But FM2 has more cars on track" that keeps cropping up in both threads.
Btw, on that PGR4 shot you are dissing: Did you notice the difference in time of day? That makes a HUGE difference in the still shot lighting quality. Also note how subtle, and realistic, the HDR highlights on the car are. Nevermind the subtle light saturation through the clouds with excellent occlusion, the freaking car is actually reflecting the subtle light variances very, VERY well wheras the PGR3 shot has full on "high noon" lighting. The video does an excellent job of demonstrating that the above screenshot in PGR4 has a lot going on in regards to the paint shader and reflections, that can be subtly missed at such a shall angle with the lighting conditions being shown.
Of course it is missing the nuclear explosion bloom and white dots all over the place and "scrape the jam from my eyeball" aliasing all over the place to emphasize its bloom, so I agree, FM2 is kicking its butt. No one does bloom like FM2!
And for good reason...
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
And basically what you are saying PGR3 = PGR4 (or not even), and FM2 > PGR3. And yet the PGR4 screenshots lacks all the crap going on in FM2 -- @#$%@#$ up bloom, no iris effect, aliasing EVERYWHERE (edges, textures, shaders, you name it it has it), virtually no post prosessing effects (DOF, MB), horrible AF levels, sparse particle effects, horrible reflection quality that is misbalanced, bloom in the reflections looks like a freaking nuke is going off which totally @#$@# up the entire balance of the car paint saturation.
But yet, PGR4 looks worse than PGR3, and FM2 > PGR3.
Next we will repeat the, "But FM2 has more cars on track" that keeps cropping up in both threads.
Btw, on that PGR4 shot you are dissing: Did you notice the difference in time of day? That makes a HUGE difference in the still shot lighting quality. Also note how subtle, and realistic, the HDR highlights on the car are. Nevermind the subtle light saturation through the clouds with excellent occlusion, the freaking car is actually reflecting the subtle light variances very, VERY well wheras the PGR3 shot has full on "high noon" lighting. The video does an excellent job of demonstrating that the above screenshot in PGR4 has a lot going on in regards to the paint shader and reflections, that can be subtly missed at such a shall angle with the lighting conditions being shown.
Of course it is missing the nuclear explosion bloom and white dots all over the place and "scrape the jam from my eyeball" aliasing all over the place to emphasize its bloom, so I agree, FM2 is kicking its butt. No one does bloom like FM2!
And for good reason...
Either way, I suppose that brings us back to the old, 'which game can take better screenshots?' discussion :p
The hardware has been out and about for nearly 2 years and in consumers hands for over 18 months. It may be Turn10's first 360 game, but it is represenative of 2nd generation software, not 1st.
MS has been very cocky as of late in terms of PR (defect issue anyone?) and I think there is room for improvement. As a fan of games I like their platforma lot, as a consumer I see some areas they need to improve -- drastically so -- and it balances out my perspective. They don't get free passes, the same way Nintendo (my long time preference) or Sony don't But not a popular stance on a fansite.
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
Also, my other quote was not meant to say the Sagaris was in FM1, I frankly don't remember, but that was not the point of the post.
The sad truth is that I find very pathetic to even begin to believe some of you think the car model is actually worse in PGR4. It makes no sense, at the very least, they would use the exact same car model. If believe so, could you at least bother to explain why? I learned that in English class, did you Jin!?
But even more sad is the fact that if they were to re-release PGR3 with weather effects, tweaked lighting, 720p resolution, higher AF, and a bit more detail here and there, it would impress, and it would look tons better than...........you know. Now that's pretty sad when you think about it.
As I noted early in this thread I am ok with that. What I am not ok with is the tone/PR. e.g. Take MSAA. Turn10 knew in Winter that it would NOT have 4xMSAA as *hyped*. Xbox.com let this leak, Turn10 denied it. Then Dan mentioned at GDC variable rate MSAA. Then it became, via GAF of all places, "we didn't lie, replays have 4xMSAA".
So answer me this Turn10: Why not have the decency to recant your PR in a pitpass?
It is dubious to market a game under features and then to change them without noting the concession. I am 100% fine with a game saying, "We are aiming for 4xMSAA" and then later saying, "We are now at 2xMSAA because we couldn't do XYZ with that feature". But when you hype a feature as a HUGE reason your game rocks, and then slither away to gaming-spam-hell (GAF) and "make amends" I find it gross -- especially when you promised near CGI graphics and bagged on your competition (BC of all peeps). And of course it has to be done with class: "For all those who are complaining, you are just haters" - Che. Kudos Turn10 for being jackasses and bagging on a classy act and when you get deserved criticism you call on your legions of fans to carry your day by trolling anyone who is critical as a "hater".
Che knows better. This is an utter abuse of PR and media relations. I called Sony on it in 2005 -- just search the threads where I criticized their blatant use of CGI and their misleading PR spec numbers (note now that even Insomniac is saying Xenos is better hahaha) -- and I see no reason why MS shouldn't be held to the same standard.
But that should have been noted at the same place they hyped the feature. Hype: Pitpass--12 cars! Correction: Pitpass--ok guys, we cannot hit 60fps with 12 cars, so we are going to do 8 cars at 60fps instead of 12 cars at 30fps. Sorry for the let down, but we believe this is the best move for the game, which is playing GREAT!
They lack humility and openness and abuse their information management channels to maximize PR. I find that childish, especially when they have an attitude of "us versus haters" and bag on their competition. Let the game do your talking fools!
They would have been way better off just showing a lot of gameplay for months. Hype the sim aspects, the GREAT input and controlls, and the customization/depth. They would have been better off coming clean 6 months ago, "Ok, we had to cut graphics" instead of:
"It is an old build haters".
So all those months we kept getting told here, "Stop being critical. It was an old build" when their final build looks basically identical. So what is the excuse now? Oh, PGR4 looks worse than PGR3... :|
Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...
I have not liked the way PR been handled i think its rather a mess and i sometimes wonder if Che actually works there poor sod is being used like a tool. He says one thing yet next changes again and again maybe being to harsh its his first job and he been thrown in deep end so shouldnt be to harsh he looks a good chap.
But i dont think deep down there was any lies it was just owning up to the things what have changed is what caused the problem the PR side of thing. I think end of day they wanted 60fps but with extra detail down the line they have found limitations which in turn things have changed. So when you look at Forza 2 and reason it dosnt looks as good as PGR or other next gen format games is simple they wanted 60fps and in turn alot of sacrificies have been made.
But lets not take away the good thing about the game Sound and Physics are awesome and Kudos to Turn 10 for delivering hell of a game on this side. Personally i new it wasnt gonig to look like PGR etc so didnt set me hopes to high but i understand how people are dissapointed. Im not so fussed about graphics look good to me now if they looked like a PS2 game then i might be worried but they dont and look pretty respectable. We havnt seen all tracks though is 3D grass actually still in this game cant say i noticed it in the demo one thing i havnt kept up to along the way. ?
Im just wondering if other tracks are going to look better then others maybe im being optimistic. ?
Ten thousand fists in the air
For example with Graw 2 they managed to end up achieving more the second time around just like they did with NBA 2K7 etc. Who knows maybe 60fps, 360fps physics update along with the 60fps reflections was a bit too much for turn 10 to handle to handle this time around (within their time frame) while making the game look as everyone expected. A possible drop of the framerate to 30fps would've likely helped, but I personally think everyone here would be more disappointed if the game's fps was dropped from 60 to 30 or if they physics had to be toned down at the expense of graphics.
I'm not saying there aren't devs out there that could've pulled it off on their first try, but maybe turn10 isn't one of those devs so we'll have to settle with forza 2 right now (which wont be too hard =P) and keep our fingers crossed for forza 3.
For Bizarre PGR4 is their second go at the console they may have gotten screwed at launch, but launching early allows them to get another more superior effort going on the 360 sooner than if they didn't release PGR3 till late 2006 or this month.
lol i'm going to be practicing my drifting like crazy when I get the full game :)
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Uhh, well I can teach you how to drift, but I can't teach you how to avoid the grass.
Jim Rome: "Nobody owns anybody like Florida owns OSU."
This guy did a pretty damn good job with what's available in the demo;
http://youtube.com/watch?v=MRvbbvOHvqQ
This guy did a pretty damn good job with what's available in the demo;
http://youtube.com/watch?v=MRvbbvOHvqQ
@Phaethon
lol, I already do that pretty well on my own. Grass is my friend :P
Ten thousand fists in the air
The game surpasses my expectations.
But the replays cameras as they currently are have got to go.
The weakest part of Forza 2... Replay cameras. What is up with that? That should be one of the easiest things for a developer creating a racing title... setting up cameras for replays.
2 words. Replays suck. I want to see a replay of the race... not a highlight video of my car taking corners. Please fix this. I read in the newest Pitpasss that we are stuck with the replay cameras. They actually address this in the newest Pitpass, saying to get over it, and say that the full retail game has the same camera views... Oh joy!
I hate to say it, but I'd even pay 250 MS marketplace points to get better camera angles, patched into the game. The developer says they played other game titles/racing titles to see what other developers did with their games... music/interface/gameplay/live functionality/sound fx/etc. Obviously the Forza team didn't take any notes on camera replays when watching their competition.
Replay cameras... Bad.
Otherwise they have a great product...
Newest Pitpass:
http://forzamotorsport.net/news/pitpassreports/pit...
Q: Will it be possible to change the replay cameras in the near future?
A: Unfortunately no. And these replay camera angles are what you'll see for Forza TV as well. Keep in mind that each ribbon will have its own camera placements so it differs with every track variation. Those of you who would like to see more of the moment to moment tactical action can always switch views (third person, hood, bumper) or even switch cars to see that crucial pass.