reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
sinon UT3 est gold?
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Cliff Blezinski, producteur de Gears of War 2 qui, non content de buzzer sans relache sur son nouveau bébé, en vient même à évoquer les éventuelles suites de la série lors d'une récente interview avec le site Gamereactor :
"Le marché est incroyablement difficile. Vous ne savez jamais comment il va réagir, alors on aborde les jeux un par un. Si Gears of War 2 est un succès alors naturellement nous nous pencherons sur le troisième. De la même façon si le troisième se vend bien alors nous devrons envisager le quatrième".
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Feature by John Gaudiosi | 06/19/2008 | 10:38:59 AM PST print comments [ 87 ] digg this! Share on Facebook Gears of War 2 lead developer Cliff Bleszinksi talks destructible environments, chainsaw duels, and explains why you won't be able to customize your guns in Gears of War 2.
Cliff Bleszinski has spent the past 10 years in the Raleigh-Durham area, which has become something of a hotbed of game development with the recent studio announcement by Insomniac Games and established developers like Epic Games, Red Storm Entertainment, Virtual Heroes, Funcom Studios, Icarus Studios and Vicious Cycle Software. Bleszinski has grown as the surrounding area has blossomed and Epic Games has become a major two-pronged force in the game industry with its Unreal Engine 3 technology and its original franchises like Unreal Tournament and Gears of War.
Bleszinski, who's now 33, currently serves as the lead games designer at Epic. The first Gears game bought him critical accolades, record global sales, and a brand new Lamborghini Gallardo Spyder. With Gears 2 shipping this November, Bleszinski took some time to discuss his latest creation with GamePro in this exclusive interview.
Epic has made a lot of buzz about their new Unreal Engine 3 tech, but how will this make the world of Gears of War 2 come alive? We've heard of better lighting, better water effects, and "soft body processing." It alls sounds fancy, but how will it improve Gears 2 from a gamer's perspective?
I think you can directly look at every single tech video we've released and you can extrapolate a lot of how that's going to be used in the world. When you see hundreds of Locusts pouring out into the street and you're unloading a certain unannounced weapon into them, you're going to be a happy camper. Just the other day I was driving in this icy level with a tank and power-sliding through Locusts and Gus goes, "Locust roadkill, baby. Squish. Squish. Squash. Squash." It was just freakin' great. And then when you shoot you're knocking over trees because we have more destroyable objects and you shoot your Boomshot and everything shatters apart. Gears was heavy and Gears was chunky and Gears felt satisfying. And Gears 2 is just really taking that to the next level. It's just cooler and more visceral.
Will the new tech allow for destructible environments? If so, how might this impact gameplay?
That's what the fractuables allow. You really feel like you're chipping away at stuff and really interacting with the world. In a game like this, not only does Marcus slam into the wall, but shooting is your base form of interaction. When you're targeting a guy and he goes back behind cover and you have another unannounced weapon which is doing serious damage...We have this whole chart of things we've announced and things we haven't...I always have to cross-reference it in my head. Let's just say we leverage as much as we can whore the feature.
Will there be any character customizations or weapon customizations in Gears of War 2? If not, why so?
We're not really that kind of game. We're not going to allow you to bling out your gun. The Lancer's a Lancer, Gus is Gus, and Marcus is Marcus. Those are the identities we're sticking with.
There was one vehicle scenario in the first game. Are more vehicles something that would enhance Gears 2?
Absolutely. We've already announced the Centaur. And there are other levels that are unique in a similar vane to that. There are some really nice surprises that haven't been announced.
Will online co-operative play be limited to two players, ala Gears of War 1? Is there any chance for three or four-player co-operative play?
We haven't announced our co-op plans yet.
Will that be at E3?
Probably.
Is Epic streamlining or refining the controls in Gears of War 2?
Eight billion tasks have been cycled on for improving the cover system. You can interrupt the swat turn and go right into a roady run so you're not stuck swat turning. The angle of cover entry for roady run has been tweaked so you don't necessarily get cuked into cover as often when you roady run. Mantling's a little more crisp. Just evading into cover is more crisp. Every single last action has been tweaked. The angle at which you cover slip when you move forward has been tweaked. Every single bit of the cover system has been massaged this time. I went back and played Gears 1 and I still think it's a great cover system, but what I missed was tremendous and I'm so happy with a lot of the results that have come out of the tweaking for Gears 2.
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J'ai pas les même gouts que vous ? Et Alors ?
Dévérouilleur officiel de succès
Les jeux vidéos ? Mais c'est énoooorme :whistle
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Will that be at E3?
Probably.
toutes les consoles se valent, maintenant parlons des jeux...
mistwalker forever !
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Ouais ça ferait son effet...
How many days of your life have you been sick?
Gamertag: Djairaimy
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et c'est là que Marcus arrive et ...
... bon on va en rester là pour les effets d'annonce à la kojima ^^
:jesors:
Il me tarde de tâter ce second opus, surement mon prochain jeu 360 ...
Mais alors si coop à 4 quel festival ...
Alienware pooowwwaaa
http://portables4gamers.wordpress.com/
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C'est bon ça !
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Les animations sont excellents, chaque arme a sa propre exécution (Se servir du Sniper comme d'une massue, donné un coup sur le crane d'un ennemi avec la crosse du pistolet et le faire tourner dans ces mains, celle de l'arbalète qui consiste a coincé la tête de l'ennemi entre la corde et la partie métalique de l'arme et hop, la tête saute !) Bref, tous pleins de détails sans trop en dévoilé mais juste de quoi nous allécher encore plus ! Ca a l'air vraiment très très soigné.
J'ai hâte égallement d'essayer le mode capture du jeu (à l'instart de Halo 3). Ca promet de tout déchirer tout simplement.
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"Rien n'est plus affligeant que la mort du cœur, la mort de l'homme est secondaire."
Chewbaska
Ober Fanboy de Gears of War 2. Le premier qui critique les textures ou le framerate, je sors mon M107 !
Avatar copyright gaf
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Fundream !!
" Une âme peut se dire généreuse, quand elle prend plus de plaisir à donner qu'à recevoir. "
Chevalier de Méré
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Enfin bon, ça m'énerve un peu cette avalanche de vidéos, je ne sais pas résister et je vais totalement me spoiler le jeu. on n'avait pas autant d'infos pour le 1, c'était pas un mal !
Ober Fanboy de Gears of War 2. Le premier qui critique les textures ou le framerate, je sors mon M107 !
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Ober Fanboy de Gears of War 2. Le premier qui critique les textures ou le framerate, je sors mon M107 !
Avatar copyright gaf