Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 15 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Most of these games going to PC you can't play on any other console, and that's the reason I bought a 360.
Oh and you know which game is next? Mass Effect, and Halo 3. Sometime.
Core keys on a pad (14, movement excluded): RS, click RS, click LS, A, B, X, Y, RT, LT, RB, LB, (dpad) UP, DOWN, LEFT, RIGHT
Every key on a gamepad is a core key, which is sort of my point. I don't really know how to count the "keys" in an analogue stick though. It enables you to go from sneaking to walking to jogging to running without cumbersome toggling. But hey, Gears doesn't use it anyway.
It'd be easy to have all the features of Gears on a single joypad without making them all fit on the A button, while spreading out the different actions on a keyboard would just be super awkward and a big reason why games like Gears of War just haven't existed on the PC in the past. I'll stress that I don't think that would've made it better, but it's traditionally how things have worked in console games with stuff like Dead to Rights and Splinter Cell.
This isn't just about the number of keys, it's about which ones are readily available for the core gameplay. I know that with additional commands and toggles it starts getting awkward on a pad. I have the outmost respect for the likes of Battlefield and Operation Flashpoint and I readily recognize how their transistion to gamepads is very difficult. Command and Conquer has to employ the triggers in bringing up menus and invent elaborate combinations to keep up with the simple interface on a keyboard, and MMOs and their binding of actions and inventory shortcuts will never find a good home on pads.
But the same is true for a lot of console games that use the features I mentioned in my previous posts, in bringing them back onto the PC.
Which is exactly what obviously was on Epic's minds when they made Gears. They created a game that's gonna slide right over on PC with no problems whatsoever, not even "denting" animation like on PC Splinter Cells and Prince of Persia. I agree that they tuned it brilliantly to a gamepad, with the turning speed nailed perfectly like you say, but soon enough they'll be spinning like little ballerinas with the mouse control anyway, and nobody will notice. It's like comparing something reaaaally cheap to something free. It'll never be that cheap. Pad control will never be that fast.
There are a number of ways Gears could've been made that had rendered it totally messy to play on the PC, but they clearly turned away from those things. I'm not complaining, mind, I'm just saying I saw it coming because of this.
There, now I think my point will be clear to all, and I shall give it a rest. :)
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
Gears is a game that I felt I had to get and beat, but it was by no means one of my most sought after 360 titles so I guess I don't mind.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
I really feel that they're letting the fans down if they deny them such a significant part of the game. Fingers crossed for an expansion pack announcement at E3.
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
Crysis Universe comes to 360...nice trade in my opinion. I don't care if they downgrade the graphics on Crysis, as long as it is something 360 can handle and it looks outstanding on a CONSOLE I am all for it.
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3
Crysis Universe comes to 360...nice trade in my opinion. I don't care if they downgrade the graphics on Crysis, as long as it is something 360 can handle and it looks outstanding on a CONSOLE I am all for it.
They're not making trades here, there's no videogame draft either. :)
Core keys on a pad (14, movement excluded): RS, click RS, click LS, A, B, X, Y, RT, LT, RB, LB, (dpad) UP, DOWN, LEFT, RIGHT
Further, seeing as you cannot have your thumb on A/B/X/Y all at the same time, IF you are going to be so loose with your definition, then the left hand on the KB has 25 core keys compared to 14 with both hands on the gamepad.
25 > 14
And a great feature of WASD is I can continue using WASD (=Movement) while using Space bar, Shift, Ctrl, Caps Lock, and to a various degree Q,E,R,T,F,C,Z, etc... (the later may compromise some movement abilities, the former being fully accessible while using WASD).
You cannot use the Dpad for functions AND move at all with the left analog stick at the same time.
To put it into a different context -- graphical -- the Zboard is essentially a Keyboard with slightly modified layout -- but essentially same access pattern -- as a keyboard with cosmetic alterations. This is how BF2 looks on a Zboard:
The number of keys in a PC FPS you have access to without hindering movement is staggering.
And this is why you don't see games like BF2 mapped to a gamepad and why PC gamers don't even BOTHER trying to use a gamepad for FPS gaming.
They are way more complex and require many more inputs and diversity than a gamepad could offer.
Your arguement about analog movement in FPS applies to pretty much any FPS on either platform -- FPS aren't MGS or Splinter Cell. Digital movement for the feet (or more accurately accumulation buffers + sprint/run/walk key variants) is the norm. So while MGS may make great use of analog movement, it really doesn't say anything about a shooter being "designed" for the PC in mind.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
They're not making trades here, there's no videogame draft either. :)
I don't care much for Crysis but I think if they are keep porting 360 exclusives to PC we should have a PC exclusive on 360, such as Crysis because thats like the only game that is good in my opinion that is worth porting.
but ah well, Gears and Crysis isnt something that i like, there are FAR more better games coming out then those two anyways, so do what you do best MS, earn the money and keep the customers happy and try fix the damn repair service problem.
*Owner of a Wii60!*
360: Mass Effect - Dark Sector - Resident Evil 5 - Assassin's Creed - DMC4 - Too Human - HL2: Episode 1&2 - Haze - Fable 2 - Ninja Gaiden 2
Wii: RE: UC - SC: Legends - Project Rygar - Metroid Prime 3
My point sort of got lost in the button talk though, but I think everybody got my point by now. Mine is sort of a hard argument to make though since Gears suits PC so well, I would have to somehow explain how it would've been if it wasn't so PC friendly, and it just seems like an uphill battle.
MGS is very, very digital by the way. I used it to illustrate how games born in an environment with digital controls turn out contra those that capitalise on analogue movement from the ground up, like Splinter Cell.
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
I hope they add a 1st person option in the PC version.. 3rd person never really feels right on the PC for some reason..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
My PC still runs newer games very well.
My PC still runs newer games very well.
Still, it's not that big of a deal.. it's a YEAR later, so I don't see why it would upset people. They still got their game for a reasonably long period of time.
I agree though, why be angry? It wasn't made a worse game for going multiplatform, so stop the bitching.
More games should come to the PC imo.
I don't care much for Crysis but I think if they are keep porting 360 exclusives to PC we should have a PC exclusive on 360, such as Crysis because thats like the only game that is good in my opinion that is worth porting.
but ah well, Gears and Crysis isnt something that i like, there are FAR more better games coming out then those two anyways, so do what you do best MS, earn the money and keep the customers happy and try fix the damn repair service problem.
Frankly I'm glad you're not getting Crysis. You don't want it anyway.
Still, it's not that big of a deal.. it's a YEAR later, so I don't see why it would upset people. They still got their game for a reasonably long period of time.
Oh well.. and I was considering buying it again.
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
No matter how long we've had the game before PC owners, that's what I call a slap in the face of fans.
And for the first time ever, I'd be a little confused as to what input method to use.
And for the first time ever, I'd be a little confused as to what input method to use.