Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 15 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
But I agree with your comment, in that they did it in R6 and people are enjoying themselves quite a bit..so why on earth wouldn't you do it in a game that offers you the ability to go third person anyway?
Personally I hope Halo 3, rather than totally catering to the Halo 2 fanbase, separates its multiplayer component from the campaign so that the solo experience can be as exciting as possible without having to mind things like weapon balance and keeping every gameplay mechanic reasonable within the boundaries of a multiplayer game.
There are a huge amount of fans on both sides, some whom will claim Halo is all about the matchmaking and shooting friends in the face and some that cling to the characters and the universe and the stories told. The difference is that keeping the multiplayer the same won't harm anyone, while keeping the solo bit the same will end up with another feeling of playing Halo 1 again.
With GRAW it was just really strange that they decided to keep the multiplayer component so close to 2, because as far as I know, GR2/SS were sort of sleeper hits on Live. For me, the lack of a co-op experience true to the real campaign killed GRAW, and once again you were stuck with that pack of retards for a squad. Dammit.
It's ironic how these series, both RS and GR, have been at the forefront of squad based combat games for all these years, and they still have some of the STUPIDEST squad mates in any game. Here comes Gears, swooping in with a first in a proper squad based environment for Epic, with buddies that actually manages to do something worthwhile from time to time.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I think it was dumb move to remove the covery system from the MP in GRAW.
And hopefully now that RSV and Gears are out, they are smart enough to put it in there.
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I seriously dont get it why the enemy AI is so far more superior to the team AI. And whats so funny about GRAW and its AI was that one my first run, I knew that you could switch their command from "Recon" to "Assault", and that did not happen until near the end of the campaign hahaha. I know very stupid of me.
Right now I have no idea what to do. I have been waiting for Lost Planet so loong and it comes out in 2 days, but in like 3 months Army of Two and GRAW 2 is coming out as well, then I have no money for those, and I really want a great game, but I do not want to miss out on LP.
I do not know what to do. =(
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Oh and Sath, I'm feel your pain..February and March have too many releases I'm interested in. This other console sitting here isn't helping either, it wants some love too :(
But I know that one of the members here have posted a picture of a release date sheet of the games for 2007. Now I dont know if all that is true or not but what I saw at 04, theres like GRAW 2, Mass Effect and Army of Two. I might be wrong but correct me.
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I think the hardest part about creating teammate AI is that they can't be absolute terminators either. I remember the first few Medal of Honor where your mates would pretty much take care of everything unless you dove headfirst into the action just to get some shots off.
In Gears they manage to run around and do things despite not dying an awful lot, and while you can't actually rely on them if an enemy decides to fondle you up close, they still do a fair job of keeping enemies occupied at long range when you're surrounded and stuff. That's quite unlike GR: Advanced Babysitter, where you need to walk them over the street and stuff.
@grift
Yeah I didn't intend to directly comment on or criticise your stance, it just got me thinking of an observation I'd already made about what Halo must do at least in my mind to feel fresh and exciting again. To me the biggest worry is the popularity of the online game because I think it might make Bungie and/or the MS guys more conservative in their approach to Halo 3 multiplayer. You know how anal multiplayer gamers are.
I mean we're both pretty much on the same page about UT(99) still being the best UT, and that's sort of the notion I think could kill the prospect of Halo 3 feeling really different and unpredictable in its design.
Dual weild was awesome in singleplayer but some quote it as killing the multiplayer game and want nothing to do with it. What if similar design choices are abandoned to keep the multiplayers happy about 3? That's a disaster in my eyes.
We'll see I suppose.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I think Halo 3 will contain some pretty ambitious changes from Halo 2, atleast I hope so. And I hope that they work those changes into both the campaign and the multiplayer experience..
I don't really want either to stand out, I want them to both live up to the standards that Bungie has set for themselves. Obviously MP stands out in the long run, but I expect a pretty excellent sp/co-op experience to be in there as well..and I think they're well aware of those expectations.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Not bad though, it looked amazing in that third video, I'd like to see more physics work though.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
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Releasedate ?
How long did it take for you guys to play singleplayer on the first GRAW ? Love games that last forever. (which means more than 15 hours SP-mode)
Is it worth to buy GRAW2 if I don't have XboxLive ?
Amazing graphics btw !
XBOX 360 FOREVER !
PDZ keeps giving you more objectives and paths with each difficulty, and on top of that, as you unlock new gadgets you get even more ways to get through a level and in many cases find new weapons and stuff. Oh and it gets so insanely difficult around Perfect Agent that the prospect of playing it on Dark Agent is practically nightmare inducing. Just as it should.
One of the most disappointing aspects of a game like this/that is when you're up for a greater challenge but the game simply doesn't have more to offer you. Competetive multiplayer is a feeble substitute if what you miss is shooting Locust kneecaps and blowing their heads up with the magnum.
I guess one thing Halo 2 didn't water down - on the contrary - was the difficulty of the Legendary mode. It's almost off puttingly difficult next to the much more sympathetic Heroic. They should make a new difficulty if they insist on having you both die instantly from your mate dying.
AaaaAAAAaanyhoo.. Pretending like we're still on topic, if RSV is an indication, Ubisoft recognize people's desire to play the story mode in co-op, and hopefully that rubs off on GRAW2.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Air strike gameplay:
http://www.gametrailers.com/player.php?type=wmv&id...
Cross-com commands gameplay:
http://www.gametrailers.com/player.php?type=wmv&id...
Controlling the mule gameplay:
http://www.gametrailers.com/player.php?type=wmv&id...
Helicopter raid gameplay:
http://www.gametrailers.com/player.php?type=wmv&id...
http://www.myspace.com/jatonl
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
But Í get the feeling it's kind off in the same state now, as GRAW1 was at X05 (relatively).
What makes me think this is because things like; when he zooms in with the sniper, the area outside the scope is darkned out, just like the GRAW1 build at the X05.
When GRAW1 released that was changed dramatically, aswell as the graphics.
So I think this game will see quite a big improvement before it's release if I go by what happened with GRAW1...
http://www.myspace.com/jatonl
hd-dvd games hd-dvd games hd-dvd games
HEres the new GRAW 2 SP Interview - No HD.
http://www.gametrailers.com/player.php?id=16191&ty...
Ok, release month is set up, March. Oh man this is not happening. I need money for all this great games!!!!
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"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2