face2papalocust Bien hypnotiser par Replaced. (il y a 8 Heures)
CraCra @reneyvane: Si fallait juste accepter les "risques" le temps que GSY revalide certaines choses (il y a 1 Jour)
reneyvane @davton: Merci, content de retrouver tout le monde et les habitudes. (il y a 2 Jours)
davton @reneyvane: c'est réglé (il y a 2 Jours)
Soda @TheDud: ;) (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 3904 JoursKudos to you Driftwood. This time your are faster than Elanalistadebits and Digital Foundry. I wonder if all modes on PS5 Pro use PSSR?
Inscrit depuis 3904 Jours
Inscrit depuis 3209 JoursGT3 and 4 were locked 60, as were the Ace Combat entries on PS2.
Once these made the transition to 'Next-Gen' it was actually a step backwards (Ace was 30 on both PS3 and X360).
Ever since GT5, replays have been hard-capped to 30 and added motion-blur, which should be optional.
A similar thing happened to Project Gotham Racing: the first game felt like an actual upgrade from Metropolis Street Racer, running at 60, with much better models and proper reflections. The sequel, was 30, for some reason. Then 3 and 4 on 360 were also 30 on top of motion-blur during gameplay.
I'm starting to think cubemapped reflections is - still - the ideal solution. Few game can pull off Screen-Space Reflection in a clean manner; even yet-to-be released games (check out Rise of the Ronin, from the 'Day One: PS5 Pro Coverage', at the 03:33 mark).
Inscrit depuis 3904 Jours
Inscrit depuis 7645 JoursMods, stop changing my SIG! I'm going to end up banning you!