dc_coder_84
dc_coder_84
Inscrit depuis 3880 Jours
Yeah, it's really weird. In some games like Control ray traced reflections make a bigger difference because you avoid these screen space artifacts. But the old reflections in GT7 were already that good and didn't suffer from screen space artifacts. On the other hand no one can complain that Polyphony Digital was lazy. It probably would have been better if they used the additional power of PS5 base and Pro for other RT effects like RT globel illumination or ambient occlusion. RT FX which make a bigger difference. But I also understand why they choose RT reflections because the cars are the stars of the show. Also going from native 4K to sub 4K with AI upscale seems weird too.

Kudos to you Driftwood. This time your are faster than Elanalistadebits and Digital Foundry. I wonder if all modes on PS5 Pro use PSSR?
En réponse à
dc_coder_84
dc_coder_84
Inscrit depuis 3880 Jours
F1 24 shows how a Pro patch should look. It implements 3 out of 4 RT FX: RT reflections, RTAO and DDGI. All at 60 fps. Also the reflections are not limited to the cars but are also visible on the street and track side details. On PS5 Pro only RT shadows are missing compared to the PC version but they are available in the replays at least. EA did an amazing job here regards to optimization. Also EAs hair technology in Dragon Age: The Veilguard is super impressive. I've never seen better hair in a game. EA has also written an in depth article available here about the their hair rendering. 50 000 individual strands per character eating hundreds of MB of RAM :)
En réponse à
bunkadotaste
bunkadotaste
Inscrit depuis 3185 Jours
There're still frame drops on the raining races.
GT3 and 4 were locked 60, as were the Ace Combat entries on PS2.
Once these made the transition to 'Next-Gen' it was actually a step backwards (Ace was 30 on both PS3 and X360).
Ever since GT5, replays have been hard-capped to 30 and added motion-blur, which should be optional.

A similar thing happened to Project Gotham Racing: the first game felt like an actual upgrade from Metropolis Street Racer, running at 60, with much better models and proper reflections. The sequel, was 30, for some reason. Then 3 and 4 on 360 were also 30 on top of motion-blur during gameplay.

I'm starting to think cubemapped reflections is - still - the ideal solution. Few game can pull off Screen-Space Reflection in a clean manner; even yet-to-be released games (check out Rise of the Ronin, from the 'Day One: PS5 Pro Coverage', at the 03:33 mark).
En réponse à
dc_coder_84
dc_coder_84
Inscrit depuis 3880 Jours
So according to Digital Foundry if you have a 60 Hz display and don't use the cockpit view it is recommended to disable PSSR to render a superior native 4K image. If you disable PSSR you'll loose raytraced reflections in the cockpit of your car but all other RT reflections remain active. The upside is a more stable image due to native 4K rendering.
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7620 Jours
Were we supposed to be impressed by this?
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane Décés de l'acteur Us "Nicholas Brendon" (Alex/Xander) dans Buffy, une année noire pour le Show, en Fév 2026, c'était Michelle Trachtenberg 39 ans ( Dawn) & le projet d'une suite à été abandonnée. (il y a 2 Jours)

  • reneyvane

    reneyvane La comédienne française de 67 ans "Elisabeth Mergau" & l'acteur US de 86 ans "Chuck Norris" sont décédés. (il y a 3 Jours)

  • Zega

    Zega Bah oui je pense que la majorité des gens n'ont pas compris, parce que nvidia a fait une comm de merde aussi. Moi j'attends d'en voir plus, je trouve ça très prometteur. (il y a 3 Jours)

  • face2papalocust

    face2papalocust @GTB: J'allais pour mettre sa réaction,le genre de de reponse qu'on a surtout pas envie d'avoir,le mec a un melon énorme. (il y a 5 Jours)

  • GTB

    GTB Et of course, le PDG de Nvidia dit qu'on a tort, qu'on a pas compris etc... (il y a 5 Jours)

  • GTB

    GTB @davton: Globalement le coup du filtre IA du DLSS5 passe très, très mal. DF en tempère d'ailleurs leurs propos. (il y a 5 Jours)

  • face2papalocust

    face2papalocust @davton: Oui c'est pas juste une amélioration de l'image ça modifie beaucoup trop. (il y a 6 Jours)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

GSY Review : Screamer

  • Dimanche 22 mars 2026
  • davton

Crimson Desert revient sans commentaires

  • Samedi 21 mars 2026
  • Driftwood

Découverte de Crimson Desert sur PC

  • Vendredi 20 mars 2026
  • Driftwood