dc_coder_84
dc_coder_84
Inscrit depuis 3932 Jours
Yeah, it's really weird. In some games like Control ray traced reflections make a bigger difference because you avoid these screen space artifacts. But the old reflections in GT7 were already that good and didn't suffer from screen space artifacts. On the other hand no one can complain that Polyphony Digital was lazy. It probably would have been better if they used the additional power of PS5 base and Pro for other RT effects like RT globel illumination or ambient occlusion. RT FX which make a bigger difference. But I also understand why they choose RT reflections because the cars are the stars of the show. Also going from native 4K to sub 4K with AI upscale seems weird too.

Kudos to you Driftwood. This time your are faster than Elanalistadebits and Digital Foundry. I wonder if all modes on PS5 Pro use PSSR?
En réponse à
dc_coder_84
dc_coder_84
Inscrit depuis 3932 Jours
F1 24 shows how a Pro patch should look. It implements 3 out of 4 RT FX: RT reflections, RTAO and DDGI. All at 60 fps. Also the reflections are not limited to the cars but are also visible on the street and track side details. On PS5 Pro only RT shadows are missing compared to the PC version but they are available in the replays at least. EA did an amazing job here regards to optimization. Also EAs hair technology in Dragon Age: The Veilguard is super impressive. I've never seen better hair in a game. EA has also written an in depth article available here about the their hair rendering. 50 000 individual strands per character eating hundreds of MB of RAM :)
En réponse à
bunkadotaste
bunkadotaste
Inscrit depuis 3237 Jours
There're still frame drops on the raining races.
GT3 and 4 were locked 60, as were the Ace Combat entries on PS2.
Once these made the transition to 'Next-Gen' it was actually a step backwards (Ace was 30 on both PS3 and X360).
Ever since GT5, replays have been hard-capped to 30 and added motion-blur, which should be optional.

A similar thing happened to Project Gotham Racing: the first game felt like an actual upgrade from Metropolis Street Racer, running at 60, with much better models and proper reflections. The sequel, was 30, for some reason. Then 3 and 4 on 360 were also 30 on top of motion-blur during gameplay.

I'm starting to think cubemapped reflections is - still - the ideal solution. Few game can pull off Screen-Space Reflection in a clean manner; even yet-to-be released games (check out Rise of the Ronin, from the 'Day One: PS5 Pro Coverage', at the 03:33 mark).
En réponse à
dc_coder_84
dc_coder_84
Inscrit depuis 3932 Jours
So according to Digital Foundry if you have a 60 Hz display and don't use the cockpit view it is recommended to disable PSSR to render a superior native 4K image. If you disable PSSR you'll loose raytraced reflections in the cockpit of your car but all other RT reflections remain active. The upside is a more stable image due to native 4K rendering.
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7673 Jours
Were we supposed to be impressed by this?
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • Luffy

    Luffy La comm’ a pourtant bien appuyé le côté plus accessible du jeu. Il y a aussi eu une petite polémique. Et peut-être aussi que le côté accessible en a au contraire détourné certains. Perso je m’amuse (il y a 2 Heures)

  • face2papalocust

    face2papalocust Les ventes toutes manière c'est à rien y comprendre. (il y a 11 Heures)

  • reneyvane

    reneyvane Un autre article sur le lancement de Saros avec beaucoup plus de donnée et comparaison sur qui sont les acheteurs et co... [url] (il y a 15 Heures)

  • GTB

    GTB @Blackninja: Returnal a un succès d'estime certain. Ils font ce qu'ils savent faire en élargissant le public. Avant d'en arrivée à 12millions d'Elden Ring en qq jours, les Souls étaient TRES de niche. (il y a 19 Heures)

  • Blackninja

    Blackninja @reneyvane: returnal était déjà un flop je ne comprend pas qu’ils aient rempilé (il y a 19 Heures)

  • reneyvane

    reneyvane Saros se serait écoulé à seulement "300 000" exemplaires, le titre disponible depuis le 24/04 à été classé le mois dernier comme la 11iéme & 17ième meilleures ventes du PSN "US" & "EU". (il y a 22 Heures)

  • reneyvane

    reneyvane Décès de Kenji Takahashi dit "Kenji Ōba" à 71 ans, popularisé dans les année 80 comme héros de la sérietv "X-Or, le shérif de l'espace", deux séries ont prolongé l'univers avec d'autres acteurs. (il y a 1 Jour)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

GSY Review : Forza Horizon 6

  • Jeudi 14 mai 2026
  • davton

GSY Preview : The Sinking City 2

  • Mardi 12 mai 2026
  • Driftwood