Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
And I've always felt cheated when purchasing maps for any shooter, Bungie is no fuckin different from the rest. FPS DLC always seems less valuable to me in the long run because it's just maps and nothing more. However DLC for RPGs or Action-Adventures usually involve an expanded story, new weapons, new locations, new vehicles, new characters etc. You really feel like you're getting your money's worth even if it only means a few extra hours of game time. Wouldn't it be cool if Bungie came out with some dlc that followed Jun and Dr. Halsey escaping Reach? No.........I'm going to hold my breath for that either, but it just adds to my point that shooter DLC is usually just maps.
Of course the drawbacks to purchasing ANY content is the GOTY editions that include everything that you purchased at a significantly reduced price.
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
Again, Valve shows it can still be done.. But unfortunatly they are one of the very few left.. The consolemonopolists are killing it all..
/goes back to playing Company of Heroes on PC, Blitzkrieg mod full of custom maps, all made for free by the community itself..
I agree that the Valve business model is brilliant. If it's going on my PC, I'm buying it through Steam plain and simple. If Gabe Newell said "OMG, our service is going to stop forever unless you spend $100 on stuff on our store :( plz!" I would do it. Why? Because They've built up loyalty and trust over the past few years that has been attached to quality. (Plus $100 on Steam buys you like $10,000 worth of backlog games from 2000-2008)
I'm not asking Bungie/MS to start trying. I'm just asking them to press the button that says "Convert .halo1/2/3 to .haloreach" in their Map Editor. I've even got the MS space bux out in hand, and they don't want it! I don't know what business model that follows. Is it a licensing issue maybe? Since the maps are officially MS content tied to previous games maybe they can't? Who needs to be fired so that I can enjoy my gamez plz?
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
Reach is massively feature-rich anyway, and to say that the old norm for games was that they were longer and more feature-rich is insane. I think there is a rose-colored nostalgia filter going on here. Unless you are talking RPGs I can't think of any games being substantially longer. Games are also MUCH more expensive to make now while keeping the end price the same for the consumer. If anything, I feel that I play the games I own MORE because of DLC. Bungie also updates the game constantly with challenges every day no less( those have to be coded by someone).
@Phaethon360- I certainly could love to see all of the old maps brought into Reach, although I doubt it's as simple as just importing geometry( the new gameplay changes would require changes to make them work in any meaningful way). As for Valve, I think their model works because, one, they do more than make games so they can deflect costs( not everyone can do that), and two they don't seem interested in expansion. They don't put games out often( Halflife ep 3 anyone), and what they HAVE put out recently was what L4D1 and 2. Not long or very different games. Perhaps with more income they could put more energy into their GAMES. You can't really count Portal because it was made by some students at DigiPen. Portal 2 on the other hand *rolls eyes back in ecstasy*...
Oooh, Profound, isn't it?
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
I'd say just about no one supports their games after release on console to the level Bungie does. It's always on to the next game/sequel. Am I wrong? Epic has basically abandoned Gears in each release and Valve does the same thing generally but has the benefit of it being on PC first so there are little to no problems once it reaches console. Then there's DICE and the BF franchise who are getting pushed to do sequels rather than care for their games.
I don't know. To me a company taking the time to care for their game after release instead of going after another big title is admirable. Whether the content is already on the disc is another matter though.
Oooh, Profound, isn't it?
But screw this. I'm going to create my own Forge World map pack. With black jack. And hookers. In fact, just forget the Forge World and the blackjack.
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
Futurama reference FTW
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Pwn'd by Phaethon360.
Don't you know who I am? I'm the goddamned Banman.
http://www.couchcampus.com
I've not come across the forge world variants yet. Are they only in 4v4?
http://twitter.com/deftangel
Still waiting for some good community content. I like the Halo 2 remakes, but I'd like to play more fresh arena style maps. Preferably in its own playlist!
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
I haven't played much team slayer I must say, I don't have a team I can play with regularly. From experience open arenas are good for team shooting, something Halo has always emphasised and I loved. Spawning is a big problem, though. For Reach the maps need to be a bit larger since we have sprint and very precise starting weapons. That's why I still have high hopes the community can come up with some great new maps.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
The growing greed of a industry that got bigger and bigger took away a lot of the fun for me and plenty of others I know.. But we are a minority, so hardly anybody really cares, and we'll keep buying aswell like everybody else (no choice really, other then to quit playing new games)..
The Rally map needs some more work ... I am trying to figure out health so I can have vehicles take 3-5 shots before exploding, ala a rally kart game.
Pwn'd by Phaethon360.
I have to say, for a consolegame, Reach offers good value for money in term of content ith the Forge tools etc.. To bad they charge for the official mappacks though..
Pwn'd by Phaethon360.
FYI, Pinnacle was a Halo 2 map.
Reach is £37 brand new at Amazon atm. Or £28 if you get a second hand copy. If you feel your experience with Halo Reach over the last 2 months hasn't been worth that £12 extra, then why are you buying on the release day? Its not like they're gonna run out of copies...
Want to see a movie first? You're gonna have to buy a cinema ticket. Want to get a book as soon as possible? You're gonna have to get the more expensive hardback. What a new console first? A new TV first? You're gonna have to pay extra for it.
Do I think Reach is perfect? no. Are there issues with it I want fixed? yes. Is it still fun? Yes. Do I want more maps to play on in MM? Yes. Are Bungie putting more maps in there? Yes, both for free and paid. Are they more evil than they were 3 years ago when they released a map pack for Halo 3 that contained the same number of maps for the same price? no. In fact, they're probably less so. As while the Heroic Map Pack for Halo 3 included Foundry which opened up a lot of Forging possibilites, Forge World is bigger, is better, and is already on your disc. You don't have to pay anything extra, and you don't have to download a several hundred mega-byte map pack to enjoy the FREE community content that it enables.
If you don't agree with the price/motivation behind the DLC then simply don't fucking buy it. That sends a stronger message than simply bitching about it on forums. You don't get any LESS game than you already did. You just miss out on the oppurtunity for MORE game.
Oh and GrimThone, ODST started as Halo 3 DLC, theres no reason Bungie can't do something similar with Halo Reach. Whether they will or not is a different matter.
--
Just as an aside: Bungie simply DON'T do the 'copy paste' from old maps to new game. At the very least they give it a graphical overhaul (e.g. Reflection(reach) or Heretic(h3)) and other times they reconfigure it (hemmorhage, or Blackout). That has mixed results and reactions, sure, but you can't accuse them of simply skimping. Many of the smaller maps from Halo's past can be rebuilt in Forge World. I for one would rather they spent their time either on the remakes that really can't be done in Forgeworld (avalanche?) or on entirely new stuff. There are already quite a number of pretty faithful recreations of old maps in FW, by the community.
Ignorance is the true enemy of all things.
Suhweet!
And THIS is not what Bungie needs btw, more people giving them credit for doing the same shit game after game. I suspect that if I don't buy the dlc to make this powerful statement (all by myself), I'll eventually be locked out the experience just as was done with Halo 3 before I eventually got those maps. Eventually the community will move from the older maps, there's already evidence of that going on right now. In BTB the primary maps that are voted on are Hemorrhage, Spire and Paradiso. After that whole crops of players usually quit if anything else comes up in voting. Bungie should have a system that selects the next highest voted map in the following match, more players would stick around even if they were forced to play a map they didn't like first. After those two matches are played players start another fresh round of voting, it would cut down on the quitting and even grant some players the opportunity to get some payback or get their butts handed to them again in the next match.
I'm still having fun with Bungie's lastest retread, but don't try to sell us on it being something so different from their last efforts. They've made some improvements but they really haven't taken any risks with this franchise or the multiplayer. And I'll say it again, shooter DLC is maps, nothing more. So the point about ODST is irrelevant and not worth anyone holding their breath for. Bungie is done with this franchise after Reach and many of us believe that probably is a good thing.
D: I've complained about many aspects of this game.
Yeah I do think that the recent maps played of players in the game should count towards what maps are up for voting. But I don't see how locking players into cycles of two games in between voting will help. Especially when the teams could potentially be mis-matched, and if they are, people will quit, and then it'll have to search for new players and it wouldn't be fair to start the game without giving them a chance to vote on what they want to play.
Why does a company need to take risks to make a good game though? By definition if a game is risky you're not sure whether its going to turn out any good, right? A lot of games are still missing loads and loads of features that are almost guaranteed to make the game more fun or have more replay value without having to decide: "hmm, ok, Halo... we're gonna make the game about a space Jackal pirate caught in the middle of the Human/covenant war, playing both sides with offers to attack the other and it'll be 3rd person with an advanced hand to hand combat mechanic"
Ignorance is the true enemy of all things.
Suhweet!