Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Voici 4 nouvelles images qui viennents de sortir :
http://www.halo.fr/news_3017.html
I fear no one, but respect everyone.
Halo.Fr - http://www.halo.fr/
The middle of February sees the Halo Wars team putting in some longer hours to finish off one of many very important milestones that we have in our immediate future. This milestone falls largely on the shoulders of the design team and will commit them to come to a consensus on many of the game’s core mechanics and units. The designers will certainly be free to continue making changes to the game after this milestone, but the radical churn of units, ideas, and code will lessen as the vision for the game and how it is played gets settled upon.
Attesting to this radical churn of units that end up getting taken out of the game, put back in some other role, and then removed altogether is our new Overview page here on the website. Long time visitors will remember that it once featured a couple of units, the UNSC Cougar and the Covenant Air Artillery, which are units that have been cut from the game in recent months in favor of new ideas.
As we get past this milestone the art team will be able to switch gears from focusing on creating placeholder art and animations to support the designers and their need to try all sorts of new ideas and mechanics to finalizing the look of the units. They certainly have a lot of work ahead of them, and they know it!
Game Length
One of the many balancing acts that the design team has to play is with the length of a multiplayer game. Do you want games to last 15 minutes or 30 minutes or 60 minutes? We’ve been shooting for a fairly fast paced game that if well fought would last in the 15-30 minute range depending on how big the teams are. Naturally, while we’re playtesting here at the office games can be faster or slower than this timeframe as we test out new strategies with new units and continue to refine gameplay, but that’s about what we’re gunning for.
Game developers have to be conscious of this timeframe in just about every aspect of their work, adding in new units, buildings, technologies, or changing unit or building attributes can all greatly effect game length. I guess that involves just about everything a game designer does. So this is one more piece of feedback that we give during playtest sessions, other than: was the game fun, did the art look cool, were the units doing what they should? Game pacing. If games are ending in 4 minutes, that’s potentially not very much fun just as a 50 minute slog against an opponent can get frustrating as you try to figure out how to take him out. We certainly want players to be able to pull off a quick rush strategy or a slow burning economic boom, and there will be certain maps that cater to a longer or shorter game, it’s just about the pacing for those strategies. It’s all part of the fine tuning that goes on as we put this game together.
Space Battles
A subject that a number of fans have been asking about and commenting on is the existence, or the lack thereof, of space battles in our game. You know, the grand ship to ship combat in the vacuum of space, orbiting some distant colony. The fact is that these sorts of conflicts are not going to be part of Halo Wars. We’ve chosen to keep our boots on the ground, so to speak, with this game instead of venturing into ship to ship conflict out in space where the Covenant vessels are so vastly superior to those that the UNSC can put together. The battles in Halo Wars will rage on the surface of planets, where you can make use of Warthogs, Scorpions, and other iconic vehicles from the FPS games.
Crikey - OXM Australia
The Official Xbox Magazine (OXM) in the region of Australia is going to be treating the locals to some Halo Wars goodness. The April issue of the magazine features Halo Wars on the cover, an image created by a number of artists here at Ensemble Studios and one that I hope we can share with you after the magazine has had its run. As for what is in the magazine, I don’t have the particulars on what is covered in the article, so Halo Wars fans in the area will have to have a read.
J'espère que l'on aura plus d'informations à la GDC.
''I fear no one, but respect everyone''
Halo.Fr - http://www.halo.fr/
"Bungie a gentiment quitté le nid,mais Halo reste au bercail et Microsoft à d'autres plans,plus stratégiques,pour son protégé.
Succés assuré:on voyait mal la série ou même le studio Ensemble se louper!"
Malheuresement dans ce monde , il est plus facile de faire la guerre que la paix .
Merci quand même pour ce topic, qui risque de prendre pas mal d'ampleur.
JohnnY SazakI CuL NuL
Quelqu'un à demander une brelle en moto ?
Ps3 : FuturBB
''I fear no one, but respect everyone''
Halo.Fr - http://www.halo.fr/
Killzone 2 - Our War There Planet -
http://www.gamevideos.com/video/id/19938
2 vidéos de gameplay, merci HFr, sinon je serais passé à côté :P
-"Avez vous une dernière déclaration à faire ?"
-"Abracadabra..."
(Le Prestige)
Subtil.
Be true
La stratégie est dans la façon dont on fait évoluer ses bâtiments et avancées technologiques, le lieu où l'on place ses unités en fonction de leur force/faiblesse, la subtilité est avant l'assaut. ;)
http://www.gamekult.com/articles/A0000068219/
"I am the truth. You changes things...for ever !"
The Dark Knight
Je ne sais plus si les floods seront jouables à propos ?
Petit manque quand même, j'aurai beaucoup aimé des batailles spatiales, comme Legion Of Iron(Haegemonia) par exemple..
triste monde sadique.
ne prenez pas trop au sérieux la vie, personne n'en sort jamais vivant.
Nous les chevaliers de l'onde; Garderons le cœur turquoise.
"Rien n'est plus affligeant que la mort du cœur, la mort de l'homme est secondaire."
Espèce de sous Christophe Gans !
triste monde sadique.
ne prenez pas trop au sérieux la vie, personne n'en sort jamais vivant.
Je ne sais plus si les floods seront jouables à propos ?
The Dark Knight
"Exécutez l'ordre 66..."
Because he's not a hero. He's a silent guardian, a watchful protector... a Dark Knight.
Come on Roger !
EDIT: elle n'y est toujours pas... Tant pis, je vais me contenter du FLV de Gametrailer en attendant, j'aurais bien voulu voir le trailer sur la télé du salon.
"Exécutez l'ordre 66..."
Perso c'est ce que j'ai ressentis en jouant à Halo 3, et là Halo Wars à l'air d'emprunter aussi ce chemin là.
Tha Blue Herb.
"Exécutez l'ordre 66..."