Heavenly Sword - Game Impressions (and New Trailer!)

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Inscrit depuis 6850 Jours
Posté par JediMasterMalik
No, they are not.
Yea, I didn't know either. They're a subsidiary of SCE.
En réponse à

Phaethon, the forum Spectre.

JediMasterMalik
Inscrit depuis 6739 Jours
So they are, I was indeed wrong.
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6870 Jours
GameTrailers Review
http://www.gametrailers.com/player/24683.html

I can't wait to buy it this week :D



http://www.gametrailers.com/player/24664.html - HD

Kai gameplay!

That looks to e very fun, and Kai is hot :D
En réponse à

Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

alimokrane
alimokrane
Inscrit depuis 6934 Jours
Awesome. Sath! Thanks for the videos!
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6870 Jours
Posté par alimokrane
Awesome. Sath! Thanks for the videos!
No problem.
En réponse à

Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

Sath - Missed the<br>hay
Sath
Inscrit depuis 6870 Jours
http://www.gametrailers.com/player/usermovies/1041...

The ad!
Well I saw the full version through a cam version on youtube, so this one is short, but awesome non the less.
En réponse à

Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

Sath - Missed the<br>hay
Sath
Inscrit depuis 6870 Jours
Well thegame is suppose to be out today or tomorrow (depending where you live) so post your impressions in this forum, and don't forget to ad the "spolier" tags.

I for one dont have it...yet.

It seems that the game is released even in UK GAME store, but I don't understand why, when I called GAME here in Sweden they said its out in 27th, like wtf.

Even on a swedish magazine "GameReactor" it says its out on the 14th.
I am gonna call GAME today again and see whats up, I REALLY want this game.
---------
Trailer
http://blog.us.playstation.com/

Well its down there if you scroll a bit :D

I think it's great.
En réponse à

Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

GrimThorne
GrimThorne
Inscrit depuis 6876 Jours
Posté par ManThatYouFear
shame MS let this slip through there fingers when they was begging for a publisher..
Well no publisher likes to hear that a development team has been working on a particular game since 2003 as Ninja Theory tells it. Microsoft may have thought that the project was a little too ambitious for Ninja Theory to pull off, but I suspect that the real reasons were the development costs.

Ninja Theory pulled out all the stops for this game with Weta Studios motion capture and of course Andy Serkis. None of that came cheap as Heavenly Sword is rumored to be more than twice Microsoft's $10 million dollar investment in Gears of War.

Microsoft appearently passed on Digi-guy's Wardevil as well. They've been working on their game engine for close to three years now, the game itself has been pushed back two years running now with a projected 2008 release. Remember we 1st started hearing about Wardevil in 2005. That's a long time for a project to be a WIP. The longer it's in development, the more it costs.

Also, Vicon recently reported that Digi-Guys purchased 16 of their MX40 motion capture cameras. These are big budget motion capture tools that require a dedicated facility and a Vicon team for installation. As exclusive publisher, Sony is no doubt shouldering the burden of those costs.

I like the ambitious nature of the projects, they clearly have high production value but Sony needs a larger install base to be able to both appreciate them and recoup their investment.
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6870 Jours
WarDevil sure as hell looks awesome in the images I have seen.
Looks very...sci-fi :D

But yeah I wanted the game until I heard it was PS3 exclusive I didnt care for it, but now that I have a PS3 as well...its on my radar again.

It is said that WarDevil is gonna be shown at TGS...hopefully something very cool :D
En réponse à

Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5

CARB
CARB
Inscrit depuis 6557 Jours
Posté par GrimThorne
Well no publisher likes to hear that a development team has been working on a particular game since 2003 as Ninja Theory tells it. Microsoft may have thought that the project was a little too ambitious for Ninja Theory to pull off, but I suspect that the real reasons were the development costs.

Ninja Theory pulled out all the stops for this game with Weta Studios motion capture and of course Andy Serkis. None of that came cheap as Heavenly Sword is rumored to be more than twice Microsoft's $10 million dollar investment in Gears of War.

Microsoft appearently passed on Digi-guy's Wardevil as well. They've been working on their game engine for close to three years now, the game itself has been pushed back two years running now with a projected 2008 release. Remember we 1st started hearing about Wardevil in 2005. That's a long time for a project to be a WIP. The longer it's in development, the more it costs.

Also, Vicon recently reported that Digi-Guys purchased 16 of their MX40 motion capture cameras. These are big budget motion capture tools that require a dedicated facility and a Vicon team for installation. As exclusive publisher, Sony is no doubt shouldering the burden of those costs.

I like the ambitious nature of the projects, they clearly have high production value but Sony needs a larger install base to be able to both appreciate them and recoup their investment.
yep and it could still only manage a 6 out of 10 and a max 6 hrs gameplay....way to go....not!

i bet MS are so glad they passed on HS.......!

sath bleats on about not bothering about reviews....but reviews are for a reason, to stop us getting ripped off........(sony was right all along when they said "if we make it they wil buy"....*well up to a point*) ,and all reviews have slated the game for its repetative , boring, uninspired gameplay and 6 hrs of it !!!!!! wtf?,
who cares about story, art , sound track , presentation...when the gameplay is uninspired,

read a book for a story, listen to a cd for a sound track, play a GOOD game for a good gameplay experience,
but HS is a very average game at that
god of war HS isnt
En réponse à

i just dont give a fuck !

GrimThorne
GrimThorne
Inscrit depuis 6876 Jours
Posté par CARB
yep and it could still only manage a 6 out of 10 and a max 6 hrs gameplay....way to go....not!

i bet MS are so glad they passed on HS.......!

sath bleats on about not bothering about reviews....but reviews are for a reason, to stop us getting ripped off........(sony was right all along when they said "if we make it they wil buy"....*well up to a point*) ,and all reviews have slated the game for its repetative , boring, uninspired gameplay and 6 hrs of it !!!!!! wtf?,
who cares about story, art , sound track , presentation...when the gameplay is uninspired,

read a book for a story, listen to a cd for a sound track, play a GOOD game for a good gameplay experience,
but HS is a very average game at that
god of war HS isnt
Well that's the problem unfortunately. The gameplay mechanics skates too close to God of War and reviewers can't seem to (or don't want to) seperate the two game experiences.

I don't have a PS3, but I'm sure hoping that Ninja Theory has success with Heavenly Sword. When an epic project like this one fails it becomes harder for developers to sell the next big idea in gaming to the publishers.

Heavenly Sword is a new IP and made by a lesser known development studio. New IPs keep the gaming market fresh and competitive. We don't want the only epic titles in gaming to be followed by numbers do we?
En réponse à
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