reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Edge text
Think of Ninja Theory's first attempt at an action game as God of War for the less picky set. Heavenly Sword earns this descriptor because it plays a whole bunch like developer SCEA's most recent God of War games, relying heavily on platforming and fighting. In this case, Ninja Theory has lessened the difficulty of the various puzzles that God of War is so well known for (seemingly to make it playable for the PS3 audience that's likely to latch onto the game), yet the game is still far more frustrating than it ought to be, due to a faulty camera system and sometimes unreasonable controls. Toss in that the combat is only slightly more complex it should be, and what you've got is a game that doesn't properly suit any individual audience.
Suffice it to say, it features all the principal characters you would expect and touches on some of the same basic themes as God of War. The whole game is told through a disjointed form of flashback narration. The dialogue and voice acting is fine for what it is, but as far as providing a satisfying action tale, you're out of luck here.
If you're more accustomed to Ubisoft's last attempt at the Turtles license, you're in for an awakening with Heavenly Sword. In some ways, it's a good awakening, in the sense that this game isn't altogether terrible and actually has its fun moments. Those fun moments come from the hop-happy platforming sequences that make up roughly two-thirds of the gameplay. Each stage is laid out in such a fashion as to force you to jump, double jump, wall jump, wall run, and flip your way through. Some of the stages are quite elaborate, relying on a lot of quickly timed movements and jumps that are reminiscent of what the recent Prince of Persia games have been all about. All told, there's a surprising amount of intricacy to the level design in Heavenly Sword. Of course, the relative difficulty of these levels has been scaled back significantly, and none of the stages take more than 10 or 15 minutes to blow through.
It was good of the developers to scale the difficulty back, as this is clearly a game aimed at a more impatient audience. The problem is that they didn't quite scale it back enough. The main frustrations with the platforming sequences stem from the camera the game uses. Because of the way it angles shots, it sometimes makes it impossible to properly judge the distance of a jump, leaving you to guesstimate and trial-and-error your way through certain sections. There are also times where the controls can get away from you. You're jumping around so quickly and so often that you may find yourself instinctively pressing the jump button too many times, ultimately overshooting your goal. Frustrations like this are palpable enough to the standard gaming audience, let alone younger players.
On the flip side, the combat mechanics have been scaled back to the point of making them incredibly dull. You really only have one main attack button, as well as a jump-kick button that operates independently of the primary combo system. The problem with it mostly stems from the enemies you fight being so utterly inept. Throughout the game, you fight wave after wave of pacifist thugs and ninjas who seem content to just swipe in your general direction from time to time. All you've got to do is mash endlessly on the attack buttons and pull together the occasional tag-team move, and you're pretty much never going to die.
Heavenly Sword has a slick look to it. The frame rate has a tendency to dip in this game, and the aforementioned camera issues are a real bummer, but otherwise, Heavenly Sword is a pretty solid-looking game.
Between the overly simplistic combat and sometimes-obnoxious platforming sequences, Heavenly Sword is like a man without a country. Younger audiences are likely to balk at some of the more frustrating elements of the platforming, and older players are going to be bored to tears by the effortless fighting mechanics. The moments when you actually do find yourself having fun with Heavenly Sword are just frequent enough to prevent the game from being wholly unadvisable to fans of the PS3 desperate to take part in some interactive adventures, but for everyone else, Heavenly Sword is one you can safely pass on.
...If you can't dazzle them with brilliance, baffle them with stupidity...
http://www.zapak.com/ztvplaying.z?gid=2534&gnrid=5...
First...hahaha damn the hindu accent is just way too funny hahaha :P
Second...translation please :;P
Playing: ???
PS3: Heavenly Sword - Lair - Dark Sector - Killzone 2 - MGS4 - Uncharted - Haze - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Second...translation please :;P
I always mix up between Hindu and Indian.
Playing: ???
PS3: Heavenly Sword - Lair - Dark Sector - Killzone 2 - MGS4 - Uncharted - Haze - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
little bit shocked about their bioshock score...but like i said they pull no punches , and its not like they need to be controversial for being controversial sake or to sell extra copies of their magazine
seems to me that ninja theory spent so much time and effort making the gfx shine, and getting A list voice actors and creating "hype" they forgot about level design and gameplay mechanics.
http://ps3.ign.com/articles/815/815721p1.html
http://ps3.ign.com/articles/815/815721p1.html
http://ps3.ign.com/articles/815/815721p1.html
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Well I will buy this "decent" game what so ever, I loved the demo, although short, I still love it. The theme, the combat, cutscenes, animation, visuals in the big open environments that you see birds flying far far away from the screen infront of you...etc.
Its amazing, and Nitin Sahwney made a amazing soundtrack, and I would really want to get the entire score for it.
Anyway, here is the link.
http://media.ps3.ign.com/media/700/700186/vids_1.h...
Playing: ???
PS3: Heavenly Sword - Lair - Dark Sector - Killzone 2 - MGS4 - Uncharted - Haze - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
that game also had huge production value and when it was the gameplay that sunk it.
but a 7 is still an enjoyable game. if I only bought games with 9.0 or higher review ratings I wouldn't even have a gaming library right now.
*read: since
I always mix up between Hindu and Indian.
http://ps3.ign.com/articles/815/815721p1.html
http://www.destructoid.com/pax-2007-mass-effect-is...
Now, the thing about Mass Effect is that it seemed, more or less, like a ventriloquist's dummy. Of course, it was a very nice-modeled, well-rendered dummy with nice textures, but nothing more. The game, much like Pinocchio, lacks life.
Whether they are right or wrong about Heavenly Sword I think IGN pretty much has a track record of showing they aren't necessarily always right about things. I see some people say jade empire was a letdown and yet IGN gave it a 9.8. Kingdom Hearts II is fantastic as was dominating sales charts in the US for months and yet that got a 7.6 from IGN.
If it isn't a 9 its a flop? Or does that apply to 8.6 and above?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
http://www.destructoid.com/pax-2007-mass-effect-is...
Now, the thing about Mass Effect is that it seemed, more or less, like a ventriloquist's dummy. Of course, it was a very nice-modeled, well-rendered dummy with nice textures, but nothing more. The game, much like Pinocchio, lacks life.
Now i'm not saying that IGN/GS/EDGE ect.. are going to love it, but at least they are
official gaming sites and know what there talking about most of time, to use this Destructiod site in your example bears no weight.
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door