TheDud punaise les 30min de gamplay de Fable...c'est FOU visuellement. j'en peux plus de l'attendre (il y a 54 minutes)
GTB @Zega: Sujet trop vaste pour la shout. Et je ne parle pas de ça. Je parle des raccourcis énormes. (il y a 5 Heures)
Zega Je vois pas ce qui est compliqué. C'est un problème sociétal en Corée du sud. Et la Kpop est un point de crispation de ces dérives. (il y a 10 Heures)
GTB Alors que la Kpop cartonne dans le monde, avec des meufs/mecs de 20-30ans qui ont des visages d'ado; peut-on vraiment découvrir la mode coréenne avec Stellar 2 ? (il y a 22 Heures)
GTB @face2papalocust: C'est un peu plus compliqué que ça. Je ne critique pas la question, mais les réponses sans demi mesure. (il y a 22 Heures)
face2papalocust Trop bien smalland 2 annoncé <3 [url] (il y a 22 Heures)
face2papalocust @GTB: Désolé si ca choque mais sexualiser une image infantile oui c'est le début de l'horreur. (il y a 22 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 6285 JoursAlso dat combat!!
:P
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Inscrit depuis 6285 JoursI’ve mentioned before that I have a problem with open world games. When given all these options I tend to get paralyzed rather than excited. for some reason Amalur is different and I think I know the reasons why:
The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are. It seems like if you want to play a massive open world RPG you have to give up a fun,energetic combat system. The thrill of discovering a cave full of vampires in Skyrim is diminished by the knowledge that once I get in there, fighting them is just going to be a chore.
Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I’d say the way this game handles class choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid classes. For example, I started off in sorcery and chose a pretty standard wizard type class. I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid classes. Now I’m a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid classes encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different class choices each with their own bonuses and special powers.
I agree completly.
Also that post I maid saying this game atmosphere is dull I changed my mind completly after playing the demo, this games atmosphere is very awesome.
Real Madrid C.F. fan.
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Inscrit depuis 6285 JoursThis game is not for you clearly.
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Inscrit depuis 6285 JoursReal Madrid C.F. fan.
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Inscrit depuis 7444 JoursThe art is high fantasy like World of Warcraft. Tons of unique atmosphere and tons of colors, just beautiful.
Inscrit depuis 7577 Jourshttp://en.wikipedia.org/wiki/High_fantasy
I do not think that means what you think it means. I guess it could be, if you use some of Nikki Gamble's critiria. I'm not sure if that's what you meant though. Something like The Witcher (or any LoTR-like setting--or even TES) seems a lot closer to high fantasy than this sorta corny/campy fantasy world.
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Inscrit depuis 7200 JoursIt's a matter of themes and backgrounds, not visuals.
Inscrit depuis 7577 JoursIt's a matter of themes and backgrounds, not visuals.
Regardless, it has nothing to do with it looking like World of Warcraft (which looks like a cartoon) either. The more cartoonish designs do probably fit with the more lighthearted tone of the world.
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Inscrit depuis 6903 JoursGo pulp though, the story in Amalur sems boring as all hell :P
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Inscrit depuis 6903 JoursNerd Rage
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