reneyvane GoG offre jusqu'au 5 Février 2026, les 3 premiers jeux "Alone In The Dark" de 1992, 1994 & 1995. Le premier épisode ne dispose pas d'une traduction française. (il y a 5 Jours)
reneyvane "Judas", le prochain jeu de Kevine Levine, producteur de Bioshock 1 & Infinite à pu être essayé par GameInformer, JeuxVidéoMagazine nous raconte...https://ww w.youtube.com/watch?v=MYYsQEFjZ7w v=MYYsQEFjZ7w (il y a 1 Semaine)
reneyvane la nouvelle compilation des anciens TombRaider, elle estime que sa voix ou le ton de sa voix à été recréer par IA pour proposer un doublage proche des siens et sans qu'on lui verse quelque chose. (il y a 2 Semaines)
reneyvane En septembre 2025, Françoise Cadol, la comédienne et doubleuse française des 6 premiers jeux Tombraider et la voix d'Angelina jolie au cinéma à porté plainte contre l'éditeur de ... (il y a 2 Semaines)
Bourru Il y a une tendance globale qui tend à augmenter le nombre de langues prises en charge et à diminuer le nombre de doublages. C'est ce que Rockstar a toujours fait par exemple. (il y a 2 Semaines)
GTB *refusent (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7212 Jours"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
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Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Inscrit depuis 7347 JoursHironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
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Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Inscrit depuis 6121 JoursJH: I won't tell you how many, but I can definitely tell you there is going to be more than one area this time around. So Citadel is still there. You can't have Mass Effect without Citadel. We've also talked now about Omega, which is another large hub area, as we call them. There may or may not be more [laughs]. That being said, one of the big changes that we wanted to make is not have you spend so much time running around these areas, but still be involved in them. So you'll find the area layouts are designed to be quicker but still giving you that RPG experience, that role-playing experience. And you're going to find that they feel a lot more like cities, too. They're much more populated. We don't have the same kind of constraints that we had in Mass 1. The population in Mass 1 was so limited. The Citadel felt a lot emptier than we ever wanted it to feel. This time around you're going to find that it feels a lot more populated. Omega especially, when you go into Afterlife, which is the bar in Omega, you're going to see how completely filled it is.
VideoGamer.com: There was one ability I used as Shepard that slowed down time. What was that?
JH: Heavy adrenaline rush.
VideoGamer.com: Yeah. How does that work?
JH: We wanted to give you the ability to get in close and personal with the shotgun, for example. Once you get up there, move up there real quick and then be able to blast them without getting all the fire. Let's say you're going up against a tech or a biotic, which is going to completely kill you from range. The ability to close that gap is massively important, right? We wanted to give you an ability that can let you close that gap, or at least help you to subvert some of the damage that you're going to eventually receive.
VideoGamer.com: Miranda [one of Shepard's party members] - she's got a gob on her, hasn't she? What's her story?
Jesse Houston: Um, there's not a lot I can tell you directly about her. Actually... [whispers to BioWare publicist]. Sorry, I'm just making sure I don't kill myself!
BioWare publicist: I'm meaner than I look.
JH: She is, trust me. She'll come and kill me in my sleep! Not a lot I can talk about her, yet. I know there's some stuff coming down the pipe that's out very soon. She's our leading actress this time out.
VideoGamer.com: She seems to have some anger issues.
JH: She's just aggressive! Let's put it that way.
VideoGamer.com: What about Jacob [another party member]? Are you allowed to talk about him?
JH: There's not a lot to talk about yet. He's still being fleshed out anyway in the storyline. A lot of his stuff is done. He's kind of like Kaiden. He's our leading male. I don't want to have a lot of discussion about him because he is our leading male.
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Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Prepare To Drop!!
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Inscrit depuis 6163 JoursOF course she will be in my squad she is a badass =)
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Inscrit depuis 7315 Jourshttp://tgs.gamespot.com/video/6230520/
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Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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