Driftwood @Blackninja: il va surtout falloir revoir le game design et la structure du jeu non ? Capcom a réussi ses remakes. Il n'y a pas de raison que Nintendo se plante avec une licence importante comme Zelda (il y a 4 minutes)
Blackninja Dans le même genre le remake de OOT va avoir beaucoup à faire pour convaincre. Il va falloir garder la formule originale en étant obliger d’apporter des élément de TOTK sans dénaturer le tout (il y a 43 minutes)
Blackninja @Driftwood: je préfère le look de la première trilogie mais je laisse le bénéfice du doute à PG et surtout j’attend de pouvoir visiter ce nouveau Albion par moi même avant de juger. (il y a 45 minutes)
Driftwood @Blackninja: peut-être que toutes les séries ne devraient pas essayer de faire dans le réalisme ? Cela donne un rendu global très banal, même si les décors ont l'air super chouettes. (il y a 56 minutes)
Blackninja @Driftwood: Ils auraient eu du mal à revenir sur une DA type Darksiders avec les grosses armures et des perso patibulaires tout en réstant réaliste. (il y a 1 Heure)
Driftwood C'est joli mais ça me fait penser au rendu de Hogwarts Legacy, très propre et clinique. C'était un très beau jeu aussi bien sûr, mais ça manque de personnalité pour un Fable. (il y a 4 Heures)
TheDud des ombres douces, c'est assez zinzin. je pense que les passages en foret font être fou. le seul hic pour moi : la route pavée dans les villages qui a pas un très bon rendu (compression de la video ?) (il y a 11 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7444 JoursUpdate:
http://www.konami.jp/kojima_pro/radio/the_report/t...
here is a summary
gameplay is 100% Platinum Games, Story and cutscenes done by Kojima Productions. They go and check out with other, making sure characters and world are presented correctly in the game as it should be in Metal Gear universe.
they talk a lot about game's development, you should listen if you're interested.
They want to go all out with action, crazy scenes that you haven't seen in the series from Kojipro before.
The old MGS Rising story was set between 2 and 4, but when they decided to go to platinum they decided that it was limiting and changed it to set after MGS4. PG's game design demanded the story to be changed, gameplay comes first etc. They think it was a good decision.
About Zan-Datsu:
It was a a concept revealed in E3 2010, it's now taken away, they think it slows you down, you still cut thing as you see but it's different than the concept shown in E3 2010. "Gameplay comes first" again.
Who's the director?
When talking about director at PG, Kamiya is the first name to come up but he's not directing, they are unable to reveal it yet but they have great talent there for action games, it's a great team there etc.
This time the whole work flow is toward English, they will be releasing English trailers first, game is directed more to western audiences, they try to develop with that in mind. Even if game design can not be released in Japan that's fine, western gamers come first. Talking about shooters etc and how it's the biggest market. They are aiming for a global market.
This doesn't mean they are copying western games, they are making what they want, it's still a Japanese made game, but they had that in mind. They are making games, games that are fun, but thinking who will find it fun.
METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING: REVENGEANCE with an all-new trailer.
METAL GEAR RISING: REVENGEANCE is being developed through a partnership with Platinum Games, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre.
The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.
Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit!
METAL GEAR SOLID: RISING was a spin-off intended to feature the actions and transformation of Raiden, one of METAL GEAR SOLID 2: SONS OF LIBERTY’s main characters, in the lead-up to METAL GEAR SOLID 4: GUNS OF THE PATRIOTS.
However, after Platinum Games came on board, the story was changed to take place several years after METAL GEAR SOLID 4 to give them more of an opportunity to show off what they can bring to the series. Cyborgs are spreading at a rapid pace in the game’s world, resulting in earth-shattering superhuman action at every turn!
The original aim for a combination of stealth and action has also been enhanced, for a more aggressive new focus on pure, exhilarating action.
A Solid Collaboration Breeds a "Solidless" METAL GEAR
Naturally, Kojima Productions is still overseeing the game’s story and its world, and is also providing visual direction to ensure METAL GEAR RISING: REVENGEANCE retains the characteristic look of the METAL GEAR series. Though its exact identity is a step apart from the METAL GEAR SOLID games, the blood of the series still flows within this new METAL GEAR.
Kojima Productions and Platinum Games: Two world-class powerhouses among Japanese studios join forces to bring you METAL GEAR RISING: REVENGEANCE . What can we expect from this astounding combination? Keep your eyes on this site for more details!
http://www.abload.de/img/image001i4jrr.jpg
http://www.abload.de/img/rising_ss01inr23.jpg
http://www.abload.de/image.php?img=rising_ss02tjoz...
http://www.abload.de/img/rising_ss03ghoda.jpg
http://www.abload.de/img/rising_ss04t1r5b.jpg
http://www.abload.de/img/rising_ss0583p58.jpg
http://www.abload.de/img/rising_ss06h4p4o.jpg
Inscrit depuis 6903 JoursScience, bitches. It works.
Inscrit depuis 7444 JoursThe whole "revengeance" thing is meh, I dont even think about it.
Metal Gear: Rising thats about it.
Inscrit depuis 6903 JoursScience, bitches. It works.
Inscrit depuis 6909 JoursIt doesn't seem as prominent, sure, it's still there to some degree I think?
EDIT: Oop, maybe not. I just mistook the slow-mo scenes for it.
Inscrit depuis 6982 Jours
Inscrit depuis 7444 JoursI would understand it working for PS Move when you do the simple slash moves with the arm but with controller I hate it.
@KORN
They said its after MGS4.
Inscrit depuis 6903 JoursScience, bitches. It works.
Inscrit depuis 6982 JoursI would understand it working for PS Move when you do the simple slash moves with the arm but with controller I hate it.
@KORN
They said its after MGS4.
Inscrit depuis 7444 JoursI am glad the developers has a sense of good approach when it comes to action and style, they did the right thing IMO.
But as long as its not forced or anything, but I see that useless when you can do it during your normal attacks and then pull off a charge combo like he does in the trailer, badass iai jutsu style he pulled!
I hope the music is as awesome as previous titles though, Peace Walker has great music.
Also, is it only me or what.
The first thing that came to my head when seeing the combat and the text font I thought of old NES and SNES times...and then Strider lol not a bad thing, I like the old school text front they used, brings me back with good memories.
Inscrit depuis 6901 JoursThis games E3 2012 showing should be great
Inscrit depuis 7444 Jours720p with 60fps
Thats awesome.
This games E3 2012 showing should be great
I also think they removed the stealth.
Raiden took out a few Gekko's with his ninja skills, why the hell would he need to stealth kill at all. After what was showcased, stealth means nerfing the character and I am against that!
Platforming wouldnt be bad, but I dont think it will be there.
Raiden Gaiden LOL
Also, I dont think its out on 2012, maybe 2013.
Inscrit depuis 6909 JoursHopefully it won't just be a predictable hack 'n' slash outing.
Inscrit depuis 7444 JoursHopefully it won't just be a predictable hack 'n' slash outing.
You will be dissapointed.
Inscrit depuis 6286 JoursConsidering I hated Vanquish but at least there is some blood in here, and I still consider that "Cut" stuff very dumb.
Real Madrid C.F. fan.
Inscrit depuis 6880 JoursThis thread needs more comments from a gray fox. So here it is in a nutshell:
Everyone who hates the game is....wrong and not cool. Everyone who likes the game is....right and cool.
On a serious note (though I was serious about the above): This game is so....awesome in a peanutbutterjelly way.
Anyone who has tried peanutbutterjelly, knows what I am talking about.
The following games contain the peanutbutterjelly factor:
- Everything mgs-related (especially the ninjas) --> Kojima
- DMC baby...(specifically DMC 1 and....the new DmC) --> Kamiya/Mikami (DMC1 was essentially RE4 alpha made by Mikame given to Kamiya to turn it into DMC1)
- Bayonetta --> Kamiya
- Vanquish --> Mikami
- Resident Evil 1234&CV --> Mikami (after he left capcom, RE went downhill)
- MGR --> Platinumgames Hideki/Kojima and ...who knows who from Platinumgames
- No More Heroes --> Suda (Suda rocks)
- Lollypop Chainsaw --> Suda
See a pattern? Cuz I do.
And dont forget....haters are wrong.
Inscrit depuis 6286 Jourshttp://twitter.com/#!/PG_kamiya/status/14611787231...
Real Madrid C.F. fan.
Inscrit depuis 7444 JoursI mean who else works at Platinum Games who is good at their action games other than him?
I mean Shinji Mikami isnt bad, the guy did God Hand and Vanquish so thats good.
But like I said before, I dont care whos name is slapped on, just make a good action game!
Yes I said ACTION game, stealth MG"S" fans, get over it because this is a spin off from the same universe.
@GrayFox
Opinions are not wrong...just bad or good :P
But seriously, the game looks over the top and awesome, but I can definitely see some jerky hit detection but the game is in such a early state that I wont be so picky about it.
Guessing its a 2013 title, E3 or TGS 2012 will show more now that the game has some good direction of what they vision for the game.
Inscrit depuis 6880 JoursBut the true question is... can you read? :P
Inscrit depuis 6286 JoursNot worth the trouble.
Real Madrid C.F. fan.
Inscrit depuis 6880 JoursNot sure if thats your way of saying "yeah I can't read sorry Gray Fox, stupid me"
But yeah you should know!! Im the new you here in gamersyde town.
You went soft and became...human and...stuff.
And whats up with that classic batman avy?? :P
PS: You can't see patterns obviously! nyan!
Inscrit depuis 6286 JoursCarry on.
Real Madrid C.F. fan.
Inscrit depuis 7444 Jours
Inscrit depuis 6880 Jours@Sath: Im calm as...water. Now water can flow...or it can crush...yadie ya...went zen there for a bit.
Seriously though people, who wants some ice cream? I've got enough for everyone. Well..not for IRAIPTOIR that is :P He is wearing the 'I'm stupid hat' in the corner of the room.
Wow when did I become this evil? Must be because of Skyrim...grrr. Stupid evil guilds.
They brainwashed me :(
Inscrit depuis 7444 Jours@Grayfox
That "Calm down" was a quote from Black Hawk Down were Jason Isaacs tells Eversman to calm down because he kept shouting and panicking over the radio when talking lol
This one http://www.youtube.com/watch?v=LG-EjdRP3do&feature...