TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 2 Heures)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 8 Heures)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 13 Heures)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 19 Heures)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 20 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Some of them are new to me, but non the less, WOW!
[Mass Effect] - [Too Human] - [Assassin's Creed] - [COD 4: Modern Warfare] - [Army of Two] - [Haze] - [Fable 2] - [Dark Sector] - [Ninja Gaiden 2]
Hands on at IGN also sounds awesome
http://xbox360.ign.com/articles/794/794427p1.html
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
That said the Xbox/PC are getting some good MP games outside of Halo 3, at the tip of my tongue are Quake Wars (BF like game from Splash Damage, makers of the first Enemy Territory), Team Fortress 2 by Valve, Call of Duty 4 by Ininity Ward, and Brother in Arms by GearBox. Those are going to be some good-to-killer MP games.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Funny how EA have got a few interesting things going on yet attract a lot of stick (plenty justified I might add!). There's this, Boogie, Rock Band, Army of Two and a few others in the pipeline I'm sure.
I have ran a number of BF, 42 and 2, servers and the resources necessary to get a smooth experience on all of their offerings... yeah, not pretty. Most *dedicated* BF servers in facillities that host 64 player games are laggy (be it insufficient outbound/inbound bandwidth, insufficient memory or proc cycles, etc). Having played for years and frequently a variety of clan TS channels I would say this is nearly universally the experience of everyone I have played with.
We tested quite a few server facilities (interestingly I used to work in the data center industry in the US) for our clan and the cost for getting a solid 64 player server in regards to system resources as well as server/datacenter connectivity was high due to the limited number of folks able to deliver such.
Of course you live in Europe so that may substantially different. But by tracing your IP/Network I can see that you would have a horrible time in my area of the East Coast getting access to a solid server, let alone a 64 player one (not just a horrible ping, but also very erratic packet loss).
I am *not* saying it is impossible. I have played on some nice 64 player LANs. I have also, on rare occassion, found servers that were geographically close and resource adequate and ran well.
But that would be the point: in the US (by far the biggest market for this) this scenario is rare. There are far more crappy 64 player servers out there than good ones. Dare I say most server admins tend to lean toward more people versus capping at the right level for a smooth experience (i.e. the server tanking as it becomes full).
On BFBC, I do wonder how they will be handling dynamic destruction online. If it is truly dynamic they will need to do the damage server side then send the clients the resultant data. Being dynamic if I shoot a wall with a rocket, and send that contact data to 64 clients, it will be different 64 times in terms of fracture points and such.
Anyway they do it they are talking about a significant increase in server processing as well as data tranmission--you have 24 players + all their weapons being fires + [now!] all the building "states and status" as well as the debris. I wouldn't be surprised if they were requiring ded servers. I definately don't see how the Xbox 360 is going to handle this game, with 24 players, on most US connections. While downstream bandwidth is growing, upstream data transmission is the pits in most areas. Most of us are on cable or DSL -- and in many cases most would struggle to serve 12 players of most online games -- so 24 with complex/dynamic environments is going to be interesting to see.
@ Deft: DICE was independant until EA threatened a hostile takeover. So is it fair to call them an EA product? :|
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Cry On - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Naruto 360 - Mass Effect - Alan Wake - Too Human -Infinite Undiscovery
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."
I'm waiting for BF3 though. Please DICE, pretty please? 2142 will make your triumphant return that much sweeter.
Oh.. and 24 players is good.. how come ET can't manage that on consoles.. the game is only 24 players on PC.
[Halo 3] - [Mass Effect] - [GTA IV] - [Assassin's Creed]
Quake Wars and Frontlines will probably be a bit more suited to console schemes since they were both being developed with that in mind from the beginning. After played ETQW I do think movement will be a bit clunkier on the pad.. but it'll probably work.
More info revealed. Impressive looking tech demo. This one is at the forefront of my 2008 radar.
http://xbox360.ign.com/articles/842/842156p1.html
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.
And BF MC has had a campaign. Just there were not as many cut scenes as in CoD4 or there were no pseudo squad doesn't mean there were no campaign at all.
One of the main features of the MC campaign was that you can play all your team-mates by transfering control from one character to another. So you have to make choices how to best utilize all you team-mates to complete the objectives.
What matters (to me) is that the class model closely resembles BFMC, and that it lacks the things that made BF2 a leap forward for the franchise. Bad Company should please fans of Modern Combat, or people looking for a simple approach to class based FPS on consoles.. but I'm waiting for DICE to reveal the goods on BF3 myself.
So I don't know what hardware or connections the servers you ran were on, but 64 players lagfree shouldn't be a problem at all if you have the right resources, and all the players on it are not to far away.. For XBL that's where proper matchmaking should come in, searching the best local server possible..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Those Bad Company videos reflects this issues on a very ironc way.