Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 14 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Well, the water looks awesome, and that night level stage looked pretty solid, however, everything else looks like "meh". I was expecting a big improvement from the TGS build, but that doesn't seem to be the case. The framerate is all over the place, the fire effects look like ass, the A.I. is really lacking. The dragon animations looked pretty good, though. Like how it moved when it was on the ground, and the controls seem to be there. Seeing how this game is on course to be released in July, I wonder if they can fix all the hiccups. These issues have been ever present since the TGS showing, and the fact that they're still there leaves me a bit concerned.
Still, I like the concept of the game, and the gameplay sounds like it may have some depth(still needs some work though). Also, I haven't passed on a Factor 5 game yet, and it has fucking Dragons! This is still a game I'm looking forward to picking it up(somewhat now). Anyway, there will also be a demo available for download off the PSN too.
FFXIII
Jim Rome: "Nobody owns anybody like Florida owns OSU."
These screens are awesome.
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Jim Rome: "Nobody owns anybody like Florida owns OSU."
Anyway, the first 2 are cutscenes so what you expect? Even Bladestorm has nice looking cutscene screens :p
What happen to the dragons looking like the GDC tech demo?
FFXIII
http://ps3media.ign.com/ps3/image/article/780/7801...
http://ps3media.ign.com/ps3/image/article/780/7801...
These shots MUST be from the PS2 version. I'm sorry, but that last screen Myro posted looks like GOW2 and Shadow of the Colossus to me in HD .
Jim Rome: "Nobody owns anybody like Florida owns OSU."
kenshin, READ the preview. They say the framerate was solid.
Remember, it has to go seamlessly from close combat with warriors on the ground to combat with dragons viewing thousands of soldiers on the ground, with that considered it looks good.
kenshin, READ the preview. They say the framerate was solid.
Remember, it has to go seamlessly from close combat with warriors on the ground to combat with dragons viewing thousands of soldiers on the ground, with that considered it looks good.
I don't care if it goes seamless to space and back, so far they aren't delivering in the looks department like they promised. And speaking of Warriors, their A.I. is pretty retarded. They need to work on that, as well.
Jenna Jameson
But you saw it, they all move like robots. Mix it up, or something. I would expect that kind of crap from Koei, but not Factor 5. I know they can do better than that.
The A.I. overall is lacking, both for the warriors and other enemy dragon riders. I'm hoping that it's dumbed down for the preview or something.
Jenna Jameson
http://www.gametrailers.com/gamepage.php?id=2657
Simply stunning game.
I love the Rhino fights.
For anyone too lazy to watch:
You target a Rhino and then dive down (with amazing sensation of speed) and grab his head, then you shake the Sixaxis up and down to rip his head off.
Very bloody too :)
And you can throw the head into the army in slow motion lol
(Although the guy in the video missed)
Or you can lift them [rhino] up and throw them into the stunning looking sea :)
Also the fight with the "Sea worm" is the same way, you weaken it and then go in for a God Of War style attack.
Very exciting.
Oh and the frame-rate was superb too.
He was moving the camera/ dragon around frequently and fast with no frame drops.
Those screenshots look ridiculously bad compared to the videos I watched.
This looks to be one of the best action games ever.
And honestly what's so bad about the ground A.I?
You are not expecting a one on one fight with a soldier against a huge dragon are you?
You are supposed to just claw them away and FYI, they did attack (in groups or four or five...which shows GOOD A.I) the dragon a few times (you can hear the slash) and in a previous showing, there were lots of arrows stuck into the dragon so they do fight back and what else do you expect them to do?
No big though, there are plenty of better games coming out this fall that will fill the void that I had for this game.
Jenna Jameson
Anyway, the Worm part looked pretty wicked, and the God of War like sequences looked pretty good too. Wish it had multi-player or something, but oh well. I believe their in the final optimizing faze, and polishing the graphics. I've seen what games like Forza 2 can accomplish in just a few months, so I'm sure they will iron out all the graphical hiccups that seem to stand out. Also, that fire animation needs a bit more work, it looks bad.
I'm still a Factor 5 fanboy, so I plan to pick this up when it's released.
Thanks for playing :p
Jenna Jameson
*Looks in other forums...*
...Yup its official, best reply ever.
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Still, the gameplay looks like alot of fun.
Still, the gameplay looks like alot of fun.
I really dont like the direction the industry, and me, is taking.
It should always be about gameplay (graphics are usually an added bonus)
At the moment Lair does look a little "nehh..." but with the introduction of the SixaxiS as a main feature, it adds a little more to the "hmm maybe" factor.
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Still, the gameplay looks like alot of fun.
Anyway, I think they were working on getting the overall gameplay and mechanics ironed out first, before they touch the graphics. Kind of like what Forza 2 did. From the videos it seems they have it ironed out for the most part(still needs some work though), so they will probably be pushing the eye candy up until release.
Jenna Jameson
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anyway I wonder when they plan on releasing the demo?
Jenna Jameson
new developer walkthrough. A lot better than the other videos that were released. Looks pretty awesome, the waterfall in that city looks amazing. I like ripple effect in the water after you blow up a ship, as well.
Jenna Jameson
I wonder what the water will look like in the final build.
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