Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 16 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
* The screenshots are AWESOME! The environments look totally interactive. In one shot, it appears he punched or threw a guy who then lands on a counter and knocks over cups and plates while civilians are scattering.
Conviction uses Havok physics, but all the original code has been rewritten.
* "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."
* The pace of the game is going to be changed. The devs want to create 15-minute playable segments so it's a little more accesible to casuals, but they promise you can still sit down with it for a few hours if you like. Hopefully they find a balance that still keeps you immersed.
* Previous SC games were about "passive stealth" where you hide in the shadows and wait for a perfect opportunity to strike. In conviction, the idea is "active stealth" where you react quicky to your surroundings. You'll always be on the move. Again it's mentioned that Ubi wants to give Sam more ways to interact with the environment instead of just shooting or turning off lights.
* The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to be they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.
* The original games went for a T rating from the start, but this time, they're going for an M rating so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.
* They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guard's radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs. wow.
* When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.
* About the beard: Originally, Fisher was created with a beard in the very first game.
* New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.
* There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.
* Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPCs walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.
* Sam has an ability called Heroes Instinct where the crowd and surroundings become greyed out and threats such as police are made to standout. Assassin's creed anyone?
No MP details were given aside from the fact that Montreal is doing that aspect of the game as well, so they aren't going to split SP and MP between two dev studios.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Ten thousand fists in the air
mess with the best die the like rest
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
yeah I'm a party pooper
Ten thousand fists in the air
I figured since he posted it and nothing happened that it might be cool =P
"New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red."
Is it similar to the indirect stuff in this?
http://youtube.com/watch?v=L1pfCUmEoCs
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Ten thousand fists in the air
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
There has got to be a way that we can make it okay to be able to at least post links to scans here. I don't think anyone has ever really explained why we cannot, but there has got to be something to make it okay here.
I say this, because when it comes to getting scans of the games that I care about most, this place out of all the places I visit regularly online, beats the crap out of everyone. The posters here (even the guys at Playsyde) are and have always been, hands down some of the best on any forum anywhere in a very long time. And as always, got the bead on any gaming news out there.
So it's a real shame about the scan thing. Twice already this year, Xboxyde posters have come through with the goods where other sites and forums have just been completely assed out. It'd be scary to see what this place would be like if linking to scans ever became legal here.
http://www.thatvideosite.com/video/4347
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Scans allowed? Scans not allowed? i got my ass chewed out for posting a scan!!
Not to be a party pooper but WTF!!
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
You guys know the general policy, although when it comes to foreign language scans it does get a little more complicated. Being from the US, I'm not entirely sure what copyrights we have to protect on a French site but I'm sorta going with the flow here.
Anyway, wasn't really eying this thread til now. Kotaku posted them.. I'm inclined to let that link slide for the time being.
There are reasons for it, but why should I get into it here, you all will just continue with your sinful ways :D
I'm thinking of all the cool possibilities. Wonder just how much free roam environment we'll have to play around in? There are probably so many cool things I'll do to complete my objectives :D
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)