Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
"First come smiles, then comes lies. Last is gunfire"
all look great... cant wait to see in motion.
PS. That vignette setting is probably the most useless graphical feature ever.
Hail to the king, baby!
Victory needs no explanation, defeat allows none.
"First come smiles, then comes lies. Last is gunfire"
** Yes We CAN!! **
Looks incredible too.
:D
Real Madrid C.F. fan.
I'm really disappointed in how CD Projekt has been treated. This developer supports gamers' positions and opposes DRM but instead of being rewarded by gamers with sales, W2 has been illegally downloaded 3-4 millions times. CD Projekt has now given up on pursuing the pirate sites and issued an apology.........TO THE PIRATES! Can you believe that shit?! I don't believe that was a smart move, but there's a pretty good chance that they've become the target of hackers in retaliation for going after the pirate sites. Almost like the pirates are saying we're going to punish and humiliate you even more for coming after us. So basically CD Projekt just decided to give up. Sad.
So I hope 360 gamers will make good on their enthusiasm for W2. Obviously I already have the game, but I'm going to purchase a copy myself to show my support for what these guys are doing. We need more good RPG developers in the face of all of these studios that only seem interested in giving us shooter after shooter.
And before I forget, anyone who still believes that PC gaming is dead needs to take a look at the pirate numbers. Obviously somebody is playing games on PC for there to be an average of 3.2 million illegal downloads per major game release.
The bad thing about that of course is that LARGEST number of PC gamers (those of us who purchase legally are about 2 million) represents a demographic that isn't paying for games at all.
Hail to the king, baby!
Victory needs no explanation, defeat allows none.
Unless of course you mean two million customers bought this game on PC.. which would actually mean it did pretty damn well, especially on a platform where they're not paying a huge portion of license and distribution fees.
Nerd Rage
But imagine what those figures would look like if you could count those download numbers as sales? PC gaming sales would be on the same level (if not higher) of consoles in terms of industry marketshare. Then I wouldn't have to listen to people constantly proclaiming the death of PC. But I WILL pose this question, Exactly how BIG do piracy numbers have to get before people admit that it actually effects REAL sales? Six million? Seven million? We're not going to have to wait long for those figures, especially the way things are going right now. I don't spar with people over these piracy figures but I'd really be interested in just what number it's going to take to convince gamers that it's bad policy.
Forget about being a well known developer with a big publisher to back you, what if you're just one of these small indie studios just starting out? Piracy makes it impossible for them to even get their business off the ground.
But as ridiculous as it sounds, the pirated game is the best version of a game, or at least the only version worth possessing. The legal version leaves MUCH to be desired.
The Pirated Verion-
Free
Can be installed on any unit without restrictions
It can be backed up multiple times and stored
It respects your privacy and doesn't scan and mine your personal devices for information
It doesn't take information and forward it to the "Big Brother" or "Mothership" Service
The Legal Version-
The purchaser even after paying doesn't actually own the product, but more of a license to play
Has limited installation
Back ups are allowed, but some only through service
Violates your privacy and that of your personal devices with crippling DRM and spyware
Imposes several restrictions or virtual controls on the purchaser's devices
Game is chained to services that make access difficult at times, other times nearly impossible
Any hardware changes in your personal devices can make accessing the game through services wearisome
Which copy would YOU want to possess? Notice I didn't say "own", that word just doesn't seem to apply to either version anymore.
On the developers end of things, they're watching just about everyone else get paid for their hard work EXCEPT them...............and then you add piracy as a final insult. Distribution services, publishers, game store used sales and then a nearly 4 million large (and ever growing) demographic that has absolutely no plans to pay for anything. DRM or not. Wait let me fix the used game sales a bit. Stores like Gamestop have been releasing used versions of games almost TO-THE DAY of launch, effectively taking a 95% or better profit over the developer. Simply put they're getting fucked by EVERYBODY.
I don't support DRM (or virtual control) but I do most certainly understand it's reasons for coming into being. I've also accepted that just like piracy, it's not going anywhere anytime soon. Piracy IS the cause, DRM and other invasive methods such as witch hunting (which Valve has engaged in as well) are merely reactionary symptoms.
Anyway, DRM doesn't make any difference, that's the thing. The pirates will just remove the DRM anyway. From a retarded corporate view, i totally understand the reasons behind DRM but it doesn't solve anything. No matter what lame sort of barrier they try to errect against piracy, it'll always be there. What you need to do is find ways of adding value to legit copies, that can't be ripped by pirates. Online features, preferably integrated through out the game, and micro transactions being the first thing that comes to mind. Mind you, not mandatory stuff, just things that make the legit compy more attractive.
Piracy is not by default the cause either. I think old ideas on ownership, corporate models for distribution and pricing are also very much causes that contribute to this. Then again, there are plenty of loathsome asswipes out there who gladly pirate games and would never pay. But they are just a statistic. They will not start paying even if the legit games start giving blowjobs and print cash :P
Also i think it's very much so worth noting that even if the witcher got pirated 3.2 million times, what does that really mean? How many copies were actually sold? How many of those 3.2 million would go out there and buy the game if it was not available for free? You can't just assume that piracy is hurting the developers this or that much, because you don't know that a single one of those pirates would have bought the game to begin with. That ofc does not make piracy right, but it's still worth giving a thought.
I also bought the withcer legit. Two times. On GoG to play it day 1, then the mega deluxe box that i now have stashed away, yet to be played :P
Nerd Rage
As for the rest of that, well, we're getting back into the concept of competing with free, which is what any reasonable publisher needs to do at this point in the game.. and they have been rewarded for doing so.
"Been wronged" is so over dramatic in this case. Shit happens to everyone.