Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I think Valve made an excelent decision by putting all these games incl Portal in 1 package.. Otherwise Portal would never have gotten the same attention and praise it has gotten now I think.. It would have become one of those small great games nobody played..
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In a lot of ways it's a matter of perception, and I think we, and people in general, are really fickle. I don't think an Xbox Live Arcade game could ever reach the same level of prestige as a PSN game could, because XBLA has been put out there and marketed as a service for small casual games. That's of course irrelevant in practice, you'd still be playing a full game if one was put on there, but I still think it's a factor. The comment "this should be an XBLA game!" is used as an insult, and anything on the arcade priced over 800 points - regardless of what game it is - is "overpriced". I wonder what brought that on... (No I don't.)
Like I said previously I think some opinions of Portal are very coloured by the context it's presented in, and that's a bit... if not unfair then maybe unfortunate.
It's great that it's getting out there in a trojan horse because GOD knows nobody has a fucking clue what he or she could be enjoying unless it's forced into their lives (trying something new you don't *think* you'll like is on EG's list of new year's resolutions and it's a GREAT one) but as with Crackdown there's really no way to tell if it was successful when the Halo 3 beta is essentially what people were buying.
Oh well.
It's neither unfair nor unfortunate to include Portal into that world. Portal is given a fair shake, and it stands on its own regardless of the way it was delivered, and it's an absolute treat for fans of the Half Life universe--even though the appeal is certainly not lost on those not heavily invested in Half Life's canon.
Never mind the fact that Portal is available as a stand alone product through Steam, it was perfectly logical for them to deliver it as part of The Orange Box and its story and charm wouldn't even exist if it weren't for Valve's direction and writing, and the choice to include it as part of Half Life's universe is part of that. I'd even say it's key to Portal's existence.
That whole last paragraph is just... so weird. Portal's success is bloody obvious and you don't need to measure it in sales to see that. It's seen through fanfare and critical acclaim everywhere you look. That is just as good of a measure of their success as anything else. From the internet's newfound obsession to cake to the critical admiration of GlaDOS and all she/it achieves, Portal is a success on every level.
Do you think a standalone release of Portal would sell? Steam has the kind of impulse buy appeal that PSN does, and it's a whooole different thing to have a boxed release standing next to Mass Effect.
However, with a boxed release it wouldn't have to feel like the gravity gun got its own game, and with a story that didn't chain it to HL it wouldn't need to be compared to it at all.
Were the idea made into a PSP game it wouldn't even cross people's minds to talk about how it's a "fraction of a game" or "design concept" or "tech demo", the reason it's even coupled with words like that in sentences is because of where and how it's presented.
OF COURSE people like it, like I said people would like all sorts of things if they weren't so stuck with the delusion that they know what they'd like. It's popular though because it was snuck in with a bunch of other titles. You can't say "portal is great! Go buy it!" and point to it in a store, and because of that it'll be wrongly accused of being a "bonus" or a separate component of Half Life.
But it is as it is. And it is brilliant.
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So far as critical acclaim not being a measure of success, well, that's just bullshit. No one called Crackdown game of the year, no one thought it did anything particularly special to make it stand out as one of the great gaming achievements of its time. You can't claim the same of Portal. People have recognized its greatness in terms of writing, humor, story, etc--and Portal is a game whose fame (stemming from those specific areas of greatness) will be recognized for years to come. Crackdown, on the other hand, will fade away into obscurity as an average GTA clone where you could jump high.
If sales are the only measure of success, then.. well.. we live in an awful world.
The gravity gun did get its own game by the way, it's called Half Life 2. And once again: The fact that Aperture Science, Chell, and GlaDOS can all appear in future editions of the Half Life universe, both in their own setting (Portal) and in the core story of the franchise is not a bad thing. They established an interesting backdrop for something that's only briefly been mentioned in Half Life so far.. it is an interesting and refreshing approach to adding depth to Half Life's world.
And that's what Portal does. It adds depth, charm, and humor to a world that people already love. You can't simply cut the two apart and expect the same results.
And one more thing: it's not wrong to suggest that it's a separate component of Half Life, because it is. That's not a flaw though. And hell, the perception that exists as a bonus isn't a flaw either. Those things are not all mutually exclusive (just like killing you and giving you good advice). It can be a Half Life side story, an Orange Box bonus, and one of the best things to happen to gaming in a long time.
It can be all of those things, all at the same time--and it is.
Critical acclaim and fans screaming at the top of their lungs is not "success". A successful actor isn't someone in someone's basement who's acting the pants off Al Pacino. Success means.. hell I don't have to explain what it means, I'm the foreigner! Sands of Time was A M A Z I N G, but it wasn't remotely successful, that's why they turned him into an arsehead in Warrior Within. Arseheads are more successful as it were.
People buy the Orange Box for the Half Life games.. I reckon if someone isn't interested in the episodes and HL2, even if they ARE interested in puzzle games and Portal specifically then the package is an obstacle. But don't worry, again - nobody's actually getting it for Portal.
It's ironic that my gripe is that it's presented in a way that makes it sell, and my preference would be to present it in a way that most likely would see it race down the charts like Sonic in Sonic Adventure's Speed Highway zone. :P
But I'm on about silly things like the "pride" of being a standalone game, having its cover flaunted about in recaps of the greatest games 10 years from now. Portal will not be in those recaps for the fickle reasons stated countless times in my recent hamfisted attempts at explaining my point.
This is my guess and opinion and everything of course.
I haven't tried it, Already have Portal...
Edit: It seems to have these items:
Half-Life 2: Deathmatch
Half-Life 2: Lost Coast
Portal: The First Slice (extended demo)
Peggle Extreme
Hmm why it is called extended demo. Was there even demo before? I think not.
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Peggle extreme is good stuff too.
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Appreciation for innovation. That is key.
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Tis the season to be gaming tra lalalala la la la la.
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Portal brought innovation to a first-person game. Grift loves Portal. Therefore, he/she's appreciating the innovation brought into the game.
"End the day with a smile. Hahaha!"
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"Now comes the part where I relieve you, the little people, of the burden of your failed and useless lives. But remember, as my plastic surgeon always said: if you gotta go, go with a smile."
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But I can't be bothered to argue as I'm so shallow and only debate with beauftiful people.
Pull your finger out Treasure.
If I haven't banned you atleast once, I'm not doing my job.
But I can't be bothered to argue as I'm so shallow and only debate with beauftiful people.
Yes it is.
Innovation 9/10
Design 9/10
Presentation 8/10
Length 7/10
Getting to grips with a longer sequel ......... Priceless :0)
In fairness I never actually finished it, but to be honest, things have been so mental recently that I haven`t hardly done any gaming at all, so I put it down to myself rather than Portals fault.
Innovation 9/10
Design 9/10
Presentation 8/10
Length 7/10
Getting to grips with a longer sequel ......... Priceless :0)
In fairness I never actually finished it, but to be honest, things have been so mental recently that I haven`t hardly done any gaming at all, so I put it down to myself rather than Portals fault.
For me, they were too modest with this first Portal (which includes aforementioned way of distributing it, and not letting it be its own game), and I sincerely doubt they can capture what was good about it in a sequel, much like Loco Roco wouldn't be able to, or Katamari wasn't able to, or for that matter any puzzler or small clever game where so much of its awesomeness relies on THE FIRST IMPRESSION.
It's a great game that gives you warm fuzzy feelings inside (and the way it's packaged it'll give warm fuzzy feelings to a lot of gamers not used to it because they wouldn't look twice at something like Loco Roco or Mario Galaxy) and it posesses enough odd quirks to anchor itself in some people's memories for now. Ultimately though it's an echochrome or an EXIT that is presented through surprising channels and thus reaching a wider, unsuspecting audience.
But I'm with roxwell, although I don't think it has to be "the best game ever" to be a nice addition to the likes of Mercury Meltdown Revolution and EXIT in what only has to be considered a rebirth and modernization of puzzle/thinker's games in recent years. I'm a big fan of puzzlers personally, so that's awesome.
And as soooooon as my GOTY2008 list is done it'll get its due respectful nods from me! :D
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Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!