Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Si tu déconnectes ta console du net, ça devrait aller mieux normalement.
Config PC: i7 4790k | 8Go DDR3 Kingston HyperX Beast | MSI GeForce GTX 970 Gaming 4G
Comme vous le savez les inscriptions à la participation au financement et développement de Project CARS 2 a débuté hier. Les membres WMD peuvent dès à présent commencer à tester la toute première build n°0 pre-alpha disponible uniquement sur pc.
Contrairement à Pcars 1 qui ne pouvait pas être testé sur consoles à moins de disposer d'un kit de développement et avoir signé un accord de non divulgation avec MS et Sony. Pcars2 permettra à tous de pouvoir tester les versions en cours de développement sur consoles rendu possible grâce aux nouvelles politiques des constructeurs de consoles qui vont faciliter l'early access.
Ian Bell nous apprend donc sur le forum officiel que le studio est en train de voir avec ces constructeurs pour mettre en place un early access comme cela existe sur pc avec Steam. Ian Bell indique que cela concernera les builds Alpha ou Beta du futur titre.
http://forum.projectcarsgame.com/showthread.php…
Pour rappel Project CARS 1 c'est un développement d'Octobre 2011 à une sortie au 7 Mai 2015 et plus de 1000 builds testés sur pc par les membres wmd.
Si vous aussi avez envie de participer au financement et à la conception d'un jeu AAA rejoignez la communauté WMD sur pcars2.wmdportal.com
bon du coup je pense investir dans le projet d'ici quelque mois
le patch 1.5 semble être fini et est en test dans le studio, il devrait rapidement partir chez S$ et M$ pour validation
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
The Dreadful Unit #15
Banana_King_829
EDIT: C'est apparemment dû à un problème du Xbox Live, SMS est en train de voir avec Bandai et Microsoft http://forum.projectcarsgame.com/showthread.php…
EDIT 2: Le studio a reproduit le beug sur sa version et identifie le pb avec Bandai et Microsoft soit un pb de serveurs côté MS soit un pb de package sur les serveurs etc...SMS et ces partenaires bossent dessus
http://forum.projectcarsgame.com/showthread.php?32...
EDIT 3 à 16h30 (Merci à Fred Marcel): Le DLC limited edition vient d’être republié par Microsoft et devrait être dispo d'ici 4h. (message 399)
http://forum.projectcarsgame.com/showthread.php?32...
Merci à l'un de vous "Fred Marcel" de nous avoir informé (on ne voit pas tout merci à toi) et pour s'être occupé du texte que voici:
Si vous avez des problèmes avec la vidéo de départ qui freeze et par conséquent qui empêche de jouer, vous avez surement le limited car pack. 2 solutions pour jouer:
- jouer en offline (débrancher le cable réseau ou le wifi)
- supprimer le dlc limited car pack
Attention si vous supprimez le DLC vous ne pourrez pas le réinstaller pour le moment, et il sera payant si vous retournez dans le store. (NE LE RACHETEZ PAS)
SMS travaille sur le problème en ce moment
http://forum.projectcarsgame.com/showthread.php?32...
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
PKNq8" target="_blank" >http://pastebin.com/fPKNq8
Performance Improvements
* PC – up to 5% frame rate improvement when using Ultra settings
* XB1 – up to 17% frame rate improvement in extreme conditions
Online & Community Events
* Multiplayer search filter ‘Skill’ now finds games based upon certain lobby game configuration criteria. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth.
* Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’.
* Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
* Xbox One – fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once.
* Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it.
* PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.
Controls – All platforms
* Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
* Steering wheels – reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
* Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
* Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
* Fixed an issue in Force Feedback calibration that would prevent a player from setting “Soft Clipping (Half Input)” back to 0 after modifying it from the original value.
Controls – PS4
* Thrustmaster T100 Force Feedback improvements.
* Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
* Added a Motion Sensor controller profile.
* Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
* Enable support for USB keyboards to be used for in-game controls.
Controls – Xbox One
* Built in protection to prevent unsupported controller devices from crashing the game.
* Gear shifters – fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game.
* Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration.
* Madcatz wheel – fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning.
Physics & AI
* Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
* Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
* Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
* Adjusted the heating of slicks and rain tyres to more realistic levels.
* Adjusted tyre temperature sensitivity on several cars.
* Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
* Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
* Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
* Fixed an issue where the AI would set impossible lap times during races with pit stops.
* The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
* Reduced the effect of damage to the car’s cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
* Fixed an issue that prevented bump starts from working properly on some cars. An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
* Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
* Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
* Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
* Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.
Pitting, tuning, setups
* Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
* Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
* Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
* Fixed an issue where the car’s bump-stop value decreased after leaving a race session and joining it again.
* Reworked the brake bias display information so that changing the values is more intuitive.
Tracks
* Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
* Track cutting tolerances reduced on all tracks where it was too forgiving.
* Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
* Silverstone Stowe – fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
* Road America – fixed an issue where a line of grass line appeared in the air near a concrete barrier.
* Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
* Brno – fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
* Le Mans – fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
* Laguna Seca – improved the AI performance as they were running too slow in some sections.
* Imola – Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
* Bathurst – fixed a render issue with shimmering edges in parts of the track.
Career
* Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
* Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
* Fixed an issue where skipping the session during a race caused the player to move up in the session results.
Vehicles
* Group 5 cars – adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
* Gumpert Apollo – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
* Aston Martin Vantage GT3 – tuned engine lifetime and brake cooling parameters for better accuracy.
* Lotus 98T – tweaked turbo to improve AI estimation of top speed.
* McLaren F1 GTR – modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car’s specific HUD motec display is used
* McLaren F1 – Fixed an issue that caused the car to use the wrong default tyre compound.
* Ford GT40 MK4 – Reworked in several areas to improve handling and match the real car closer – Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
* All Formula vehicles – Stop brake light reflections appearing on cars that don’t have brake lights.
General
* Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
* Fixed an issue that could cause the game to crash when selecting the ‘Edit Tuning Setup’ option in the ‘PIT BOX’ screen.
* Fixed an issue that could cause the game to crash while watching a saved replay.
* Driver Network Profile – fixed an issue where entering Free Practice mode would count toward Races Entered.
* PS4 – fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
* Audio – rebalanced the volume of skid sounds to make them a bit more audible.
* PC, Oculus Rift – added Oculus 0.6.0.0 SDK support, enabled positional tracking in non-helmet player camera views, implemented initial menus and HUD support, auto reset player view position at the start of a race, and disabled all non-VR-friendly scripted pre-race camera sequences.
* PC, D-BOX – fixed an issue that caused cars to lose power when playing with D-BOX connected.
* Updated the achievement “I am the 5%” to ensure that it can be achieved in non-Pro-modes as well.
* Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
* GUI – fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.
Config PC: i7 4790k | 8Go DDR3 Kingston HyperX Beast | MSI GeForce GTX 970 Gaming 4G
par contre on annonce déjà +15% sur ONE et la encore 17% 0_o veulent faire passer la version one en 90 i/s d'ici la fin d'année ??? ^^
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
http://www.xboxracer.com/jeux-video/240-jeux-xbox-...
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
Ludothèque : Fifa 14, NBA 2k14, TitanFall, NHL 15, Destiny, GTA V, Project C.A.R.S.
2015 : The Division (?), Halo 5 (?), Fifa 16 (?), WRC5 (?).
Config PC: i7 4790k | 8Go DDR3 Kingston HyperX Beast | MSI GeForce GTX 970 Gaming 4G
parce que sur console on parle toujours qu'une 1.5 et depuis hier soir de la futur 2.0
pour ceux qui avait des soucis
le DLC limited edition vient d’être republié par Microsoft
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
http://forum.projectcarsgame.com/showthread.php?32...
Project CARS - All Platforms - Upcoming Patch 2.0 - Release notes
Config PC: i7 4790k | 8Go DDR3 Kingston HyperX Beast | MSI GeForce GTX 970 Gaming 4G
je demande juste que ca fonctionne
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Project Cars, Tearaway Unfolded, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
Toutes les réponses de Ian Bell concernant les tests à venir sur consoles de Pcars2 sont ici:
http://forum.projectcarsgame.com/showthread.php?32...
http://forum.projectcarsgame.com/showthread.php?32...
http://forum.projectcarsgame.com/showthread.php?32...
http://forum.projectcarsgame.com/showthread.php?32...
http://forum.projectcarsgame.com/showthread.php?32...
http://forum.projectcarsgame.com/showthread.php?32...
Donc en résumé OUI vous pourrez accéder aux versions en cours de développement pour tester le jeu sur XBOX ONE à partir des versions ALPHA/BETA, à condition d'avoir déjà souscrit un toolpack de niveau au moins égale à "Silver". Pour Sony rien de certain car SMS attend que Sony autorise l'early access comme sur One.
Vous pouvez donc souscrire dés à présent avant la fermeture dans 2-3 mois des inscriptions au développement de Pcars2 pour ceux qui le désirent. A savoir que pour le moment il n'y a pour ainsi dire rien, c'est le tout début, tout est à construire et les builds Pre-Alpha sont uniquement sur pc. Toutefois même si vous n'avez pas de pc vous pouvez participer à la création du titre au travers de votre participation sur le forum et suivre le développement du jeu de prés et être en contact direct avec les devs avec qui vous pouvez librement discuter et aussi sécuriser ainsi votre copie pour plus tard.
Les inscriptions sont ici: http://pcars2.wmdportal.com
Il y a actuellement plus de 5000 membres inscrits sur le forum de développement WMD.
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Ghost Recon: Wildlands, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
Ludothèque : Fifa 14, NBA 2k14, TitanFall, NHL 15, Destiny, GTA V, Project C.A.R.S.
2015 : The Division (?), Halo 5 (?), Fifa 16 (?), WRC5 (?).
Donc faut claquer une deuxième pendule pour avoir la pôle sur les deux courses et pas quitter les qualifs croyant avoir la pôle une fois.
En disant n'importe quoi,on peut devenir n'importe qui?.
Xbox Live-YouTube->Bing->banditoz500wb.
Ludothèque : Fifa 14, NBA 2k14, TitanFall, NHL 15, Destiny, GTA V, Project C.A.R.S.
2015 : The Division (?), Halo 5 (?), Fifa 16 (?), WRC5 (?).
Ludothèque : Fifa 14, NBA 2k14, TitanFall, NHL 15, Destiny, GTA V, Project C.A.R.S.
2015 : The Division (?), Halo 5 (?), Fifa 16 (?), WRC5 (?).
la version console, elle arrive apres validation
a nous une qui roule comme nous sous la pluie, bon en même temps nous on roulions souvent en lisse sous la pluie, probablement pas l'IA (elle avait lu le au mode d'emploi, elle ^^) ceci explique aussi peut être des choses
la voiture gratuite e juillet arrive aussi
c'ets toujours bien une par mois, et si nous n’avons rien eu en juin c’est normal, la Lykan fournie au lancement du jeu en mai devait être la voiture de juin
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Ghost Recon: Wildlands, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
voici les propositions
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Ghost Recon: Wildlands, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie
Ludothèque : Fifa 14, NBA 2k14, TitanFall, NHL 15, Destiny, GTA V, Project C.A.R.S.
2015 : The Division (?), Halo 5 (?), Fifa 16 (?), WRC5 (?).
le circuit Gilles Villeneuve est sympa aussi
j'ajoute Estoril, Albert Park, Interlagos et Isle of Man tt ceci clôture mon vote ^^
The Dreadful Unit #16 ;)
The Division,Quantum break, Star Wars: Battlefront, No Man's Sky, Wild, Ghost Recon: Wildlands, Uncharted 4, Rime .... Gagnant euromillions, Vacances à vie