chris_lo
chris_lo
Since 5986 Days
Posted by sebastin
Moi aussi le framerate c'est une de mes craintes, surtout pour la version PS3.
je ne m'en fais pas, MCLA était d'un bon niveau sur ce point. Certes c'était des voitures avec peu de passants dans les rues mais y'avait plein d'immeubles et ça allait beaucoup plus vite qu'un cheval :D
In reply to

PS3 (C04) 320GB & Slim (2004B) 250GB / PSP-1004 (CF5.50GEN-D2) / X360 (Falcon) 60GB

arno66
arno66
Since 7673 Days
Parce que c'est pas des chevaux qui propulsent ta voiture, peut-être?
In reply to

pas de pied, pas de cheval

Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Vu sur gaf apparemment, sans certitude que le gars ne ment pas comme un arracheur de dents :
We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy lifestyle we were meant for.

As such, we've been itching to get some hands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round of Red Dead Redemption multiplayer sessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

In an international affair, we were pitted against games journos from all over Europe and were thrust straight into Red Dead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, between multiplayer matches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for s**ts and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.

The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat of Red Dead's multiplayer and we got to check out four of them during our intensive hands-on play session.

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!

Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

In single-player, Deadeye slows time, enabling you to paint red crosses on nearby enemies, and it works in much the same way in multiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.

Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuring red and blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab the red flag and score a valuable point.

Actions like these grant XP, which persistently builds up throughout multiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

Red Dead Redemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into the multiplayer too. Rockstar has apparently learnt some valuable lessons from GTA IV's multiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

There's a clear, concerted effort that has been made in ensuring the multiplayer aspect of Red Dead Redemption is both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to make Redemption one of this year's most wanted games.

Red Dead Redemption is out May 18th and May 21st in North America and Europe respectively.
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

Aure04 - Echangiste
Aure04
Since 6249 Days


As mentioned a couple weeks ago, the Rockstar Newswire will be bringing you full coverage of the first details on Red Dead Redemption's multiplayer component over the course of this week.

Check out a brand new exclusive screenshot above, and stay tuned later this week for new screenshots, hands-on press coverage happening Thursday, and more..
Source : www.rockstargames.com
In reply to

http://www.myspace.com/soulofaman

yanou007
yanou007
Since 6680 Days
pfff trop longtemps que j'ai arrété les études moi, j'ai du mal avec l'anglais......
Enfin bon, le gars semble bien emballé.
On dirait que le mode "libre"va être dantesque pour découvrir la carte tranquilement avec ses pôtes, si j'ai bien compris les personages "non jouables" sont de la partie dans ce mode "libre", j'éspére qu'il en sera de même pour la faune(il semblerait que oui).....se ballader tranquillement a lisiére d'une fôret, la nuit tombante et entendre d'un coup son collégue beugler dans le micro car il se fait attaquer par un ours ca serait top.
In reply to
Altanyx
Altanyx
Since 6794 Days
Apparemment à ce que j'en ai compris en multi on peux chopper des points d'expérience en tuant un grizzly au couteau (!). Je pense que ça réponds à ta question.

En tout cas je risque de passer beaucoup de temps sur le multi juste pour faire de la balade à cheval avec sieur Driftwood et toute la clique. :)
In reply to

Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2

Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Et je compte bien faire une vidéo comme celle de Fuel pour illustrer la balade. :)
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

Aure04 - Echangiste
Aure04
Since 6249 Days
Ah ouais ça c'est une très bonne idée. :p
In reply to

http://www.myspace.com/soulofaman

yanou007
yanou007
Since 6680 Days
Le solo s'annonce grandiose et du côté multi si le mode libre répond a pas mal de nos désirs c'est sur ce dernier que je passerais le plus clair de mon temps.
Donc si j'ai bien compris le début de la preview, si on tue une âme innocente on aura a faire au représentant de la loie "Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law", ca signifie qu'il y'aura ses sortes de bots "shériff" capable de nous poursuivre nous et notre horde de joyeux luron a travers toute la carte ou je m'enflamme?
In reply to
Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Ben oui, comme dans GTA 4 où la police est active en mode free roaming.
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

Altanyx
Altanyx
Since 6794 Days
Ca s'annonce énorme !
In reply to

Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2

yanou007
yanou007
Since 6680 Days
vont nous faire des barages de diligence^^,

Parceque bon sur GTA en bagnol (sans parler des hélicos) les flics avaient quand même vite fait de te coincer, mais la a cheval sachant que tu peux couper par ou bon te semble je me demande comment ils ont fignolé le truc....
In reply to
Altanyx
Altanyx
Since 6794 Days
Bah, ils nous enverront la Cavalerie sur le dos, tu vas voir ça va nous faire tout drôle ! ^^ J'attends effectivement de voir comment les flics seront gérés, parce que sur GTA 4 c'était déjà pas mal je trouve. D'ailleurs j'aime toujours autant en solo chopper 8 roquettes, tuer quelques personnes pour attirer du flic et ensuite faire un carton sur les véhicules du SWAT !

Sinon une fois je me suis posé en haut d'un immeuble et j'ai shooté les flics en bas à la roquette, au fusil de snipe et à la grenade. Dommage au bout d'un moment les voitures disparaissent pour que des nouvelles puisse débarquer. Du coup j'ai pas pu compter combien j'en avais éliminé. Ah puis cet hélicoptère aussi qui s'est crashé suite à la mort du pilote... :sniper: Et les courses poursuites dans ces voitures aux suspensions chewing-gum ! Que-du-bon-heur !

Vous croyez qu'à un moment ils sortiront un gros canon dans Red Dead pour nous déloger ?? Je me demande bien comment ils auront programmé leur IA...
In reply to

Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2

LC71
LC71
Since 6905 Days
Les places vont etre chères certains soirs
,pour le multi(un peu comme pour cod et testdrive )
In reply to

The Deuxième Unit #23

CraCra
CraCra
Since 7670 Days










In reply to

The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??

yanou007
yanou007
Since 6680 Days
ouchhhh splendide ces images cracra...............toujours présent le chat pour déloger des screens qui sortent de nul part.
merci,
In reply to
shura_ksp - Troglodyte
shura_ksp
Since 6572 Days
Posted by CraCra
[img]
Cool on peut avoir un chat en animal de companie comme dans fable (dont il se sont bien inspiré pour les mécaniques de jeu, enfin). :D

ps:là faut le nourir je crois, il miaule.
In reply to

toutes les consoles se valent, maintenant parlons des jeux...
je ne suis jamais content.^^

LC71
LC71
Since 6905 Days
voici un site francais dédié à ce jeu
http://www.reddead-redemption.fr/

Cela a l'air pas mal
In reply to

The Deuxième Unit #23

piT2 - Pierre Richard
piT2
Since 6927 Days
The Hunter n'a qu'à bien se tenir !
In reply to

is waiting for Mafia 2, Alan Wake, Red Dead Redemption !

wolverine655 - Pierre Bellemare
wolverine655
Since 7438 Days
Posted by shura_ksp
Cool on peut avoir un chat en animal de companie comme dans fable (dont il se sont bien inspiré pour les mécaniques de jeu, enfin). :D

ps:là faut le nourir je crois, il miaule.
Je crois que minou à trouvé tout seul le moyen de se nourir.^^

En multi dans le lobby, ça va être sympa de décider de laisser son pote se faire bouffer avec un guépard au cul ou intervenir, bonne poilade en perspective en y mettant la bonne zik.
In reply to

Grand Theft Auto Forever Love
Red Dead Redemption (Xbox360) - Mafia II (?)- The Last Guardian - L.A. Noire

CraCra
CraCra
Since 7670 Days
vous êtes con
je lui gratte juste le dos, il a une vilaine pupuce qui le gratouille ^^
In reply to

The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??

CraCra
CraCra
Since 7670 Days
sur le site de Rockstar on trouve ceci

Red Dead Redemption Multiplayer Week: "Multiplayer Free Roam" - The Next Gameplay Series Video Is Coming Tomorrow, Thursday April 8th

:)
In reply to

The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??

G0thiCZ3ldA
G0thiCZ3ldA
Since 6260 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here


Payez moi vos bierres les mecs ou je vous....

Voici mon petit site: http://architecture655.e-monsite.com/

CraCra
CraCra
Since 7670 Days
viens de voir que j'avais pas posté quelques images









In reply to

The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??

Driftwood - Dictateur en chef
Driftwood
Since 7613 Days
Mais pourquoi depuis hier tu repostes toutes les images déjà sorties depuis des mois sur Gamersyde ? :D
In reply to

I'm rubber you're glue...

One ring of death to rule them all.

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