Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
PS3 (C04) 320GB & Slim (2004B) 250GB / PSP-1004 (CF5.50GEN-D2) / X360 (Falcon) 60GB
pas de pied, pas de cheval
As such, we've been itching to get some hands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round of Red Dead Redemption multiplayer sessions were to take place at Rockstar's London offices, we naturally leapt at the chance.
In an international affair, we were pitted against games journos from all over Europe and were thrust straight into Red Dead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, between multiplayer matches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for s**ts and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.
The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat of Red Dead's multiplayer and we got to check out four of them during our intensive hands-on play session.
Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.
It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!
Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.
Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.
In single-player, Deadeye slows time, enabling you to paint red crosses on nearby enemies, and it works in much the same way in multiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.
Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuring red and blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab the red flag and score a valuable point.
Actions like these grant XP, which persistently builds up throughout multiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance
Red Dead Redemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into the multiplayer too. Rockstar has apparently learnt some valuable lessons from GTA IV's multiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.
There's a clear, concerted effort that has been made in ensuring the multiplayer aspect of Red Dead Redemption is both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to make Redemption one of this year's most wanted games.
Red Dead Redemption is out May 18th and May 21st in North America and Europe respectively.
I'm rubber you're glue...
One ring of death to rule them all.
As mentioned a couple weeks ago, the Rockstar Newswire will be bringing you full coverage of the first details on Red Dead Redemption's multiplayer component over the course of this week.
Check out a brand new exclusive screenshot above, and stay tuned later this week for new screenshots, hands-on press coverage happening Thursday, and more..
http://www.myspace.com/soulofaman
Enfin bon, le gars semble bien emballé.
On dirait que le mode "libre"va être dantesque pour découvrir la carte tranquilement avec ses pôtes, si j'ai bien compris les personages "non jouables" sont de la partie dans ce mode "libre", j'éspére qu'il en sera de même pour la faune(il semblerait que oui).....se ballader tranquillement a lisiére d'une fôret, la nuit tombante et entendre d'un coup son collégue beugler dans le micro car il se fait attaquer par un ours ca serait top.
En tout cas je risque de passer beaucoup de temps sur le multi juste pour faire de la balade à cheval avec sieur Driftwood et toute la clique. :)
Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2
I'm rubber you're glue...
One ring of death to rule them all.
http://www.myspace.com/soulofaman
Donc si j'ai bien compris le début de la preview, si on tue une âme innocente on aura a faire au représentant de la loie "Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law", ca signifie qu'il y'aura ses sortes de bots "shériff" capable de nous poursuivre nous et notre horde de joyeux luron a travers toute la carte ou je m'enflamme?
I'm rubber you're glue...
One ring of death to rule them all.
Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2
Parceque bon sur GTA en bagnol (sans parler des hélicos) les flics avaient quand même vite fait de te coincer, mais la a cheval sachant que tu peux couper par ou bon te semble je me demande comment ils ont fignolé le truc....
Sinon une fois je me suis posé en haut d'un immeuble et j'ai shooté les flics en bas à la roquette, au fusil de snipe et à la grenade. Dommage au bout d'un moment les voitures disparaissent pour que des nouvelles puisse débarquer. Du coup j'ai pas pu compter combien j'en avais éliminé. Ah puis cet hélicoptère aussi qui s'est crashé suite à la mort du pilote... :sniper: Et les courses poursuites dans ces voitures aux suspensions chewing-gum ! Que-du-bon-heur !
Vous croyez qu'à un moment ils sortiront un gros canon dans Red Dead pour nous déloger ?? Je me demande bien comment ils auront programmé leur IA...
Pour 2010 : Mass Effect 2, Bad Company 2, Red Dead Redemption, Mafia 2
,pour le multi(un peu comme pour cod et testdrive )
The Deuxième Unit #23
The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??
merci,
ps:là faut le nourir je crois, il miaule.
toutes les consoles se valent, maintenant parlons des jeux...
je ne suis jamais content.^^
http://www.reddead-redemption.fr/
Cela a l'air pas mal
The Deuxième Unit #23
is waiting for Mafia 2, Alan Wake, Red Dead Redemption !
ps:là faut le nourir je crois, il miaule.
En multi dans le lobby, ça va être sympa de décider de laisser son pote se faire bouffer avec un guépard au cul ou intervenir, bonne poilade en perspective en y mettant la bonne zik.
Grand Theft Auto Forever Love
Red Dead Redemption (Xbox360) - Mafia II (?)- The Last Guardian - L.A. Noire
je lui gratte juste le dos, il a une vilaine pupuce qui le gratouille ^^
The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??
Red Dead Redemption Multiplayer Week: "Multiplayer Free Roam" - The Next Gameplay Series Video Is Coming Tomorrow, Thursday April 8th
:)
The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??
Payez moi vos bierres les mecs ou je vous....
Voici mon petit site: http://architecture655.e-monsite.com/
The Dreadful Unit #16 ;)
Putain, 2010 année du solo pour moi ? :/ AlanWake, Just Cause2, Spinter Cell, LEGO Harry Potter, Red Dead Redemption :/ heureusement restera CoDMW2 et bientôt Ghost Recon 4 :) et TDU 2 :0 ah oui merde et BRINK dans tout ca ??
I'm rubber you're glue...
One ring of death to rule them all.