Red Dead Redemption! IT'S HERE!

Tinks
Tinks
Since 6946 Days
It's a normal shooter just like GTA. There is a mark and execute feature that makes the game go slow motion (the screen also turns this oldish yellow color), but really it's a normal shooter. I didn't notice any lag either when I played it. The controls are pretty much identical right down to the feel of GTA.

Another thing I forgot to mention is with certain weapons you can do a sort of execution move. My friend did one with the rifle where he pressed the shotgun against the enemies chest and sort of lifted him with the gun before blowing him away.
In reply to
FireWire - IEEE 1394
FireWire
Since 7016 Days
Posted by Tinks
It's a normal shooter just like GTA. There is a mark and execute feature that makes the game go slow motion (the screen also turns this oldish yellow color), but really it's a normal shooter. I didn't notice any lag either when I played it. The controls are pretty much identical right down to the feel of GTA.

Another thing I forgot to mention is with certain weapons you can do a sort of execution move. My friend did one with the rifle where he pressed the shotgun against the enemies chest and sort of lifted him with the gun before blowing him away.
I heard about another one where Marston presses the shotty upwards towards the chin and blows brains all over the place....
In reply to

"First come smiles, then comes lies. Last is gunfire"

IRAIPT0IR
IRAIPT0IR
Since 5724 Days
Sick!!!

Im telling you this game will be insane!!
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

UrukHaiPT
UrukHaiPT
Since 6543 Days
Yeah it's some sort of finishing moves, when we get close to the enemies i think. The release date is so far away argh >_>
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

UrukHaiPT
UrukHaiPT
Since 6543 Days
http://twitter.com/RockstarGames

New Red Dead Redemption Gameplay Series Video: “Life in the West Part II” – coming tomorrow - or today for me - to GameTrailers!

Can't wait.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

FireWire - IEEE 1394
FireWire
Since 7016 Days
2 More screens on Neogaf:

http://www.neogaf.com/forum/showpost.php?p=2055846...

Bring on the online Posse's!
In reply to

"First come smiles, then comes lies. Last is gunfire"

UrukHaiPT
UrukHaiPT
Since 6543 Days
Damn. Going to be so much fun just explore the wilderness!
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

IRAIPT0IR
IRAIPT0IR
Since 5724 Days
To much media and the game is too far away :(
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

UrukHaiPT
UrukHaiPT
Since 6543 Days
Exclusive Life in the West Doc Part II:

http://www.gametrailers.com/video/exclusive-life-r...

But it's the same as Part I.... The description of the video is different though. Hopefully Gametrailers just fucked up. If this is supposed to be a prank, it isn't funny at all.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

UrukHaiPT
UrukHaiPT
Since 6543 Days
http://twitter.com/RockstarGames
@GameTrailers has posted the wrong video - the real one should be up in a few minutes. We'll let you know when it's live
Lol GT fail. Should be up soon the correct video.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

UrukHaiPT
UrukHaiPT
Since 6543 Days
Video is UP!

http://www.gametrailers.com/video/exclusive-life-r...

Holy shit just saw it. HYPE HYPE HYPE.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

Slabs
Slabs
Since 7046 Days
Goddamn I love Euphoria.
In reply to
IRAIPT0IR
IRAIPT0IR
Since 5724 Days
As if I need more reasons to buy this magnificient game!!!

Looks very very cool.
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

FireWire - IEEE 1394
FireWire
Since 7016 Days
Posted by IRAIPT0IR
As if I need more reasons to buy this magnificient game!!!

Looks very very cool.
Fuck yeah! Poncho wearing confirmed! Damn it this game rules!
In reply to

"First come smiles, then comes lies. Last is gunfire"

UrukHaiPT
UrukHaiPT
Since 6543 Days
Posted by FireWire
Fuck yeah! Poncho wearing confirmed! Damn it this game rules!
Poncho looks awesome. For my multiplayer adventures going to create some Mexican bad ass dude! Hopefully there's enough customizations to allow that. :)
____________________________

The World part one: The frontier (New Austin)

The first of three discrete areas.

http://www.rockstargames.com/reddeadredemption/fea...

Has the picture of the map, the same we saw already, with some pictures on top of it. Damn, two more areas yet to see. This is going to be huuuge.
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

Sath - Missed the<br>hay
Sath
Since 6882 Days
I just pre-ordered my Limited Edition for PS3 at GAME.

I thought of something, I watched For a Few Dollars More on TV 2 days ago and I noticed that in the spaghetti western with Eastwood they always shoot the enemies hats off like it was a strong wind LOL, you guys think we can do that in the game? :P

Like if there is some nut coming begging you for money or asking for trouble you can go into slow motion and dead eye his hat and shoot it and make him scared and back off :P

I did watch the movie with my dad, bastards shows it at 11:30 in the night, we were tired so we watched like 1 hour of it (though I hanged on more), we laughed at all the cheesyness it had.
I coulnt keep myself from thinking of RDR so I got more hyped LOL. I think my dad will be visiting my room for watching me playing RDR unlike with my other games.

Also they had barbers, I think they should let us go to a barber and let us change hair/facial hair, different styles of beards like circle, power mustasche, goatee, full beard...etc. and a few different hairstyles.
I did see John in the trailer having only a mustasche with a slickback hair so maybe its there?

PS. RDR will be my second western game I will buy, my first one was the classic NES Gun.Smoke, pure badass with neat music! http://www.youtube.com/watch?v=PxO7RmAI2vY LOL
In reply to
omniscient
omniscient
Since 5941 Days
cannot wait
In reply to

The more you learn the less you know. The issue is not that change wont come but that it wont stay.

UrukHaiPT
UrukHaiPT
Since 6543 Days
http://www.rockstargames.com/reddeadredemption/new...
As mentioned a couple weeks ago, the Rockstar Newswire will be bringing you full coverage of the first details on Red Dead Redemption's multiplayer component over the course of this week.

Check out a brand new exclusive screenshot, and stay tuned later this week for new screenshots, hands-on press coverage happening Thursday, and more..
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

FireWire - IEEE 1394
FireWire
Since 7016 Days
Here's a quote from Neogaf, without a confirmed source so I don't know how legit this is:
We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy lifestyle we were meant for.

As such, we've been itching to get some hands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round of Red Dead Redemption multiplayer sessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

In an international affair, we were pitted against games journos from all over Europe and were thrust straight into Red Dead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, between multiplayer matches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for s**ts and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.

The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat of Red Dead's multiplayer and we got to check out four of them during our intensive hands-on play session.

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!

Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

In single-player, Deadeye slows time, enabling you to paint red crosses on nearby enemies, and it works in much the same way in multiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.

Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuring red and blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab the red flag and score a valuable point.

Actions like these grant XP, which persistently builds up throughout multiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

Red Dead Redemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into the multiplayer too. Rockstar has apparently learnt some valuable lessons from GTA IV's multiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

There's a clear, concerted effort that has been made in ensuring the multiplayer aspect of Red Dead Redemption is both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to make Redemption one of this year's most wanted games.

Red Dead Redemption is out May 18th and May 21st in North America and Europe respectively.
In reply to

"First come smiles, then comes lies. Last is gunfire"

UrukHaiPT
UrukHaiPT
Since 6543 Days
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

dcdelgado
dcdelgado
Since 6876 Days
Still not sold on this game.

I thought this was funny though. :)

http://www.eurogamer.net/articles/sacked-journo-hi...
In reply to

** Yes We CAN!! **

IRAIPT0IR
IRAIPT0IR
Since 5724 Days
This game if it lives up to the expectations of mine I will not need another open world game in 2010,sorry Just Cause 2 and Crackdown 2 but if this is awesome I will not buy you!!

I have really high hopes for this game to be an amazing experience single and multiplayer.
In reply to

FROM THE DARKNESS I DRAW MY STRENGTH!!

icemanufc
Since 5682 Days
Sounds great.
In reply to
Optimusv2
Optimusv2
Since 6908 Days
I've literally JUST started paying attention to this one 2 days ago and am pretty damn excited.

Even if not all aspects of the game's ambition comes together as expected, I think I'd be satisfied with just the really cool gun shooting gameplay, which was, to me, always abnormally entertaining and authentic feeling in GTA4, and it seems to have been improved for this game.

Toss in the range of personalities and interesting distractions -- and the word distraction is really an understatement based on what I've seen -- and I could see this being, surprisingly, one of those games I'm most proud to be an owner of this gen.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

UrukHaiPT
UrukHaiPT
Since 6543 Days
Impressions of Red Dead Redemption's multiplayer!

IGN:

http://uk.xbox360.ign.com/articles/108/1082168p1.h...
"Red Dead Redemption's lobby system is much more than a simple place to hang out. It's massive and dynamic and puts almost any other open world game to shame. This online meeting space takes the lobby system in GTA IV to the next level. The world feels alive and interactive -- it's a true virtual sandbox. Random homesteaders will travel by. Birds fly overhead. Storms roll in and fill crevasses with water. The posse leader can place waypoints for the group, but I rarely followed them. The Red Dead lobby offered some of the most random fun I've had in a game in a long time."
1up:

http://www.1up.com/do/previewPage?cId=3178704
"In non-team free-for-all modes, everyone then stands around in a circle, weapons drawn. You can see exactly who's aiming at you, and when the game says shoot, you fire until no one's left standing. It lends a sense of palpable anticipation to the start of each match, and is a simple, but effective way to decide who starts out with the upper hand -- an effect that's almost as exciting as the match itself."
Gamespot

http://www.gamespot.com/xbox360/action/reddeadrede...
"On one end, there are those fixed game modes for players who enjoy engaging in traditional multiplayer matches and working toward earning a tangible reward like experience points. But there's also the potential for free-roaming creativity with little in the way of restrictions. Whether you're in the mood for a standard deathmatch or prefer coming up with new games like "The First Annual Nuevo Paraiso Man Versus Mountain Lion Contest" it looks like flexibility and options are the two big themes in Redemption multiplayer."
Gamesradar:

http://www.gamesradar.com/xbox360/red-dead-redempt...
“Multiplayer modes are not the best place to express your individuality, as the choices for avatars are usually limited to either a) brown camouflage dude with helmet, or b) grey camouflage dude with sunglasses. You might be the best player on the field, but the only way others will recognize you is by memorizing your tag. In Red Dead Redemption, however, you can look as normal or as abnormal as you wish. The character customization menus are unusually complex, with the camera circling around a 3D campground full of gangs and posses, helping you decide which grizzled veteran of the frontier you'd like to portray. The elderly lawman with the magnificent mustache? The cocky train robber with the handkerchief pulled across his face? Or my favorite, the chubby bandito, who seem as if he's struggling just to climb onto his horse, and whose enormous sombrero often obstructed my aim during crucial duels. Plus side? My opponents were more likely to hit my beloved hat than my even more beloved head!”
In reply to

http://www.youtube.com/watch?v=hL-X53ze5O0&feature=related

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